The Chambers of Dissonance is the fifth playable Hall.
Enemies (WIP)[]
- Ghoul
Bosses[]
- Void Caller
- The Village
Champions[]
- See also: Champion
Min. TL + AR | ID | Chance | Health | Multipliers | ||
---|---|---|---|---|---|---|
Health | Damage | Scale | ||||
0 | Homunculus | 30% | 5000 | 100% | 150% | 130% |
1 | Capra Fiend | 20% | 5000 | 100% | 150% | 130% |
2 | Carpa Fiend Ranged | 20% | 5000 | 80% | 150% | 130% |
3 | Shapeshifter | 20% | 5000 | 100% | 150% | 130% |
4 | Demonic Construct A | 20% | 5000 | 50% | 150% | 130% |
5 | Homunculus Ball | 20% | 5000 | 100% | 150% | 130% |
6 | Capra Fiend Fast | 20% | 5000 | 60% | 150% | 130% |
7 | Void Syphon | 20% | 5000 | 100% | 150% | 130% |
8 | Demonic Construct B | 20% | 5000 | 50% | 150% | 130% |
9 | Capra Fiend Heavy | 20% | 5000 | 120% | 150% | 130% |
10 | Gold Slime [c 1] | 10% | 250 | 0% | 100% | 180% |
- ↑ Gold Slime: Also dies after 250 hits. Disappears after 20s.
Waves (WIP)[]
Shows the remaining time when a special enemy spawns.
Time[w 1] | Enemy | Elite? | Boss? |
---|---|---|---|
20:00 | Void Caller | ||
10:00 | The Village | ||
00:00 | Lord Of Discord |
- ↑ Time Remaining: Eg: 20:00 means an enemy spawns after 10 mins have past (as runs last for 30 mins in total)
Related Quests[]
Prerequisite | Chapter IV: Frozen Depths Twisted Construct+/- |
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---|---|---|---|---|
Y,X | Name | Description | Reward | Restriction |
1,1 | Dissonance Agony | Survive the Chambers of Dissonance in Agony Mode until the Lord appears. | Character Sage |
Chambers of Dissonance |
1,2 | Lord of Discord | Defeat the Lord of Discord. | Chambers of Dissonance Agony Mode |
Chambers of Dissonance |
1,3 | Twisted Knight | Defeat the Twisted Knight. | Gold 1000 Start Ability |
Chambers of Dissonance |
2,1 | Dissonance Survivor III | Survive the Chambers of Dissonance until there are only 4 minutes left. | Gold 1000 |
Chambers of Dissonance |
2,3 | The Village | Defeat the Village. | Gold 1000 |
Chambers of Dissonance |
3,1 | Dissonance Survivor II | Survive the Chambers of Dissonance until there are only 12 minutes left. | Character Landsknecht |
Chambers of Dissonance |
3,2 | Dissonance Survivor I | Survive the Chambers of Dissonance until there are only 20 minutes left. | Gold 1000 |
Chambers of Dissonance |
3,3 | Void Caller [q 1] | Defeat the Void Caller. | Shrine of Torment | Chambers of Dissonance |
3,4 | Homunculus Slayer I | Kill 10 000 Homunculi. | Gold 5000 |
|
3,5 | Construct Slayer I | Kill 10 000 Constructs. | Item Vision Crown |
|
4,3 | Dissonance Speedster | Activate the Dissonator Monolith within 3 minutes. | Gold 3500 |
Chambers of Dissonance |
4,5 | Capra Slayer I | Kill 10 000 Capras. | Gold 5000 |
|
5,3 | Ivory Find | Find 5 items with the artifact "Ivory Dice" active. | Blessing Chest Drop Chance |
|
5,4 | Dissonance Secret [q 2] | Deal 100 000 damage with the Dissonator Monolith. | Gold 2000 |
Chambers of Dissonance |
5,5 | Dissonance Dominator I [q 1] | Kill 6 000 enemies in one visit to the Chambers of Dissonance. | Gold 1000 |
Chambers of Dissonance |
5,6 | Dissonance Berserker I | Deal 50 000 000 damage in one run. | Gold 2000 |
|
5,7 | Dissonance Berserker II | Deal 150 000 000 damage in one run. | Chambers of Dissonance Additional Scroll |
Chambers of Dissonance |
6,5 | Dissonance Dominator II | Kill 12 000 enemies in one visit to the Chambers of Dissonance. | Ember Grounds Additional Elite |
Chambers of Dissonance |
6,7 | Dissonance Berserker III | Deal 500 000 000 damage in one run. | Gold 5000 |
Chambers of Dissonance |
7,5 | Dissonance Dominator III | Kill 17 000 enemies in one visit to the Chambers of Dissonance. | Gold 1000 |
Chambers of Dissonance |
7,6 | Dissonance Adept | Don't deal damage with abilities for 30 minutes. Must be completed before Lord spawns. | Gold 3000 |
Chambers of Dissonance |
7,7 | Obsidian Skill | Acquire 10 abilities with the artifact "Obsidian Dice" active. | Blessing Ability Drop Chance |
Secret[]
- Main article: Secret
The Secret is a Hall gimmick which makes the Lord easier to defeat.
- There are several light relays surrounding the Dissonator Monolith.
- The first relay is the source (it emits a light ray along a direction), while the rest are inactive. Locate the source first.
- The source is never beyond 90m from the Well.
- The source is more likely to be on the right side of the Well.
- Reorient the source by bumping into it repeatedly, until its ray is aligned with the golden arrow at its plinth.
- Bumping into the source rotates it 90° clockwise.
- Repeat step 3 for the subsequent relays, until a light ray is pointing at the Monolith.
- All relays are always originally in the wrong orientation.
- There are 8 relays in total before the Monolith.
- There are a total of 6 possible configurations for the relay spawn locations.
- Once this is completed, the Monolith begins firing beams at fixed intervals, at enemies in a radius around it.
- The Monolith beam deals 7000 damage to the Lord of Discord, and 1000 damage to other enemies.
Relay Configurations[]
- Relays are labelled as points with Roman numerals.
- Initial directions are labelled as arrows.
- Correct directions are labelled as lines
- All lengths are in m.
Halls[]
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Chambers of Dissonance |
![]() FINAL The Vault |