Item |
Description |
Cost |
Requirement |
Type |
 Maiden's Tear [i 1] |
Takes 30s to charge. When hit: Negates damage, charge is used. Gives Force and Damage bonuses when overcharged. Has diminishing returns.
Takes 30s to charge. When hit: Negates damage, charge is used. Gives Force and Damage bonuses when overcharged. Has diminishing returns. Stronger Damage and Force Bonuses. Takes 15s to charge. When hit: Negates damage, charge is used. Gives Force and Damage bonuses when overcharged. Has diminishing returns.
Takes 30s to charge. When hit: Negates damage, charge is used. Gives Force and Damage bonuses when overcharged. Has diminishing returns. Even stronger Damage and Force Bonuses. Takes 15s to charge. When hit: Negates damage, charge is used. Gives Force and Damage bonuses when overcharged. Has diminishing returns. Common
Takes 30s to charge. When hit: Negates damage, charge is used. Gives Force and Damage bonuses when overcharged. Has diminishing returns. Uncommon Brimming
Takes 30s to charge. When hit: Negates damage, charge is used. Gives Force and Damage bonuses when overcharged. Has diminishing returns. Stronger Damage and Force Bonuses. Quick Charge
Takes 15s to charge. When hit: Negates damage, charge is used. Gives Force and Damage bonuses when overcharged. Has diminishing returns. Rare Brimming ↑
Takes 30s to charge. When hit: Negates damage, charge is used. Gives Force and Damage bonuses when overcharged. Has diminishing returns. Even stronger Damage and Force Bonuses. Quick Charge ↑
Takes 15s to charge. When hit: Negates damage, charge is used. Gives Force and Damage bonuses when overcharged. Has diminishing returns. |
6000 |
Story: Steady Shield: Maiden's BlessingStory: Steady Shield Maiden's Blessing |
Amulet |
 Warrior's Fervor |
Activates when picking up potions or healing magic. For 15s: +100% Damage & Attack Speed
Activates when picking up potions or healing magic. For 15s: +100% Damage & Attack Speed Permanent: +2% Movement Speed Activates when picking up potions or healing magic. For 15s: +150% Damage & Attack Speed
Activates when picking up potions or healing magic. For 15s: +100% Damage & Attack Speed Permanent: +3% Movement Speed Activates when picking up potions or healing magic. For 15s: +200% Damage & Attack Speed Common
Activates when picking up potions or healing magic. For 15s: +100% Damage & Attack Speed Uncommon Lingering
Activates when picking up potions or healing magic. For 15s: +100% Damage & Attack Speed Permanent: +2% Movement Speed Potency
Activates when picking up potions or healing magic. For 15s: +150% Damage & Attack Speed Rare Lingering ↑
Activates when picking up potions or healing magic. For 15s: +100% Damage & Attack Speed Permanent: +3% Movement Speed Potency ↑
Activates when picking up potions or healing magic. For 15s: +200% Damage & Attack Speed |
7500 |
Story: Cold Fury: Warrior's FervorStory: Cold Fury Warrior's Fervor |
Amulet |
 Duelist's Spark |
Grants Damage bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped. Does not reset between runs. Has diminishing returns.
Grants Area bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped. Does not reset between runs. Has diminishing returns. Grants Force bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped. Does not reset between runs. Has diminishing returns.
Grants Attack Speed bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped. Does not reset between runs. Has diminishing returns. Grants Crit Chance and Crit Bonus bonuses based on Champions, Elites, Bosses, and Lords killed with the Spark equipped. Does not reset between runs. Has diminishing returns. Common
Grants Damage bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped. Does not reset between runs. Has diminishing returns. Uncommon Area
Grants Area bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped. Does not reset between runs. Has diminishing returns. Force
Grants Force bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped. Does not reset between runs. Has diminishing returns. Rare Attack Speed
Grants Attack Speed bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped. Does not reset between runs. Has diminishing returns. Crit
Grants Crit Chance and Crit Bonus bonuses based on Champions, Elites, Bosses, and Lords killed with the Spark equipped. Does not reset between runs. Has diminishing returns. |
5000 |
Story: Steady Shield: DuelistStory: Steady Shield Duelist |
Amulet |
 Elemental Capacitor [i 2] |
Adds Damage (All Abilities) to Effect Strength (Elemental) Transformation Efficiency: 33%
Adds Damage (All Abilities) to Effect Strength (Elemental) Transformation Efficiency: 66% Adds Damage (Main Weapon) to Effect Strength (Elemental) Transformation Efficiency: 50%
Adds Damage (All Abilities) to Effect Strength (Elemental) Transformation Efficiency: 100% Adds Damage (Main Weapon) to Effect Strength (Elemental) Transformation Efficiency: 100% Common
Adds Damage (All Abilities) to Effect Strength (Elemental) Transformation Efficiency: 33% Uncommon Sage's Guidance
Adds Damage (All Abilities) to Effect Strength (Elemental) Transformation Efficiency: 66% Leading Hand
Adds Damage (Main Weapon) to Effect Strength (Elemental) Transformation Efficiency: 50% Rare Sage's Guidance ↑
Adds Damage (All Abilities) to Effect Strength (Elemental) Transformation Efficiency: 100% Leading Hand ↑
Adds Damage (Main Weapon) to Effect Strength (Elemental) Transformation Efficiency: 100% |
8000 |
Chapter V: Chambers of Dissonance: Dissonance SpeedsterChapter V: Chambers of Dissonance Dissonance Speedster |
Amulet |
 Gatherer's Charm |
Helps you locate ingredients for new potions by showing the direction to the nearest herbs. +10% Movement Speed
+10% Movement Speed Refills potions for every 11/22/33 Health Potions collected, depending on the potion type.
+10% Movement Speed Refills potions every 4/8/12 minutes, depending on the potion type.
+10% Movement Speed Refills potions for every 8/16/24 Health Potions collected, depending on the potion type.
+10% Movement Speed Refills potions every 3/6/9 minutes, depending on the potion type. Common
Helps you locate ingredients for new potions by showing the direction to the nearest herbs. +10% Movement Speed Uncommon Drunkard
+10% Movement Speed Refills potions for every 11/22/33 Health Potions collected, depending on the potion type.
Recovery
+10% Movement Speed Refills potions every 4/8/12 minutes, depending on the potion type. Rare Drunkard ↑
+10% Movement Speed Refills potions for every 8/16/24 Health Potions collected, depending on the potion type.
Recovery ↑
+10% Movement Speed Refills potions every 3/6/9 minutes, depending on the potion type. |
0 |
Chapter III: Forgotten Viaduct: The CupbearerChapter III: Forgotten Viaduct The Cupbearer |
Amulet |
 Shepherd's Boon |
Regeneration bonus based on active Summons At max. health: Increases Damage (Summon). +50% Damage at 10 minutes. Has diminishing returns.
Regeneration and Damage (Main Weapon) bonus based on active Summons. At max. health: Increases Damage (Summon). +50% Damage at 10 minutes. Has diminishing returns. Regeneration bonus based on active Summons. At max. health: Increases Damage (Summon) and Summon count. +50% Damage & Summon count at 10 minutes. Has diminishing returns.
Regeneration and Damage (Main Weapon) bonus based on active Summons. At max. health: Increases Damage (Summon). +50% Damage at 10 minutes. Has diminishing returns. Regeneration bonus based on active Summons. At max. health: Increases Damage (Summon) and Summon count. +100% Damage & Summon count at 10 minutes. Has diminishing returns. Common
Regeneration bonus based on active Summons At max. health: Increases Damage (Summon). +50% Damage at 10 minutes. Has diminishing returns. Uncommon Focus
Regeneration and Damage (Main Weapon) bonus based on active Summons. At max. health: Increases Damage (Summon). +50% Damage at 10 minutes. Has diminishing returns. Numbers
Regeneration bonus based on active Summons. At max. health: Increases Damage (Summon) and Summon count. +50% Damage & Summon count at 10 minutes. Has diminishing returns. Rare Focus ↑
Regeneration and Damage (Main Weapon) bonus based on active Summons. At max. health: Increases Damage (Summon). +50% Damage at 10 minutes. Has diminishing returns. Numbers ↑
Regeneration bonus based on active Summons. At max. health: Increases Damage (Summon) and Summon count. +100% Damage & Summon count at 10 minutes. Has diminishing returns. |
9000 |
Story: Demonic Pact: Horde SummonerStory: Demonic Pact Horde Summoner |
Amulet |
 Collar of Confidence |
Gain a bonus for the amount of enemies in your Pickup Range. +50% Damage at 30 enemies. Has diminishing returns.
Gain a bonus for the amount of enemies in your Pickup Range. +100% Damage at 30 enemies. Has diminishing returns. Gain a bonus for the amount of enemies in your Pickup Range. +50% Damage at 30 enemies. Has diminishing returns. Pulls in enemies.
Gain a bonus for the amount of enemies in your Pickup Range. +150% Damage at 30 enemies. Has diminishing returns. Gain a bonus for the amount of enemies in your Pickup Range. +100% Damage at 30 enemies. Has diminishing returns. Pulls in enemies. Common
Gain a bonus for the amount of enemies in your Pickup Range. +50% Damage at 30 enemies. Has diminishing returns. Uncommon Energized
Gain a bonus for the amount of enemies in your Pickup Range. +100% Damage at 30 enemies. Has diminishing returns. Pull
Gain a bonus for the amount of enemies in your Pickup Range. +50% Damage at 30 enemies. Has diminishing returns. Pulls in enemies. Rare Energized ↑
Gain a bonus for the amount of enemies in your Pickup Range. +150% Damage at 30 enemies. Has diminishing returns. Pull ↑
Gain a bonus for the amount of enemies in your Pickup Range. +100% Damage at 30 enemies. Has diminishing returns. Pulls in enemies. |
8000 |
Story: Swift as an Arrow: ConfidentStory: Swift as an Arrow Confident |
Amulet |
 Scars of Toil |
Per 1 HP missing: +0.1% Damage
+250 Base Health -100% Regeneration Per 1 HP missing: +0.1% Damage -250 Base Health Per 2 HP missing, +0.1%: Damage, Attack Speed, Multistrike, & Force
+250 Base Health -100% Regeneration Per 1 HP missing: +0.2% Damage -250 Base Health Per 3 HP missing, +0.2%: Damage, Attack Speed, Multistrike, & Force Common
Per 1 HP missing: +0.1% Damage Uncommon Capacity
+250 Base Health -100% Regeneration Per 1 HP missing: +0.1% Damage Sacrifice
-250 Base Health Per 2 HP missing, +0.1%: Damage, Attack Speed, Multistrike, & Force Rare Capacity ↑
+250 Base Health -100% Regeneration Per 1 HP missing: +0.2% Damage Sacrifice ↑
-250 Base Health Per 3 HP missing, +0.2%: Damage, Attack Speed, Multistrike, & Force |
6500 |
Story: Path of the Sword: Novice SwordsmanStory: Path of the Sword Novice Swordsman |
Amulet |
 Blood Catcher |
Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus. Amount depends on damage dealt vs. your max. health. Has diminishing returns.
Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus . Amount depends on damage dealt vs. your max. health. Stronger heal and Damage bonus. Triggers every 5 seconds and heals you when damaged. Otherwise get a Regeneration bonus. Amount depends on damage dealt vs. your max. health. Stronger heal and Regeneration bonus.
Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus . Amount depends on damage dealt vs. your max. health. Stronger heal and Damage bonus. Triggers every 5 seconds and heals you when damaged. Otherwise get a Regeneration bonus. Amount depends on damage dealt vs. your max. health. Stronger heal and Regeneration bonus. Common
Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus. Amount depends on damage dealt vs. your max. health. Has diminishing returns. Uncommon Enhancement
Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus . Amount depends on damage dealt vs. your max. health. Stronger heal and Damage bonus. Life
Triggers every 5 seconds and heals you when damaged. Otherwise get a Regeneration bonus. Amount depends on damage dealt vs. your max. health. Stronger heal and Regeneration bonus. Rare Enhancement ↑
Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus . Amount depends on damage dealt vs. your max. health. Stronger heal and Damage bonus. Life ↑
Triggers every 5 seconds and heals you when damaged. Otherwise get a Regeneration bonus. Amount depends on damage dealt vs. your max. health. Stronger heal and Regeneration bonus. |
6000 |
Story: Unholy Crusade: Fragile BodyStory: Unholy Crusade Fragile Body |
Amulet |
 Elemental Resonator |
On hit with Main Weapon: Burn, Spark, and Frost gain a 2% chance of applying their own stack again.
On hit with Main Weapon: Burn, Spark, and Frost gain a 2% chance of applying any elemental stack. On hit with Main Weapon or Magic damage: Burn, Spark, and Frost gain a 2% chance of applying their own stack again.
On hit with Main Weapon: Burn, Spark, and Frost gain a 3% chance of applying any elemental stack. On hit with Main Weapon or Magic damage: Burn, Spark, and Frost gain a 3% chance of applying their own stack again. Common
On hit with Main Weapon: Burn, Spark, and Frost gain a 2% chance of applying their own stack again. Uncommon Chaos
On hit with Main Weapon: Burn, Spark, and Frost gain a 2% chance of applying any elemental stack. Magic
On hit with Main Weapon or Magic damage: Burn, Spark, and Frost gain a 2% chance of applying their own stack again. Rare Chaos ↑
On hit with Main Weapon: Burn, Spark, and Frost gain a 3% chance of applying any elemental stack. Magic ↑
On hit with Main Weapon or Magic damage: Burn, Spark, and Frost gain a 3% chance of applying their own stack again. |
9000 |
Story: Scorched Earth: Prolonged SufferingStory: Scorched Earth Prolonged Suffering |
Amulet |
 Jade Amulet |
Transforms picked-up gold into XP. Effect increases at higher levels.
Transforms picked-up gold into XP. Effect increases at higher levels. Additionally recovers some health. Transforms picked-up gold into XP. Effect increases with higher levels. Gain more experience per piece of gold.
Transforms picked-up gold into XP. Effect increases at higher levels. Additionally recovers some health. Transforms picked-up gold into XP. Effect increases with higher levels. Gain more experience per piece of gold. Common
Transforms picked-up gold into XP. Effect increases at higher levels. Uncommon Recovery
Transforms picked-up gold into XP. Effect increases at higher levels. Additionally recovers some health. Flourishing
Transforms picked-up gold into XP. Effect increases with higher levels. Gain more experience per piece of gold. Rare Recovery ↑
Transforms picked-up gold into XP. Effect increases at higher levels. Additionally recovers some health. Flourishing ↑
Transforms picked-up gold into XP. Effect increases with higher levels. Gain more experience per piece of gold. |
5000 |
Milestones: NoviceMilestones Novice |
Amulet |