Halls of Torment Wiki

[{"InternalName": "ab_arcanerift", "Name": "Arcane Rift", "Description": "Randomly spawns arcane rifts around you. Touching an arcane rift triggers a magic explosion damaging nearby enemies. Force increases rift lifetime.", "AllTagsNeeded": ["Depths Dominator III"], "Upgrades": [{"InternalName": "ab_arcanerift_riftsplinters", "Name": "Rift Splinters", "Description": "When arcane rifts explode, they emit magic projecties dealing damage to enemies that touch them.", "AllTagsNeeded": []}, {"InternalName": "ab_arcanerift_wanderingrifts", "Name": "Wandering Rifts", "Description": "Arcane rifts slowly move towards you and explode when touching enemies. Their speed scales with your movement speed.", "AllTagsNeeded": ["Arcane Rift Mastery II"]}, {"InternalName": "ab_arcanerift_elementalrift", "Name": "Elemental Rift: Fire", "Description": "Rifts spawns with an element based on element types. Adds Fire damage type to the Rift source and Splinter upgrade.", "AllTagsNeeded": ["Arcane Rift Specialist"]}, {"InternalName": "ab_arcanerift_elementalrift", "Name": "Elemental Rift: Ice", "Description": "Rifts spawns with an element based on element types. Adds Ice damage type to the Rift source and Splinter upgrade.", "AllTagsNeeded": ["Arcane Rift Specialist"]}, {"InternalName": "ab_arcanerift_elementalrift", "Name": "Elemental Rift: Lightning", "Description": "Rifts spawns with an element based on element types. Adds Lightning damage type to the Rift source and Splinter upgrade.", "AllTagsNeeded": ["Arcane Rift Specialist"]}], "DamageType": "Magic", "Properties": ["ArcaneRift", "Area"]}, {"InternalName": "ab_arcanesplinter", "Name": "Arcane Splinters", "Description": "Shoots short range projectiles in a vertical spread pattern. Projectiles remain for a short while dealing damage to enemies that touch them.", "AllTagsNeeded": [], "Upgrades": [{"InternalName": "ab_arcanesplinter_arcaneunrest", "Name": "Arcane Unrest", "Description": "Arcane Splinters will never entirely stop moving and instead of losing damage over time, they gain damage.\n+20 Base Damage", "AllTagsNeeded": ["Arcane Splinters Mastery II"]}, {"InternalName": "ab_arcanesplinter_arcaneshivers", "Name": "Arcane Shivers", "Description": "Reduces the number of splinters, but makes them burst into smaller ones after a short time. Thus, the covered area and the total amount of projectiles is increased.", "AllTagsNeeded": ["Ability Expert: Arcane Splinters"]}, {"InternalName": "ab_arcanesplinter_arcaneelements", "Name": "Arcane Elements", "Description": "Splinters will get elemental damage and can apply affects on hit.", "AllTagsNeeded": ["Arcane Splinters Specialist"]}], "DamageType": "Magic", "Properties": ["Arcane Splinters", "Projectile"]}, {"InternalName": "ab_astronomersorbs", "Name": "Astronomer's Orbs", "Description": "Summons metal orbs that circle around you and damage enemies. Orbs are indestructible and permanent. Orbs' speed increases with your movement speed.", "AllTagsNeeded": [], "Upgrades": [{"InternalName": "ab_astronomersorbs_innerorbit", "Name": "Inner Orbit", "Description": "Summons an additional orbit lane that spins in the opposite direction.", "AllTagsNeeded": ["Astronomer's Orbs Mastery II"]}, {"InternalName": "ab_astronomersorbs_electrifiedorbs", "Name": "Electrified Orbs", "Description": "Orbs deal additional lightning damage based on their movement speed. Orbs can electrify enemies on hit based on movement speed.", "AllTagsNeeded": ["Ability Expert: Astronomer's Orbs"]}, {"InternalName": "ab_astronomersorbs_orbitalshift", "Name": "Orbital Shift", "Description": "Orbs in the original lane move on eccentric orbits. Additional damage bonus depends on the distance between you and an orb.", "AllTagsNeeded": ["Astronomer's Orbs Specialist"]}], "DamageType": "Physical", "Properties": ["Astronomer's Orbs", "Summon", "Projectile"]}, {"InternalName": "ab_dragonsbreath", "Name": "Dragon's Breath", "Description": "Emits a wave of fire in the direction you're facing. The fire has a high chance to set enemies on fire.", "AllTagsNeeded": ["Inferno I"], "Upgrades": [{"InternalName": "ab_dragonsbreath_heatblast", "Name": "Heat Blast", "Description": "Dragon's Breath knocks back enemies and increases direct damage by 100.0%.\nDragon's Breath now also counts as physical attack.", "AllTagsNeeded": []}, {"InternalName": "ab_dragonsbreath_streamoffire", "Name": "Stream of Fire", "Description": "Instead of a emitting a single moving wave of fire, Dragon's Breath emits a quick but continuous stream of fire.", "AllTagsNeeded": ["Dragon's Breath Mastery II"]}, {"InternalName": "ab_dragonsbreath_refinedflame", "Name": "Refined Flame", "Description": "For every 200 hits, burn damage from Dragon's Breath multiplies by 1.01 and Base Attack Speed by 0.99.\nAll burn damage on an enemy depend on the strongest flame.", "AllTagsNeeded": ["Dragon's Breath Specialist"]}], "DamageType": "Fire", "Properties": ["Dragon's Breath", "Elemental", "Area"]}, {"InternalName": "ab_flamestrike", "Name": "Flame Strike", "Description": "Strong single target melee attack that hits the closest enemy. May inflict burn on hit. Damage and crit chance increase each second the attack did not trigger. Not affected by Force.", "AllTagsNeeded": ["Ember Survivor I"], "Upgrades": [{"InternalName": "ab_flamestrike_blazingemberfall", "Name": "Blazing Emberfall", "Description": "Flame wave that sets all nearby enemies on fire. Affected by range, area, and burn chance. Deals no direct damage. Range and burn chance increase for every second the attack was not triggered.", "AllTagsNeeded": ["Ember Survivor I"]}, {"InternalName": "ab_flamestrike_scatteredsparks", "Name": "Scattered Sparks", "Description": "When the attack hits a burning enemy, it triggers an explosion. Explosion damage scales with the number of burn stacks and damage dealt. Deals splash damage and pushes enemies away.", "AllTagsNeeded": ["Flame Strike Mastery II"]}, {"InternalName": "ab_flamestrike_froststrike", "Name": "Frost Strike", "Description": "Transforms the Flame Strike into Frost Strike. The Ability and Upgrades become Ice and work now with Frost.", "AllTagsNeeded": ["Flame Strike Specialist"]}], "DamageType": "Fire", "Properties": ["FlameStrike", "Elemental", "Melee"]}, {"InternalName": "ab_frostavalanche", "Name": "Frost Avalanche", "Description": "Emits 4 frost projectiles in diagonal directions. Deals mediocre direct damage but has a chance to apply frost effect.", "AllTagsNeeded": ["Ember Survivor I"], "Upgrades": [{"InternalName": "ab_frostavalanche_quickfreeze", "Name": "Quick Freeze", "Description": "Frost Avalanche will leave a trail of ice patches that slow down enemies. Patches may also apply frost effect.", "AllTagsNeeded": ["Ember Survivor I"]}, {"InternalName": "ab_frostavalanche_debrisavalanche", "Name": "Debris Avalanche", "Description": "Frost Avalanche will spawn additional projectiles while moving.", "AllTagsNeeded": ["Frost Avalanche Mastery II"]}, {"InternalName": "ab_frostavalanche_staticice", "Name": "Static Ice", "Description": "Ice damage from all Avalanche attacks will get Lightning damage type and have a chance to electrify enemies.", "AllTagsNeeded": ["Frost Avalanche Specialist"]}], "DamageType": "Ice", "Properties": ["FrostAvalanche", "Projectile", "Elemental", "Frost"]}, {"InternalName": "ab_hailstorm", "Name": "Hailstorm", "Description": "Generates glacial satellites that spin around you and grow while you're moving. Once you stop moving they crash down damaging enemies in an area.", "AllTagsNeeded": ["Bladestorm II"], "Upgrades": [{"InternalName": "ab_hailstorm_spikes", "Name": "Hailstorm Spikes", "Description": "Every few meters you move dangerous spikes will shoot out under the satellites and damage all enemies that pass through them.\nSpawns decrease until the satellites are dropped.", "AllTagsNeeded": ["Depths Dominator III"]}, {"InternalName": "ab_hailstorm_vortex", "Name": "Hailstorm Vortex", "Description": "Every few meters you move the ability will generate a freezing vortex under each satellite pulling enemies in.\nGets weaker until the satellites are dropped.", "AllTagsNeeded": ["Hailstorm Mastery II"]}, {"InternalName": "ab_hailstorm_firestorm", "Name": "Frozen Fire", "Description": "Every time Hailstorm applies frost, it also applies burn. All Hailstorm damage will be of the type Fire.", "AllTagsNeeded": ["Hailstorm Specialist"]}], "DamageType": "Ice", "Properties": ["Hailstorm", "Elemental"]}, {"InternalName": "ab_kugelblitz", "Name": "Kugelblitz", "Description": "Fires a slowly moving ball of electricity towards a random enemy. The ball emits an electric shockwave in regular intervals damaging enemies around it.", "AllTagsNeeded": ["Shield Mastery I"], "Upgrades": [{"InternalName": "ab_kugelblitz_staticattraction", "Name": "Static Attraction", "Description": "Kugelblitz changes direction and is attracted by nearby enemies.", "AllTagsNeeded": []}, {"InternalName": "ab_kugelblitz_highvoltage", "Name": "High Voltage", "Description": "Kugelblitz additionally casts chain lightning while moving past enemies.", "AllTagsNeeded": ["Kugelblitz Mastery II"]}, {"InternalName": "ab_kugelblitz_finaldischarge", "Name": "Final Discharge", "Description": "Maximum Range of Kugelblitz gets reduced. When the Kugelblitz is about to disappear, it explodes into a Shockwave that electrifies all enemies.", "AllTagsNeeded": ["Kugelblitz Specialist"]}], "DamageType": "Lightning", "Properties": ["Kugelblitz", "Elemental", "Projectile", "Area"]}, {"InternalName": "ab_lightningstrike", "Name": "Lightning Strikes", "Description": "Strikes random enemies with lightning and stuns surrounding enemies around the target. Hit enemies get electrified.", "AllTagsNeeded": [], "Upgrades": [{"InternalName": "ab_lightningstrike_electrifyingstrike", "Name": "Electrifying Strikes", "Description": "Enemies stunned by Lightning Strikes have a 40% chance to get electrified.", "AllTagsNeeded": ["Lightning Strikes Mastery II"]}, {"InternalName": "ab_lightningstrike_explosivestrike", "Name": "Explosive Strikes", "Description": "When a Lightning Strike deals a critical hit, it causes an explosion that deals fire damage based on the strikes strength (30%).", "AllTagsNeeded": ["Ability Expert: Lightning Strikes"]}, {"InternalName": "ab_lightningstrike_concentratedstrike", "Name": "Concentrated Strikes", "Description": "Focusing strikes on the foe with the highest Health and closest enemies to it. +5% damage bonus for each elemental stack on striked enemies.", "AllTagsNeeded": ["Lightning Strikes Specialist"]}], "DamageType": "Lightning", "Properties": ["Lightning Strike", "Elemental"]}, {"InternalName": "ab_meteorstrike", "Name": "Meteor Strike", "Description": "Fires three projectiles in an arc in random directions. Aims within a certain distance range. Projectiles explode when hitting ground and deal area damage.", "AllTagsNeeded": ["Thunderstorm I"], "Upgrades": [{"InternalName": "ab_meteorstrike_burningcraters", "Name": "Burning Craters", "Description": "Areas hit by Meteor Strike start burning including all enemies.", "AllTagsNeeded": []}, {"InternalName": "ab_meteorstrike_scattereddebris", "Name": "Scattered Debris", "Description": "Meteor spawns 2.0 additional smaller projectiles upon impact. Bigger Area increases projectiles with 50.0% effectivity.", "AllTagsNeeded": ["Meteor Strike Mastery II"]}, {"InternalName": "ab_meteorstrike_fireball", "Name": "Fireball", "Description": "Meteor becomes a fireball that burns enemies in it's path. Explodes after a certain distance or after too many hits.\n", "AllTagsNeeded": ["Meteor Strike Specialist"]}], "DamageType": "Fire", "Properties": ["Meteor Strike", "Elemental", "Projectile", "Area"]}, {"InternalName": "ab_morningstar", "Name": "Morning Star", "Description": "Swings a heavy iron ball on a chain in an eight pattern. Force multiplies damage.", "AllTagsNeeded": ["Riflewoman II"], "Upgrades": [{"InternalName": "ab_morningstar_spikedchain", "Name": "Spiked Chain", "Description": "The chains of your Morning Stars also inflict damage and have a chance to apply slow on hit enemies.", "AllTagsNeeded": ["Morning Star Mastery II", "Riflewoman II"]}, {"InternalName": "ab_morningstar_unleashedstar", "Name": "Unleashed Stars", "Description": "Each hit with the Morning Star has a 60% chance to emit an unleashed Morning Star that bounces between enemies and deals damage. ", "AllTagsNeeded": ["Morning Star Specialist", "Riflewoman II"]}, {"InternalName": "ab_morningstar_butterflyswing", "Name": "Butterfly Swing", "Description": "Swing two Morning Stars in a butterfly pattern.", "AllTagsNeeded": ["Riflewoman II"]}], "DamageType": "Physical", "Properties": ["Morning Star", "Projectile", "Melee"]}, {"InternalName": "ab_phantomneedles", "Name": "Phantom Needles", "Description": "Fires needles at random nearby enemies in quick succession. Multistrike increases fire rate.", "AllTagsNeeded": [], "Upgrades": [{"InternalName": "ab_phantomneedles_phantomsplit", "Name": "Phantom Split", "Description": "Critical hits split needles into two new projectiles. Both new needles are a copy of the original with its remaining hit count.\nIncreases the base damage by 15.", "AllTagsNeeded": ["Phantom Needles Mastery II"]}, {"InternalName": "ab_phantomneedles_phantomrift", "Name": "Phantom Rift", "Description": "When needles disappear, they deal magic damage in an area. Damage is increased for each remaining piercing multiplied by damage and crit bonus.", "AllTagsNeeded": ["Ability Expert: Phantom Needles"]}, {"InternalName": "ab_phantomneedles_phantomfetter", "Name": "Phantom Fetters", "Description": "Needles apply Slow on hit. Apply chance is reduced for each enemy hit by the projectile. For each Slow stack on enemies needles have an additional flat 15% Crit Chance.", "AllTagsNeeded": ["Phantom Needles Specialist"]}], "DamageType": "Physical", "Properties": ["Phantom Needles", "Projectile"]}, {"InternalName": "ab_radiantaura", "Name": "Radiant Aura", "Description": "Casts light that distributes its damage equally among all enemies in its range. Automatically cast in intervals.", "AllTagsNeeded": ["False Blessing I"], "Upgrades": [{"InternalName": "ability_radiantaura_punitivelight", "Name": "Punitive Light", "Description": "Emits an additional magic attack that can apply Fragile and Affliction to all enemies.", "AllTagsNeeded": []}, {"InternalName": "ability_radiantaura_sacredflame", "Name": "Sacred Flame", "Description": "Emits an additional fire based attack that will distribute a certain number of burn stacks among all enemies in range. Number of stacks can be increased with burn chance.", "AllTagsNeeded": ["Radiant Aura Mastery II"]}, {"InternalName": "ability_radiantaura_echoinglight", "Name": "Echoing Light", "Description": "Enemies hit by Radiant Aura have a chance to relay the same damage to enemies in close proximity.", "AllTagsNeeded": ["Radiant Aura Specialist"]}], "DamageType": "Magic", "Properties": ["Radiant Aura", "Area"]}, {"InternalName": "ab_ringblades", "Name": "Ring Blades", "Description": "Throws blades left and right in alternation. Blades act like boomerangs passing you and then flying off screen. Multistrike increases the frequency of thrown blades.", "AllTagsNeeded": ["Swordplay Mastery I"], "Upgrades": [{"InternalName": "ab_ringblades_cripplingblades", "Name": "Crippling Blades", "Description": "Adds two projectiles per cycle. Additional blades can apply slow effect.", "AllTagsNeeded": []}, {"InternalName": "ab_ringblades_cyclone", "Name": "Cyclone", "Description": "Blades start circling and fly 3 times as long as before.", "AllTagsNeeded": ["Ring Blades Specialist"]}, {"InternalName": "ab_ringblades_piercingblades", "Name": "Piercing Blades", "Description": "Adds two projectiles per cycle. Additional blades deal magic damage and can apply fragile. Projectiles can't be blocked.", "AllTagsNeeded": ["Ring Blades Mastery II"]}], "DamageType": "Physical", "Properties": ["Ring Blades", "Melee"]}, {"InternalName": "ab_spectralfists", "Name": "Spectral Fists", "Description": "Summons magic fists that punch enemies in your target direction and knock them back. Is not affected by Attack Speed or Multistrike.", "AllTagsNeeded": ["Ability Mastery II"], "Upgrades": [{"InternalName": "ab_spectral_pound", "Name": "Ground Pound", "Description": "Between the punches, Spectal Fists will hit the ground and create a shockwave that damages and knocks back enemies.", "AllTagsNeeded": []}, {"InternalName": "ab_spectral_clutch", "Name": "Spectral Clutch", "Description": "Each Spectral Fists attack summons an additonal clutching hand that targets the strongest closeby enemy. They damage and slow enemies they on touch.", "AllTagsNeeded": ["Spectral Fists Mastery II"]}, {"InternalName": "ab_consecutive_punches", "Name": "Consecutive Punches", "Description": "Spectral Fists are affected by Attack Speed and Multistrike. Your main weapon doesn't deal damage any more, unless Spectral Fists are your main weapon.", "AllTagsNeeded": ["Spectral Fists Specialist"]}], "DamageType": "Magic", "Properties": ["Spectral Fists", "Summon", "Melee"]}, {"InternalName": "ab_spiritwarrior", "Name": "Spirit Warrior", "Description": "Summons a spirit warrior that remains stationary and fights nearby enemies with melee magical attacks. Performs a dash attack in your direction when you move further away.", "AllTagsNeeded": ["Deadly Fangs II"], "Upgrades": [{"InternalName": "ab_spiritwarrior_dashimpact", "Name": "Dash Impact", "Description": "At the end of his dash the spirit warrior casts a physical shockwave that damages and slows down enemies.", "AllTagsNeeded": []}, {"InternalName": "ab_spiritwarrior_spiritorbs", "Name": "Spirit Orbs", "Description": "Spirit Warriors are getting Orbs traveling around them and damaging enemies they hit. They do not scale with Astronomer's Orb upgrades.", "AllTagsNeeded": ["Spirit Warrior Mastery II"]}, {"InternalName": "ab_spiritwarrior_spiritneedles", "Name": "Spirit Needles", "Description": "Adds an emitter than shoots needle projectiles at random targets. Does not scale with Phantom Needle traits.", "AllTagsNeeded": ["Spirit Warrior Specialist"]}], "DamageType": "Magic", "Properties": ["SpiritWarrior", "Summon", "Melee"]}, {"InternalName": "ab_claygolem", "Name": "Clay Golem", "Description": "Summons a clay golem that fights at your side. Starts rolling in a circular pattern and damages all enemies in its way. Rolling damage increases with rolling duration.", "AllTagsNeeded": ["Demonic Commander I"], "Upgrades": [{"InternalName": "ab_summongolem_magmafists", "Name": "Magma Fists", "Description": "Golem's melee attacks deal fire damage and have a chance to inflict burn.\n+50% Attack Area, +4s Roll Cooldown", "AllTagsNeeded": []}, {"InternalName": "ab_summongolem_ferriteinfusion", "Name": "Ferrite Infusion", "Description": "Golem sends out electrifying shockwaves when moving.\nx2.0 Roll Duration", "AllTagsNeeded": ["Golem Mastery II"]}, {"InternalName": "ab_summongolem_doubletrouble", "Name": "Double Trouble", "Description": "Creates another Clay Golem to assist you in battle.", "AllTagsNeeded": ["Golem Specialist"]}], "DamageType": "Physical", "Properties": ["Clay Golem", "Melee", "Summon"]}, {"InternalName": "ab_transfixion", "Name": "Transfixion", "Description": "Fires projectiles in the direction you're facing. Damage is reduced for every hit enemy. Chance to apply Fragile effect.", "AllTagsNeeded": ["Archery Master I"], "Upgrades": [{"InternalName": "ab_transfixion_cripplingcuts", "Name": "Crippling Cuts", "Description": "Fires projectiles behind you. All Transfixion projectiles get a chance to apply slow on hit enemies.", "AllTagsNeeded": []}, {"InternalName": "ab_transfixion_painfulincision", "Name": "Painful Incision", "Description": "Fires projectiles behind you. All Transfixion projectiles get a chance to apply Affliction.", "AllTagsNeeded": ["Transfixion Mastery II"]}, {"InternalName": "ab_transfixion_amputation", "Name": "Amputation", "Description": "Adds shots in backwards direction.\nEnemies hit by Transfixion take 10% additional damage for each debuff stack.", "AllTagsNeeded": ["Transfixion Specialist"]}], "DamageType": "Magic", "Properties": ["Transfixion", "Projectile", "Fragile"]}]