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The Chambers of Dissonance is the fifth playable Hall.

Enemies (WIP)[]

  • Ghoul

Bosses[]

  • Void Caller
  • The Village

Champions[]

See also: Champion
Min. TL + AR ID Chance Health Multipliers
Health Damage Scale
0 Homunculus 30% 5000 100% 150% 130%
1 Capra Fiend 20% 5000 100% 150% 130%
2 Carpa Fiend Ranged 20% 5000 80% 150% 130%
3 Shapeshifter 20% 5000 100% 150% 130%
4 Demonic Construct A 20% 5000 50% 150% 130%
5 Homunculus Ball 20% 5000 100% 150% 130%
6 Capra Fiend Fast 20% 5000 60% 150% 130%
7 Void Syphon 20% 5000 100% 150% 130%
8 Demonic Construct B 20% 5000 50% 150% 130%
9 Capra Fiend Heavy 20% 5000 120% 150% 130%
10 Gold Slime [c 1] 10% 250 0% 100% 180%
  1. Gold Slime: Also dies after 250 hits. Disappears after 20s.

Waves (WIP)[]

Shows the remaining time when a special enemy spawns.

Time[w 1] Enemy Elite? Boss?
20:00 Void Caller
10:00 The Village
00:00 Lord Of Discord
  1. Time Remaining: Eg: 20:00 means an enemy spawns after 10 mins have past (as runs last for 30 mins in total)

Related Quests[]

Prerequisite
Chapter IV: Frozen Depths: Twisted ConstructChapter IV: Frozen Depths
Twisted Construct
+/-
Y,X Name Description Reward Restriction
1,1 Dissonance Agony Survive the Chambers of Dissonance in Agony Mode until the Lord appears. Character: SageCharacter
Sage
Chambers of Dissonance
1,2 Lord of Discord Defeat the Lord of Discord. Chambers of Dissonance: Agony ModeChambers of Dissonance
Agony Mode
Chambers of Dissonance
1,3 Twisted Knight Defeat the Twisted Knight. Gold: 1000
Start Ability
Gold
1000
Start Ability
Chambers of Dissonance
2,1 Dissonance Survivor III Survive the Chambers of Dissonance until there are only 4 minutes left. Gold: 1000Gold
1000
Chambers of Dissonance
2,3 The Village Defeat the Village. Gold: 1000Gold
1000
Chambers of Dissonance
3,1 Dissonance Survivor II Survive the Chambers of Dissonance until there are only 12 minutes left. Character: LandsknechtCharacter
Landsknecht
Chambers of Dissonance
3,2 Dissonance Survivor I Survive the Chambers of Dissonance until there are only 20 minutes left. Gold: 1000Gold
1000
Chambers of Dissonance
3,3 Void Caller [q 1] Defeat the Void Caller. Shrine of Torment Chambers of Dissonance
3,4 Homunculus Slayer I Kill 10 000 Homunculi. Gold: 5000Gold
5000
3,5 Construct Slayer I Kill 10 000 Constructs. Item: Vision CrownItem
Vision Crown
4,3 Dissonance Speedster Activate the Dissonator Monolith within 3 minutes. Gold: 3500Gold
3500
Chambers of Dissonance
4,5 Capra Slayer I Kill 10 000 Capras. Gold: 5000Gold
5000
5,3 Ivory Find Find 5 items with the artifact "Ivory Dice" active. Blessing: Chest Drop ChanceBlessing
Chest Drop Chance
5,4 Dissonance Secret [q 2] Deal 100 000 damage with the Dissonator Monolith. Gold: 2000Gold
2000
Chambers of Dissonance
5,5 Dissonance Dominator I [q 1] Kill 6 000 enemies in one visit to the Chambers of Dissonance. Gold: 1000Gold
1000
Chambers of Dissonance
5,6 Dissonance Berserker I Deal 50 000 000 damage in one run. Gold: 2000Gold
2000
5,7 Dissonance Berserker II Deal 150 000 000 damage in one run. Chambers of Dissonance: Additional ScrollChambers of Dissonance
Additional Scroll
Chambers of Dissonance
6,5 Dissonance Dominator II Kill 12 000 enemies in one visit to the Chambers of Dissonance. Ember Grounds: Additional EliteEmber Grounds
Additional Elite
Chambers of Dissonance
6,7 Dissonance Berserker III Deal 500 000 000 damage in one run. Gold: 5000Gold
5000
Chambers of Dissonance
7,5 Dissonance Dominator III Kill 17 000 enemies in one visit to the Chambers of Dissonance. Gold: 1000Gold
1000
Chambers of Dissonance
7,6 Dissonance Adept Don't deal damage with abilities for 30 minutes. Must be completed before Lord spawns. Gold: 3000Gold
3000
Chambers of Dissonance
7,7 Obsidian Skill Acquire 10 abilities with the artifact "Obsidian Dice" active. Blessing: Ability Drop ChanceBlessing
Ability Drop Chance
  1. 1.0 1.1 Available by default.
  2. Dissonance Secret: See here for details

Secret[]

Main article: Secret

The Secret is a Hall gimmick which makes the Lord easier to defeat.

  1. There are several light relays surrounding the Dissonator Monolith.
  2. The first relay is the source (it emits a light ray along a direction), while the rest are inactive. Locate the source first.
    • The source is never beyond 90m from the Well.
    • The source is more likely to be on the right side of the Well.
  3. Reorient the source by bumping into it repeatedly, until its ray is aligned with the golden arrow at its plinth.
    • Bumping into the source rotates it 90° clockwise.
  4. Repeat step 3 for the subsequent relays, until a light ray is pointing at the Monolith.
    • All relays are always originally in the wrong orientation.
    • There are 8 relays in total before the Monolith.
    • There are a total of 6 possible configurations for the relay spawn locations.
  5. Once this is completed, the Monolith begins firing beams at fixed intervals, at enemies in a radius around it.
  6. The Monolith beam deals 7000 damage to the Lord of Discord, and 1000 damage to other enemies.

Relay Configurations[]

  • Relays are labelled as points with Roman numerals.
  • Initial directions are labelled as arrows.
  • Correct directions are labelled as lines
  • All lengths are in m.

Relay I: 37m from Spawn, 45m from Well

Relay I: 104m from Spawn, 88m from Well

Relay I: 28m from Spawn, 35m from Well

Relay I: 66m from Spawn, 57m from Well

Relay I: 54m from Spawn, 43m from Well

Relay I: 81m from Spawn, 65m from Well

Halls[]






V : Chambers of DissonanceV
Chambers of Dissonance

FINAL : The VaultFINAL
The Vault
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