Champions are an enemy type in Halls of Torment. They can be identified by their distinct yellow outline.
They have unique modifiers and abilities, and can only spawn with Agony enabled.
Mechanics[]
Frequency[]
Champions have a Base Spawn Time of 150s (2:30).
- Each Agony Rank decreases Base Spawn Time by 9s (0:09).
- Each Torment Level multiplies Base Spawn Time by 95%.
- Hastening Sands decreases Final Spawn Time by 33%.
Without accounting for Hastening Sands, the formula is:
TL \ AR | 0 | I | II | III | IV | V |
---|---|---|---|---|---|---|
0 | 02:30 | 02:21 | 02:12 | 02:03 | 01:54 | 01:45 |
1 | 02:22 | 02:13 | 02:05 | 01:56 | 01:48 | 01:39 |
2 | 02:15 | 02:07 | 01:59 | 01:51 | 01:42 | 01:34 |
3 | 02:08 | 02:00 | 01:53 | 01:45 | 01:37 | 01:30 |
4 | 02:02 | 01:54 | 01:47 | 01:40 | 01:32 | 01:25 |
5 | 01:56 | 01:49 | 01:42 | 01:35 | 01:28 | 01:21 |
6 | 01:50 | 01:43 | 01:37 | 01:30 | 01:23 | 01:17 |
7 | 01:44 | 01:38 | 01:32 | 01:25 | 01:19 | 01:13 |
8 | 01:39 | 01:33 | 01:27 | 01:21 | 01:15 | 01:09 |
9 | 01:34 | 01:28 | 01:23 | 01:17 | 01:11 | 01:06 |
10 | 01:29 | 01:24 | 01:19 | 01:13 | 01:08 | 01:02 |
11 | 01:25 | 01:20 | 01:15 | 01:09 | 01:04 | 00:59 |
12 | 01:21 | 01:16 | 01:11 | 01:06 | 01:01 | 00:56 |
13 | 01:17 | 01:12 | 01:07 | 01:03 | 00:58 | 00:53 |
14 | 01:13 | 01:08 | 01:04 | 00:59 | 00:55 | 00:51 |
15 | 01:09 | 01:05 | 01:01 | 00:56 | 00:52 | 00:48 |
16 | 01:06 | 01:02 | 00:58 | 00:54 | 00:50 | 00:46 |
17 | 01:02 | 00:58 | 00:55 | 00:51 | 00:47 | 00:43 |
18 | 00:59 | 00:56 | 00:52 | 00:48 | 00:45 | 00:41 |
19 | 00:56 | 00:53 | 00:49 | 00:46 | 00:43 | 00:39 |
20 | 00:53 | 00:50 | 00:47 | 00:44 | 00:40 | 00:37 |
21 | 00:51 | 00:48 | 00:44 | 00:41 | 00:38 | 00:35 |
22 | 00:48 | 00:45 | 00:42 | 00:39 | 00:36 | 00:33 |
23 | 00:46 | 00:43 | 00:40 | 00:37 | 00:35 | 00:32 |
24 | 00:43 | 00:41 | 00:38 | 00:35 | 00:33 | 00:30 |
25 | 00:41 | 00:39 | 00:36 | 00:34 | 00:31 | 00:29 |
26 | 00:39 | 00:37 | 00:34 | 00:32 | 00:30 | 00:27 |
27 | 00:37 | 00:35 | 00:33 | 00:30 | 00:28 | 00:26 |
28 | 00:35 | 00:33 | 00:31 | 00:29 | 00:27 | 00:24 |
29 | 00:33 | 00:31 | 00:29 | 00:27 | 00:25 | 00:23 |
30 | 00:32 | 00:30 | 00:28 | 00:26 | 00:24 | 00:22 |
Selection[]
Each Hall has a unique set of Champions. Each Champion has a minimum TL + AR required to spawn.
When the Spawn Time has elapsed, the game goes down the list of valid Champions for that Hall:
- Each Champion has a certain Spawn Chance.
- If the roll is successful, that Champion will spawn.
- If all rolls are unsuccessful, the last valid Champion will spawn.
Drops[]
Upon defeat, Champions drop a Pickup rolled from a pool, each with its chance adjusted based on Torment Level (TL) + Agony Rank (AR). The pool is listed below, in descending order of priority.
Pickup | Min TL+AR | Chance at Min TL+AR | Chance per TL+AR | Max Chance | Max Drops |
---|---|---|---|---|---|
![]() Extra Bucket
|
0 | 5% | 1% | 20% | 2 |
![]() Chest (Small) [cd 1]
|
0 | 5% | 3% | 20% | 2 |
![]() Tome of Mastery [cd 2]
|
5 | 0% | 1% | 20% | 9 |
![]() Chest (Red) [cd 1]
|
0 | 20% | 3% | 50% | 7 |
![]() Scroll of Mastery [cd 2]
|
0 | 30% | 4% | 60% | 9 |
![]() 1200 Gold
|
0 | 0% | 1% | 100% | N/A |
![]() 600 Gold
|
0 | 10% | 2% | 100% | N/A |
![]() 300 Gold
|
0 | 20% | 4% | 100% | N/A |
![]() 150 Gold
|
0 | 100% | 0% | 100% | N/A |
Champion List[]
Haunted Caverns[]
Min. TL + AR | ID | Chance | Health | Multipliers | ||
---|---|---|---|---|---|---|
Health | Damage | Scale | ||||
0 | Skeleton | 20% | 5000 | 100% | 150% | 130% |
1 | Slime | 20% | 5000 | 100% | 150% | 130% |
2 | Hellhound | 20% | 5000 | 100% | 150% | 130% |
3 | Imp | 20% | 5000 | 100% | 150% | 130% |
4 | Toxic Slime | 20% | 5000 | 100% | 150% | 130% |
5 | Skeleton Lance | 20% | 5000 | 100% | 150% | 130% |
6 | Skeleton Mage | 20% | 5000 | 100% | 150% | 130% |
7 | Skeleton Shield | 20% | 5000 | 200% | 150% | 200% |
8 | Chaos Toxic Slime | 20% | 10000 | 200% | 150% | 200% |
9 | Skeleton Teleport Mage | 20% | 5000 | 130% | 150% | 130% |
10 | Gold Slime [c 1] | 10% | 250 | 0% | 100% | 180% |
- ↑ Gold Slime: Also dies after 250 hits. Disappears after 20s.
Ember Grounds[]
Min. TL + AR | ID | Chance | Health | Multipliers | ||
---|---|---|---|---|---|---|
Health | Damage | Scale | ||||
0 | Sorched Soul | 20% | 5000 | 100% | 150% | 130% |
1 | Imp Sturdy | 20% | 5000 | 100% | 150% | 130% |
2 | Slime Magma | 20% | 5000 | 100% | 150% | 130% |
3 | Skull Burning | 20% | 5000 | 50% | 150% | 130% |
4 | Sorched Thrower | 20% | 5000 | 100% | 150% | 130% |
5 | Imp Hammer | 20% | 5000 | 80% | 150% | 130% |
6 | Ashen Wrym | 20% | 5000 | 100% | 150% | 130% |
7 | Scorched Skeleton | 20% | 5000 | 120% | 150% | 130% |
8 | Big Magma Slime | 20% | 5000 | 200% | 150% | 160% |
9 | Shield Imp | 20% | 5000 | 150% | 150% | 130% |
10 | Gold Slime [c 1] | 10% | 250 | 0% | 100% | 180% |
- ↑ Gold Slime: Also dies after 250 hits. Disappears after 20s.
Forgotten Viaduct[]
Min. TL + AR | ID | Chance | Health | Multipliers | ||
---|---|---|---|---|---|---|
Health | Damage | Scale | ||||
1 | Green Gargoyle | 20% | 5000 | 100% | 150% | 130% |
2 | Wraith Arbalist | 20% | 5000 | 100% | 150% | 130% |
3 | Blue Gargoyle | 20% | 5000 | 100% | 150% | 130% |
4 | Effigy | 20% | 5000 | 100% | 150% | 130% |
5 | Rad Gargoyle | 20% | 5000 | 100% | 150% | 130% |
6 | Wraith Armored | 20% | 5000 | 100% | 150% | 130% |
7 | Wraith Skeleton | 20% | 5000 | 150% | 150% | 130% |
8 | Dark Green Gargoyle | 20% | 5000 | 200% | 150% | 150% |
8 | Arbalist Specialist | 20% | 5000 | 200% | 150% | 170% |
10 | Gold Slime [c 1] | 10% | 250 | 0% | 100% | 180% |
- ↑ Gold Slime: Also dies after 250 hits. Disappears after 20s.
Frozen Depths[]
Min. TL + AR | ID | Chance | Health | Multipliers | ||
---|---|---|---|---|---|---|
Health | Damage | Scale | ||||
0 | Frost Ghoul | 20% | 5000 | 100% | 150% | 130% |
1 | Ice Wisp | 20% | 5000 | 60% | 150% | 130% |
2 | Snow Effigy [c 1] | 20% | 200 | 8% | 150% | 130% |
3 | Frost Guard | 20% | 5000 | 100% | 150% | 130% |
4 | Polar Beast L | 10% | 5000 | 100% | 150% | 130% |
4 | Polar Beast R | 10% | 5000 | 100% | 150% | 130% |
5 | Frost Crawler | 20% | 5000 | 100% | 150% | 130% |
6 | Ice Giant | 20% | 5000 | 100% | 150% | 130% |
7 | Frost Wyyrm | 20% | 3000 | 60% | 150% | 130% |
8 | Frost Ghoul Strong | 20% | 5000 | 100% | 150% | 130% |
9 | Frost Skeleton Mage | 20% | 5000 | 100% | 150% | 130% |
10 | Gold Slime [c 2] | 10% | 250 | 0% | 100% | 180% |
Chambers of Dissonance[]
Min. TL + AR | ID | Chance | Health | Multipliers | ||
---|---|---|---|---|---|---|
Health | Damage | Scale | ||||
0 | Homunculus | 30% | 5000 | 100% | 150% | 130% |
1 | Capra Fiend | 20% | 5000 | 100% | 150% | 130% |
2 | Carpa Fiend Ranged | 20% | 5000 | 80% | 150% | 130% |
3 | Shapeshifter | 20% | 5000 | 100% | 150% | 130% |
4 | Demonic Construct A | 20% | 5000 | 50% | 150% | 130% |
5 | Homunculus Ball | 20% | 5000 | 100% | 150% | 130% |
6 | Capra Fiend Fast | 20% | 5000 | 60% | 150% | 130% |
7 | Void Syphon | 20% | 5000 | 100% | 150% | 130% |
8 | Demonic Construct B | 20% | 5000 | 50% | 150% | 130% |
9 | Capra Fiend Heavy | 20% | 5000 | 120% | 150% | 130% |
10 | Gold Slime [c 1] | 10% | 250 | 0% | 100% | 180% |
- ↑ Gold Slime: Also dies after 250 hits. Disappears after 20s.
The Vault[]
Min. TL + AR | ID | Chance | Health | Multipliers | ||
---|---|---|---|---|---|---|
Health | Damage | Scale | ||||
0 | Skeleton | 20% | 5000 | 100% | 150% | 130% |
1 | Slime | 20% | 5000 | 100% | 150% | 130% |
2 | Hellhound | 20% | 5000 | 100% | 150% | 130% |
3 | Imp | 20% | 5000 | 100% | 150% | 130% |
4 | Toxic Slime | 20% | 5000 | 100% | 150% | 130% |
5 | Skeleton Lance | 20% | 5000 | 100% | 150% | 130% |
6 | Skeleton Mage | 20% | 5000 | 100% | 150% | 130% |
Notes[]
- They can drop Red Chests, which offer 2 Items that are guaranteed to have Uncommon/Rare rarity.