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This article is about the equipment type. For treasure chests, see Pickup § Special.
Chest
Item Description Cost Requirement Type

Hunter's Garb

Standing still increases Damage.
Reaches 50% after 15 seconds.
Has diminishing returns.

Standing still increases Damage.
Reaches 100% after 15 seconds.
Has diminishing returns.

Standing still increases Crit Chance & Crit Bonus.
Reaches 50% after 15 seconds.
Has diminishing returns.

Standing still increases Damage.
Reaches 150% after 15 seconds.
Has diminishing returns.

Standing still increases Crit Chance & Crit Bonus.
Reaches 75% after 15 seconds.
Has diminishing returns.

Common
Standing still increases Damage.
Reaches 50% after 15 seconds.
Has diminishing returns.

Uncommon
Boar Power
Standing still increases Damage.
Reaches 100% after 15 seconds.
Has diminishing returns.

Hawk Eye
Standing still increases Crit Chance & Crit Bonus.
Reaches 50% after 15 seconds.
Has diminishing returns.

Rare
Boar Power ↑
Standing still increases Damage.
Reaches 150% after 15 seconds.
Has diminishing returns.

Hawk Eye ↑
Standing still increases Crit Chance & Crit Bonus.
Reaches 75% after 15 seconds.
Has diminishing returns.
6000 Story: Swift as an Arrow: Taking AimStory: Swift as an Arrow
Taking Aim
Chest

Blazing Shell

Every 0.5s: 5% chance to Burn enemies.
When hit: 50% chance to Burn enemies.
3m range, increases with Pickup Range.

When hit: 200% chance to Burn enemies.
3m range, increases with Pickup Range.

Every 0.5s: 20% chance to Burn enemies.
3m range, increases with Pickup Range.

When hit: 300% chance to Burn enemies.
3m range, increases with Pickup Range.

Every 0.5s: 30% chance to Burn enemies.
3m range, increases with Pickup Range.

Common
Every 0.5s: 5% chance to Burn enemies.
When hit: 50% chance to Burn enemies.
3m range, increases with Pickup Range.

Uncommon
Heat Stroke
When hit: 200% chance to Burn enemies.
3m range, increases with Pickup Range.

Radiation
Every 0.5s: 20% chance to Burn enemies.
3m range, increases with Pickup Range.

Rare
Heat Stroke ↑
When hit: 300% chance to Burn enemies.
3m range, increases with Pickup Range.

Radiation ↑
Every 0.5s: 30% chance to Burn enemies.
3m range, increases with Pickup Range.
8000 Chapter II: Ember Grounds: Scorched Slayer IChapter II: Ember Grounds
Scorched Slayer I
Chest

Chain Mail

+5 Base Defense
+25% Health

+10 Base Defense
+50% Health

+5 Base Defense
+25% Health
+0.25% Health & 0.05 Base Defense for every level gained with Chain Mail equipped.

+15 Base Defense
+75% Health

+5 Base Defense
+25% Health
+0.5% Health & 0.1 Base Defense for every level gained with Chain Mail equipped.

Common
+5 Base Defense
+25% Health

Uncommon
Boost
+10 Base Defense
+50% Health

Growth
+5 Base Defense
+25% Health
+0.25% Health & 0.05 Base Defense for every level gained with Chain Mail equipped.

Rare
Boost ↑
+15 Base Defense
+75% Health

Growth ↑
+5 Base Defense
+25% Health
+0.5% Health & 0.1 Base Defense for every level gained with Chain Mail equipped.
2000 - Chest

Defiant Plate [i 1]

When damaged: +1.5 Base Defense for 10s (Max. 30)
When damaged: +0.5/s Base Reg. for 10s (Max. 5/s)
For 6s undamaged: +3% Force (Max. 30%)

When damaged: +3 Base Defense for 10s (Max. 30)
When damaged: +1.0/s Base Reg. for 10s (Max. 5/s)
For 10s undamaged: +10% Force (Max. 50%)
For 10s undamaged: +6% Damage (Max. 30%)

When damaged: +2 Base Defense for 10s (Max. 40)
and +0.6/s Base Reg. for 10s (Max. 6/s)
Physical
blast, damage based on Defense.
For 6s undamaged: +3% Force (Max. 30%)

When damaged: +3 Base Defense for 10s (Max. 60)
When damaged: +1.0/s Base Reg. for 10s (Max. 10/s)
For 10s undamaged: +10% Force (Max. 100%)
For 10s undamaged: +6% Damage (Max. 60%)

When damaged: +2 Base Defense for 10s (Max. 60)
and +0.6/s Base Reg. for 10s (Max. 9/s)
Physical
blast, damage based on Defense.
For 6s undamaged: +3% Force (Max. 45%)

Common
When damaged: +1.5 Base Defense for 10s (Max. 30)
When damaged: +0.5/s Base Reg. for 10s (Max. 5/s)
For 6s undamaged: +3% Force (Max. 30%)

Uncommon
Passive
When damaged: +3 Base Defense for 10s (Max. 30)
When damaged: +1.0/s Base Reg. for 10s (Max. 5/s)
For 10s undamaged: +10% Force (Max. 50%)
For 10s undamaged: +6% Damage (Max. 30%)

Reactive
When damaged: +2 Base Defense for 10s (Max. 40)
and +0.6/s Base Reg. for 10s (Max. 6/s)
Physical
blast, damage based on Defense.
For 6s undamaged: +3% Force (Max. 30%)

Rare
Passive ↑
When damaged: +3 Base Defense for 10s (Max. 60)
When damaged: +1.0/s Base Reg. for 10s (Max. 10/s)
For 10s undamaged: +10% Force (Max. 100%)
For 10s undamaged: +6% Damage (Max. 60%)

Reactive ↑
When damaged: +2 Base Defense for 10s (Max. 60)
and +0.6/s Base Reg. for 10s (Max. 9/s)
Physical
blast, damage based on Defense.
For 6s undamaged: +3% Force (Max. 45%)
5000 Story: Steady Shield: Who needs defense?Story: Steady Shield
Who needs defense?
Chest

Shadow Cloak [i 2]

Spawns shadow patches every 2.0 seconds.
To enemies: Deals 100damage every 0.5 seconds
To player: +10 Base Block Strength

Spawns shadow patches every 1.3 seconds.
To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds.

Spawns shadow patches every 1.3 seconds.
To enemies: Deals 150damage every 0.5 seconds
To player: +15 Base Block Strength

Spawns shadow patches every 0.8 seconds.
To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds.

Spawns shadow patches every 0.8 seconds.
To enemies: Deals 150damage every 0.5 seconds
To player: +15 Base Block Strength

Common
Spawns shadow patches every 2.0 seconds.
To enemies: Deals 100damage every 0.5 seconds
To player: +10 Base Block Strength

Uncommon
Decay
Spawns shadow patches every 1.3 seconds.
To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds.

Protection
Spawns shadow patches every 1.3 seconds.
To enemies: Deals 150damage every 0.5 seconds
To player: +15 Base Block Strength

Rare
Decay ↑
Spawns shadow patches every 0.8 seconds.
To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds.

Protection ↑
Spawns shadow patches every 0.8 seconds.
To enemies: Deals 150damage every 0.5 seconds
To player: +15 Base Block Strength
5000 Story: Demonic Pact: Stepping BackStory: Demonic Pact
Stepping Back
Chest

Beastmaster's Hide [i 3]

Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
Defensive items/traits apply to it.

Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
+10 Base Defense (Player/Beast)
+1.0/s Base Regeneration (Player/Beast)

Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
Can apply Affliction & Fragile
+100 Base Damage (Beast)

Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
+20 Base Defense (Player/Beast)
+2.0/s Base Regeneration (Player/Beast)

Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
Can apply Affliction & Fragile
+300 Base Damage (Beast)

Common
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
Defensive items/traits apply to it.

Uncommon
Protective
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
+10 Base Defense (Player/Beast)
+1.0/s Base Regeneration (Player/Beast)

Ferocious
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
Can apply Affliction & Fragile
+100 Base Damage (Beast)

Rare
Protective ↑
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
+20 Base Defense (Player/Beast)
+2.0/s Base Regeneration (Player/Beast)

Ferocious ↑
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
Can apply Affliction & Fragile
+300 Base Damage (Beast)
7000 Story: Beast Tracker: Trained Beast HuntressStory: Beast Tracker
Trained Beast Huntress
Chest

Broker's Cape

Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Every 1.0s: Spreads a random debuff in a 6m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.

Every 1.0s: Spreads a random debuff in a 9m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Every 0.66s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.

Common
Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Uncommon
Expansive
Every 1.0s: Spreads a random debuff in a 6m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Quick Hands
Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.

Rare
Expansive ↑
Every 1.0s: Spreads a random debuff in a 9m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Quick Hands ↑
Every 0.66s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.
6500 Story: Unholy Crusade: Broken BodyStory: Unholy Crusade
Broken Body
Chest

Blood-Soaked Shirt [i 4]

On kill: 5% chance of +1 HP
Each kill charges it, increasing Damage with diminishing returns.

On kill: 10% chance of +1 HP
Each kill charges it, increasing Damage with diminishing returns.

When dealing damage: 0.5% chance to convert 1% of Damage to HP.
Dealing damage charges it, increasing Damage with diminishing returns.

On kill: 15% chance of +1 HP
Each kill charges it, increasing Damage with diminishing returns.

When dealing damage: 0.5% chance to convert 2% of Damage to HP.
Dealing damage charges it, increasing Damage with diminishing returns.

Common
On kill: 5% chance of +1 HP
Each kill charges it, increasing Damage with diminishing returns.

Uncommon
Rage
On kill: 10% chance of +1 HP
Each kill charges it, increasing Damage with diminishing returns.

Undying
When dealing damage: 0.5% chance to convert 1% of Damage to HP.
Dealing damage charges it, increasing Damage with diminishing returns.

Rare
Rage ↑
On kill: 15% chance of +1 HP
Each kill charges it, increasing Damage with diminishing returns.

Undying ↑
When dealing damage: 0.5% chance to convert 2% of Damage to HP.
Dealing damage charges it, increasing Damage with diminishing returns.
6500 Story: Path of the Sword: Blood's TasteStory: Path of the Sword
Blood's Taste
Chest

Plate Armor

+5 Base Block Strength
+25% Health

+10 Base Block Strength
+50% Health

+5 Base Block Strength
+25% Health
+0.25% Health & 0.05 Base Block Strength for every level gained with Plate Armor equipped.

+15 Base Block Strength
+75% Health

+5 Base Block Strength
+25% Health
+0.5% Health & 0.1 Base Block Strength for every level gained with Plate Armor equipped.

Common
+5 Base Block Strength
+25% Health

Uncommon
Boost
+10 Base Block Strength
+50% Health

Growth
+5 Base Block Strength
+25% Health
+0.25% Health & 0.05 Base Block Strength for every level gained with Plate Armor equipped.

Rare
Boost ↑
+15 Base Block Strength
+75% Health

Growth ↑
+5 Base Block Strength
+25% Health
+0.5% Health & 0.1 Base Block Strength for every level gained with Plate Armor equipped.
2000 - Chest
  1. Defiant Plate: Damage from Reactive variants is also considered Melee Damage.
  2. Shadow Cloak: Shadow patches deal Magic Damage.
  3. Beastmaster's Hide: Experimental Beta only.
  4. Blood-Soaked Shirt: In-game descriptions for Rare variants may be incorrect.

Trivia[]

  • On 30 March 2023, the Blazing Shell, Defiant Plate, and Shadow Cloak were revealed on stream prior to release.
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