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There are currently 18 Abilities available in the game. They provide an additional source of damage, and all have their own Traits and Upgrades.

Abilities are acquired by collecting the Tome of Mastery or Scrolls of Mastery, which spawn by default in each Hall at fixed locations, and are dropped by certain Elites.

Up to 6 abilities may be selected in a round.

Upgrades[]

After picking Rank III & VI traits respectively, the next Tome of Mastery or Scroll of Mastery will offer Ability Upgrades.

Each Ability has up to 3 upgrades, but up to 2 may be selected in a round, with the following exceptions:

Abilities[]

Abilities

Phantom Needles

Arcane Splinters

Astronomer's Orbs

Lightning Strikes
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Flame Strike
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Frost Avalanche
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Hailstorm
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Ring Blades
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Transfixion
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Dragon's Breath
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Radiant Aura
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Clay Golem
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Meteor Strike
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Kugelblitz
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Arcane Rift
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Spirit Warrior
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Morning Star
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Spectral Fists

Requirements[]

Name Description Reward
Chapter II: Ember Grounds: Ember Survivor IChapter II: Ember Grounds
Ember Survivor I
Survive the Ember Grounds until there are only 22 minutes left. Flame Strike & Frost Avalanche Abilities
Story: Cold Fury: Bladestorm IIStory: Cold Fury
Bladestorm II
Deal 2 000 000 Ice damage in one run. Ability: HailstormAbility
Hailstorm
Story: Path of the Sword: Swordplay Mastery IStory: Path of the Sword
Swordplay Mastery I
Deal 200 000 damage with your main weapon. Ability: Ring BladesAbility
Ring Blades
Story: Swift as an Arrow: Archery Master IStory: Swift as an Arrow
Archery Master I
Crit enemies 5 000 times in one run. Ability: TransfixionAbility
Transfixion
Story: Scorched Earth: Inferno IStory: Scorched Earth
Inferno I
Deal 300 000 Fire damage in one run. Ability: Dragon's BreathAbility
Dragon's Breath
Story: Unholy Crusade: False Blessing IStory: Unholy Crusade
False Blessing I
Deal 500 000 Magic damage in one run. Ability: Radiant AuraAbility
Radiant Aura
Story: Demonic Pact: Demonic Commander IStory: Demonic Pact
Demonic Commander I
Deal 500 000 Summon damage in one run. Ability: Clay GolemAbility
Clay Golem
Story: Lightning Storm: Thunderstorm IStory: Lightning Storm
Thunderstorm I
Deal 500 000 Lightning damage in one run. Ability: Meteor StrikeAbility
Meteor Strike
Story: Steady Shield: Shield Mastery IStory: Steady Shield
Shield Mastery I
Deal 300 000 damage with Shield Bash. Ability: KugelblitzAbility
Kugelblitz
Chapter IV: Frozen Depths: Depths Dominator IIIChapter IV: Frozen Depths
Depths Dominator III
Kill 7 500 enemies in one visit to the Frozen Depths. Ability: Arcane RiftAbility
Arcane Rift
Story: Beast Tracker: Deadly Fangs IIStory: Beast Tracker
Deadly Fangs II
Deal 2 000 000 Physical damage in one run. Ability: Spirit WarriorAbility
Spirit Warrior
Story: Forward March: Riflewoman IIStory: Forward March
Riflewoman II
Deal 4 000 000 Projectile damage in one run. Ability: Morning StarAbility
Morning Star
Story: Ethereal Knowledge: Ability Mastery IIStory: Ethereal Knowledge
Ability Mastery II
Deal 15 000 000 direct damage with abilities. Ability: Spectral FistsAbility
Spectral Fists
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