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Amulet
Item Description Cost Requirement Type

Maiden's Tear [i 1]

Takes 30s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.

Takes 30s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.
Stronger Damage and Force Bonuses.

Takes 15s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.

Takes 30s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.
Even stronger Damage and Force Bonuses.

Takes 15s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.

Common
Takes 30s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.

Uncommon
Brimming
Takes 30s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.
Stronger Damage and Force Bonuses.

Quick Charge
Takes 15s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.

Rare
Brimming ↑
Takes 30s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.
Even stronger Damage and Force Bonuses.

Quick Charge ↑
Takes 15s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.
6000 Story: Steady Shield: Maiden's BlessingStory: Steady Shield
Maiden's Blessing
Amulet

Warrior's Fervor

Activates when picking up potions or healing magic.
For 15s: +100% Damage & Attack Speed

Activates when picking up potions or healing magic.
For 15s: +100% Damage & Attack Speed
Permanent: +2% Movement Speed

Activates when picking up potions or healing magic.
For 15s: +150% Damage & Attack Speed

Activates when picking up potions or healing magic.
For 15s: +100% Damage & Attack Speed
Permanent: +3% Movement Speed

Activates when picking up potions or healing magic.
For 15s: +200% Damage & Attack Speed

Common
Activates when picking up potions or healing magic.
For 15s: +100% Damage & Attack Speed

Uncommon
Lingering
Activates when picking up potions or healing magic.
For 15s: +100% Damage & Attack Speed
Permanent: +2% Movement Speed

Potency
Activates when picking up potions or healing magic.
For 15s: +150% Damage & Attack Speed

Rare
Lingering ↑
Activates when picking up potions or healing magic.
For 15s: +100% Damage & Attack Speed
Permanent: +3% Movement Speed

Potency ↑
Activates when picking up potions or healing magic.
For 15s: +200% Damage & Attack Speed
7500 Story: Cold Fury: Warrior's FervorStory: Cold Fury
Warrior's Fervor
Amulet

Duelist's Spark

Grants Damage bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns.

Grants Area bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns.

Grants Force bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns.

Grants Attack Speed bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns.

Grants Crit Chance and Crit Bonus bonuses based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns.

Common
Grants Damage bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns.

Uncommon
Area
Grants Area bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns.

Force
Grants Force bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns.

Rare
Attack Speed
Grants Attack Speed bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns.

Crit
Grants Crit Chance and Crit Bonus bonuses based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns.
5000 Story: Steady Shield: DuelistStory: Steady Shield
Duelist
Amulet

Elemental Capacitor [i 2]

Adds Damage (All Abilities) to Effect Strength (Elemental)
Transformation Efficiency: 33%

Adds Damage (All Abilities) to Effect Strength (Elemental)
Transformation Efficiency: 66%

Adds Damage (Main Weapon) to Effect Strength (Elemental)
Transformation Efficiency: 50%

Adds Damage (All Abilities) to Effect Strength (Elemental)
Transformation Efficiency: 100%

Adds Damage (Main Weapon) to Effect Strength (Elemental)
Transformation Efficiency: 100%

Common
Adds Damage (All Abilities) to Effect Strength (Elemental)
Transformation Efficiency: 33%

Uncommon
Sage's Guidance
Adds Damage (All Abilities) to Effect Strength (Elemental)
Transformation Efficiency: 66%

Leading Hand
Adds Damage (Main Weapon) to Effect Strength (Elemental)
Transformation Efficiency: 50%

Rare
Sage's Guidance ↑
Adds Damage (All Abilities) to Effect Strength (Elemental)
Transformation Efficiency: 100%

Leading Hand ↑
Adds Damage (Main Weapon) to Effect Strength (Elemental)
Transformation Efficiency: 100%
8000 Chapter V: Chambers of Dissonance: Dissonance SpeedsterChapter V: Chambers of Dissonance
Dissonance Speedster
Amulet

Gatherer's Charm

Helps you locate ingredients for new potions by showing the direction to the nearest herbs.
+10% Movement Speed

+10% Movement Speed
Refills potions for every 11/22/33 Health Potions collected, depending on the potion type.

+10% Movement Speed
Refills potions every 4/8/12 minutes, depending on the potion type.

+10% Movement Speed
Refills potions for every 8/16/24 Health Potions collected, depending on the potion type.

+10% Movement Speed
Refills potions every 3/6/9 minutes, depending on the potion type.

Common
Helps you locate ingredients for new potions by showing the direction to the nearest herbs.
+10% Movement Speed

Uncommon
Drunkard
+10% Movement Speed
Refills potions for every 11/22/33 Health Potions collected, depending on the potion type.

Recovery
+10% Movement Speed
Refills potions every 4/8/12 minutes, depending on the potion type.

Rare
Drunkard ↑
+10% Movement Speed
Refills potions for every 8/16/24 Health Potions collected, depending on the potion type.

Recovery ↑
+10% Movement Speed
Refills potions every 3/6/9 minutes, depending on the potion type.
0 Chapter III: Forgotten Viaduct: The CupbearerChapter III: Forgotten Viaduct
The Cupbearer
Amulet

Shepherd's Boon

Regeneration bonus based on active Summons
At max. health: Increases Damage (Summon).
+50% Damage at 10 minutes.
Has diminishing returns.

Regeneration and Damage (Main Weapon) bonus based on active Summons.
At max. health: Increases Damage (Summon).
+50% Damage at 10 minutes.
Has diminishing returns.

Regeneration bonus based on active Summons.
At max. health: Increases Damage (Summon) and Summon count.
+50% Damage & Summon count at 10 minutes.
Has diminishing returns.

Regeneration and Damage (Main Weapon) bonus based on active Summons.
At max. health: Increases Damage (Summon).
+50% Damage at 10 minutes.
Has diminishing returns.

Regeneration bonus based on active Summons.
At max. health: Increases Damage (Summon) and Summon count.
+100% Damage & Summon count at 10 minutes.
Has diminishing returns.

Common
Regeneration bonus based on active Summons
At max. health: Increases Damage (Summon).
+50% Damage at 10 minutes.
Has diminishing returns.

Uncommon
Focus
Regeneration and Damage (Main Weapon) bonus based on active Summons.
At max. health: Increases Damage (Summon).
+50% Damage at 10 minutes.
Has diminishing returns.

Numbers
Regeneration bonus based on active Summons.
At max. health: Increases Damage (Summon) and Summon count.
+50% Damage & Summon count at 10 minutes.
Has diminishing returns.

Rare
Focus ↑
Regeneration and Damage (Main Weapon) bonus based on active Summons.
At max. health: Increases Damage (Summon).
+50% Damage at 10 minutes.
Has diminishing returns.

Numbers ↑
Regeneration bonus based on active Summons.
At max. health: Increases Damage (Summon) and Summon count.
+100% Damage & Summon count at 10 minutes.
Has diminishing returns.
9000 Story: Demonic Pact: Horde SummonerStory: Demonic Pact
Horde Summoner
Amulet

Collar of Confidence

Gain a bonus for the amount of enemies in your Pickup Range.
+50% Damage at 30 enemies.
Has diminishing returns.

Gain a bonus for the amount of enemies in your Pickup Range.
+100% Damage at 30 enemies.
Has diminishing returns.

Gain a bonus for the amount of enemies in your Pickup Range.
+50% Damage at 30 enemies.
Has diminishing returns.
Pulls in enemies.

Gain a bonus for the amount of enemies in your Pickup Range.
+150% Damage at 30 enemies.
Has diminishing returns.

Gain a bonus for the amount of enemies in your Pickup Range.
+100% Damage at 30 enemies.
Has diminishing returns.
Pulls in enemies.

Common
Gain a bonus for the amount of enemies in your Pickup Range.
+50% Damage at 30 enemies.
Has diminishing returns.

Uncommon
Energized
Gain a bonus for the amount of enemies in your Pickup Range.
+100% Damage at 30 enemies.
Has diminishing returns.

Pull
Gain a bonus for the amount of enemies in your Pickup Range.
+50% Damage at 30 enemies.
Has diminishing returns.
Pulls in enemies.

Rare
Energized ↑
Gain a bonus for the amount of enemies in your Pickup Range.
+150% Damage at 30 enemies.
Has diminishing returns.

Pull ↑
Gain a bonus for the amount of enemies in your Pickup Range.
+100% Damage at 30 enemies.
Has diminishing returns.
Pulls in enemies.
8000 Story: Swift as an Arrow: ConfidentStory: Swift as an Arrow
Confident
Amulet

Scars of Toil

Per 1 HP missing:
+0.1% Damage

+250 Base Health
-100% Regeneration
Per 1 HP missing:
+0.1% Damage

-250 Base Health
Per 2 HP missing, +0.1%:
Damage, Attack Speed, Multistrike, & Force

+250 Base Health
-100% Regeneration
Per 1 HP missing:
+0.2% Damage

-250 Base Health
Per 3 HP missing, +0.2%:
Damage, Attack Speed, Multistrike, & Force

Common
Per 1 HP missing:
+0.1% Damage

Uncommon
Capacity
+250 Base Health
-100% Regeneration
Per 1 HP missing:
+0.1% Damage

Sacrifice
-250 Base Health
Per 2 HP missing, +0.1%:
Damage, Attack Speed, Multistrike, & Force

Rare
Capacity ↑
+250 Base Health
-100% Regeneration
Per 1 HP missing:
+0.2% Damage

Sacrifice ↑
-250 Base Health
Per 3 HP missing, +0.2%:
Damage, Attack Speed, Multistrike, & Force
6500 Story: Path of the Sword: Novice SwordsmanStory: Path of the Sword
Novice Swordsman
Amulet

Blood Catcher

Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus.
Amount depends on damage dealt vs. your max. health.
Has diminishing returns.

Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus .
Amount depends on damage dealt vs. your max. health.
Stronger heal and Damage bonus.

Triggers every 5 seconds and heals you when damaged. Otherwise get a Regeneration bonus.
Amount depends on damage dealt vs. your max. health.
Stronger heal and Regeneration bonus.

Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus .
Amount depends on damage dealt vs. your max. health.
Stronger heal and Damage bonus.

Triggers every 5 seconds and heals you when damaged. Otherwise get a Regeneration bonus.
Amount depends on damage dealt vs. your max. health.
Stronger heal and Regeneration bonus.

Common
Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus.
Amount depends on damage dealt vs. your max. health.
Has diminishing returns.

Uncommon
Enhancement
Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus .
Amount depends on damage dealt vs. your max. health.
Stronger heal and Damage bonus.

Life
Triggers every 5 seconds and heals you when damaged. Otherwise get a Regeneration bonus.
Amount depends on damage dealt vs. your max. health.
Stronger heal and Regeneration bonus.

Rare
Enhancement ↑
Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus .
Amount depends on damage dealt vs. your max. health.
Stronger heal and Damage bonus.

Life ↑
Triggers every 5 seconds and heals you when damaged. Otherwise get a Regeneration bonus.
Amount depends on damage dealt vs. your max. health.
Stronger heal and Regeneration bonus.
6000 Story: Unholy Crusade: Fragile BodyStory: Unholy Crusade
Fragile Body
Amulet

Elemental Resonator

On hit with Main Weapon:
Burn, Spark, and Frost gain a 2% chance of applying their own stack again.

On hit with Main Weapon:
Burn, Spark, and Frost gain a 2% chance of applying any elemental stack.

On hit with Main Weapon or Magic damage:
Burn, Spark, and Frost gain a 2% chance of applying their own stack again.

On hit with Main Weapon:
Burn, Spark, and Frost gain a 3% chance of applying any elemental stack.

On hit with Main Weapon or Magic damage:
Burn, Spark, and Frost gain a 3% chance of applying their own stack again.

Common
On hit with Main Weapon:
Burn, Spark, and Frost gain a 2% chance of applying their own stack again.

Uncommon
Chaos
On hit with Main Weapon:
Burn, Spark, and Frost gain a 2% chance of applying any elemental stack.

Magic
On hit with Main Weapon or Magic damage:
Burn, Spark, and Frost gain a 2% chance of applying their own stack again.

Rare
Chaos ↑
On hit with Main Weapon:
Burn, Spark, and Frost gain a 3% chance of applying any elemental stack.

Magic ↑
On hit with Main Weapon or Magic damage:
Burn, Spark, and Frost gain a 3% chance of applying their own stack again.
9000 Story: Scorched Earth: Prolonged SufferingStory: Scorched Earth
Prolonged Suffering
Amulet

Jade Amulet

Transforms picked-up gold into XP.
Effect increases at higher levels.

Transforms picked-up gold into XP.
Effect increases at higher levels.
Additionally recovers some health.

Transforms picked-up gold into XP.
Effect increases with higher levels.
Gain more experience per piece of gold.

Transforms picked-up gold into XP.
Effect increases at higher levels.
Additionally recovers some health.

Transforms picked-up gold into XP.
Effect increases with higher levels.
Gain more experience per piece of gold.

Common
Transforms picked-up gold into XP.
Effect increases at higher levels.

Uncommon
Recovery
Transforms picked-up gold into XP.
Effect increases at higher levels.
Additionally recovers some health.

Flourishing
Transforms picked-up gold into XP.
Effect increases with higher levels.
Gain more experience per piece of gold.

Rare
Recovery ↑
Transforms picked-up gold into XP.
Effect increases at higher levels.
Additionally recovers some health.

Flourishing ↑
Transforms picked-up gold into XP.
Effect increases with higher levels.
Gain more experience per piece of gold.
5000 Milestones: NoviceMilestones
Novice
Amulet
  1. Maiden's Tear: In-game description for Quick Charge ↑ variant may be incorrect.
  2. Elemental Capacitor:
    • Experimental Beta only.
    • Adds a scaled amount of the Damage multiplier (All Abilities / Main Weapon) to Effect Damage multiplier.

Trivia[]

  • On 30 March 2023, the following items were revealed on stream prior to release:
    • Blood Catcher
    • Duelist's Spark
    • Jade Amulet
    • Maiden's Tear
    • Warrior's Fervour
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