Item |
Description |
Cost |
Requirement |
Type |
 Hunter's Garb |
Standing still increases Damage. Reaches 50% after 15 seconds. Has diminishing returns.
Standing still increases Damage. Reaches 100% after 15 seconds. Has diminishing returns. Standing still increases Crit Chance & Crit Bonus. Reaches 50% after 15 seconds. Has diminishing returns.
Standing still increases Damage. Reaches 150% after 15 seconds. Has diminishing returns. Standing still increases Crit Chance & Crit Bonus. Reaches 75% after 15 seconds. Has diminishing returns. Common
Standing still increases Damage. Reaches 50% after 15 seconds. Has diminishing returns. Uncommon Boar Power
Standing still increases Damage. Reaches 100% after 15 seconds. Has diminishing returns. Hawk Eye
Standing still increases Crit Chance & Crit Bonus. Reaches 50% after 15 seconds. Has diminishing returns. Rare Boar Power ↑
Standing still increases Damage. Reaches 150% after 15 seconds. Has diminishing returns. Hawk Eye ↑
Standing still increases Crit Chance & Crit Bonus. Reaches 75% after 15 seconds. Has diminishing returns. |
6000 |
Story: Swift as an Arrow: Taking AimStory: Swift as an Arrow Taking Aim |
Chest |
 Blazing Shell |
Every 0.5s: 5% chance to Burn enemies. When hit: 50% chance to Burn enemies. 3m range, increases with Pickup Range.
When hit: 200% chance to Burn enemies. 3m range, increases with Pickup Range. Every 0.5s: 20% chance to Burn enemies. 3m range, increases with Pickup Range.
When hit: 300% chance to Burn enemies. 3m range, increases with Pickup Range. Every 0.5s: 30% chance to Burn enemies. 3m range, increases with Pickup Range. Common
Every 0.5s: 5% chance to Burn enemies. When hit: 50% chance to Burn enemies. 3m range, increases with Pickup Range. Uncommon Heat Stroke
When hit: 200% chance to Burn enemies. 3m range, increases with Pickup Range. Radiation
Every 0.5s: 20% chance to Burn enemies. 3m range, increases with Pickup Range. Rare Heat Stroke ↑
When hit: 300% chance to Burn enemies. 3m range, increases with Pickup Range. Radiation ↑
Every 0.5s: 30% chance to Burn enemies. 3m range, increases with Pickup Range. |
8000 |
Chapter II: Ember Grounds: Scorched Slayer IChapter II: Ember Grounds Scorched Slayer I |
Chest |
 Chain Mail |
+5 Base Defense +25% Health
+10 Base Defense +50% Health +5 Base Defense +25% Health +0.25% Health & 0.05 Base Defense for every level gained with Chain Mail equipped.
+15 Base Defense +75% Health +5 Base Defense +25% Health +0.5% Health & 0.1 Base Defense for every level gained with Chain Mail equipped. Common
+5 Base Defense +25% Health Uncommon Boost
+10 Base Defense +50% Health Growth
+5 Base Defense +25% Health +0.25% Health & 0.05 Base Defense for every level gained with Chain Mail equipped. Rare Boost ↑
+15 Base Defense +75% Health Growth ↑
+5 Base Defense +25% Health +0.5% Health & 0.1 Base Defense for every level gained with Chain Mail equipped. |
2000 |
- |
Chest |
 Defiant Plate [i 1] |
When damaged: +1.5 Base Defense for 10s (Max. 30) When damaged: +0.5/s Base Reg. for 10s (Max. 5/s) For 6s undamaged: +3% Force (Max. 30%)
When damaged: +3 Base Defense for 10s (Max. 30) When damaged: +1.0/s Base Reg. for 10s (Max. 5/s) For 10s undamaged: +10% Force (Max. 50%) For 10s undamaged: +6% Damage (Max. 30%) When damaged: +2 Base Defense for 10s (Max. 40) and +0.6/s Base Reg. for 10s (Max. 6/s) Physical blast, damage based on Defense. For 6s undamaged: +3% Force (Max. 30%)
When damaged: +3 Base Defense for 10s (Max. 60) When damaged: +1.0/s Base Reg. for 10s (Max. 10/s) For 10s undamaged: +10% Force (Max. 100%) For 10s undamaged: +6% Damage (Max. 60%) When damaged: +2 Base Defense for 10s (Max. 60) and +0.6/s Base Reg. for 10s (Max. 9/s) Physical blast, damage based on Defense. For 6s undamaged: +3% Force (Max. 45%) Common
When damaged: +1.5 Base Defense for 10s (Max. 30) When damaged: +0.5/s Base Reg. for 10s (Max. 5/s) For 6s undamaged: +3% Force (Max. 30%) Uncommon Passive
When damaged: +3 Base Defense for 10s (Max. 30) When damaged: +1.0/s Base Reg. for 10s (Max. 5/s) For 10s undamaged: +10% Force (Max. 50%) For 10s undamaged: +6% Damage (Max. 30%) Reactive
When damaged: +2 Base Defense for 10s (Max. 40) and +0.6/s Base Reg. for 10s (Max. 6/s) Physical blast, damage based on Defense. For 6s undamaged: +3% Force (Max. 30%) Rare Passive ↑
When damaged: +3 Base Defense for 10s (Max. 60) When damaged: +1.0/s Base Reg. for 10s (Max. 10/s) For 10s undamaged: +10% Force (Max. 100%) For 10s undamaged: +6% Damage (Max. 60%) Reactive ↑
When damaged: +2 Base Defense for 10s (Max. 60) and +0.6/s Base Reg. for 10s (Max. 9/s) Physical blast, damage based on Defense. For 6s undamaged: +3% Force (Max. 45%) |
5000 |
Story: Steady Shield: Who needs defense?Story: Steady Shield Who needs defense? |
Chest |
 Shadow Cloak [i 2] |
Spawns shadow patches every 2.0 seconds. To enemies: Deals 100damage every 0.5 seconds To player: +10 Base Block Strength
Spawns shadow patches every 1.3 seconds. To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds. Spawns shadow patches every 1.3 seconds. To enemies: Deals 150damage every 0.5 seconds To player: +15 Base Block Strength
Spawns shadow patches every 0.8 seconds. To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds. Spawns shadow patches every 0.8 seconds. To enemies: Deals 150damage every 0.5 seconds To player: +15 Base Block Strength Common
Spawns shadow patches every 2.0 seconds. To enemies: Deals 100damage every 0.5 seconds To player: +10 Base Block Strength Uncommon Decay
Spawns shadow patches every 1.3 seconds. To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds. Protection
Spawns shadow patches every 1.3 seconds. To enemies: Deals 150damage every 0.5 seconds To player: +15 Base Block Strength Rare Decay ↑
Spawns shadow patches every 0.8 seconds. To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds. Protection ↑
Spawns shadow patches every 0.8 seconds. To enemies: Deals 150damage every 0.5 seconds To player: +15 Base Block Strength |
5000 |
Story: Demonic Pact: Stepping BackStory: Demonic Pact Stepping Back |
Chest |
 Beastmaster's Hide [i 3] |
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies. Defensive items/traits apply to it.
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies. +10 Base Defense (Player/Beast) +1.0/s Base Regeneration (Player/Beast) Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies. Can apply Affliction & Fragile +100 Base Damage (Beast)
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies. +20 Base Defense (Player/Beast) +2.0/s Base Regeneration (Player/Beast) Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies. Can apply Affliction & Fragile +300 Base Damage (Beast) Common
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies. Defensive items/traits apply to it. Uncommon Protective
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies. +10 Base Defense (Player/Beast) +1.0/s Base Regeneration (Player/Beast) Ferocious
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies. Can apply Affliction & Fragile +100 Base Damage (Beast) Rare Protective ↑
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies. +20 Base Defense (Player/Beast) +2.0/s Base Regeneration (Player/Beast) Ferocious ↑
Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies. Can apply Affliction & Fragile +300 Base Damage (Beast) |
7000 |
Story: Beast Tracker: Trained Beast HuntressStory: Beast Tracker Trained Beast Huntress |
Chest |
 Broker's Cape |
Every 1.0s: Spreads a random debuff in a 3m range. Debuffs: Fragile, Affliction, Slow Chance: 20% on each enemy in range.
Every 1.0s: Spreads a random debuff in a 6m range. Debuffs: Fragile, Affliction, Slow Chance: 20% on each enemy in range. Every 1.0s: Spreads a random debuff in a 3m range. Debuffs: Fragile, Affliction, Slow Chance: 20% on each enemy in range. Affected by Attack Speed.
Every 1.0s: Spreads a random debuff in a 9m range. Debuffs: Fragile, Affliction, Slow Chance: 20% on each enemy in range. Every 0.66s: Spreads a random debuff in a 3m range. Debuffs: Fragile, Affliction, Slow Chance: 20% on each enemy in range. Affected by Attack Speed. Common
Every 1.0s: Spreads a random debuff in a 3m range. Debuffs: Fragile, Affliction, Slow Chance: 20% on each enemy in range. Uncommon Expansive
Every 1.0s: Spreads a random debuff in a 6m range. Debuffs: Fragile, Affliction, Slow Chance: 20% on each enemy in range. Quick Hands
Every 1.0s: Spreads a random debuff in a 3m range. Debuffs: Fragile, Affliction, Slow Chance: 20% on each enemy in range. Affected by Attack Speed. Rare Expansive ↑
Every 1.0s: Spreads a random debuff in a 9m range. Debuffs: Fragile, Affliction, Slow Chance: 20% on each enemy in range. Quick Hands ↑
Every 0.66s: Spreads a random debuff in a 3m range. Debuffs: Fragile, Affliction, Slow Chance: 20% on each enemy in range. Affected by Attack Speed. |
6500 |
Story: Unholy Crusade: Broken BodyStory: Unholy Crusade Broken Body |
Chest |
 Blood-Soaked Shirt [i 4] |
On kill: 5% chance of +1 HP Each kill charges it, increasing Damage with diminishing returns.
On kill: 10% chance of +1 HP Each kill charges it, increasing Damage with diminishing returns. When dealing damage: 0.5% chance to convert 1% of Damage to HP. Dealing damage charges it, increasing Damage with diminishing returns.
On kill: 15% chance of +1 HP Each kill charges it, increasing Damage with diminishing returns. When dealing damage: 0.5% chance to convert 2% of Damage to HP. Dealing damage charges it, increasing Damage with diminishing returns. Common
On kill: 5% chance of +1 HP Each kill charges it, increasing Damage with diminishing returns. Uncommon Rage
On kill: 10% chance of +1 HP Each kill charges it, increasing Damage with diminishing returns. Undying
When dealing damage: 0.5% chance to convert 1% of Damage to HP. Dealing damage charges it, increasing Damage with diminishing returns. Rare Rage ↑
On kill: 15% chance of +1 HP Each kill charges it, increasing Damage with diminishing returns. Undying ↑
When dealing damage: 0.5% chance to convert 2% of Damage to HP. Dealing damage charges it, increasing Damage with diminishing returns. |
6500 |
Story: Path of the Sword: Blood's TasteStory: Path of the Sword Blood's Taste |
Chest |
 Plate Armor |
+5 Base Block Strength +25% Health
+10 Base Block Strength +50% Health +5 Base Block Strength +25% Health +0.25% Health & 0.05 Base Block Strength for every level gained with Plate Armor equipped.
+15 Base Block Strength +75% Health +5 Base Block Strength +25% Health +0.5% Health & 0.1 Base Block Strength for every level gained with Plate Armor equipped. Common
+5 Base Block Strength +25% Health Uncommon Boost
+10 Base Block Strength +50% Health Growth
+5 Base Block Strength +25% Health +0.25% Health & 0.05 Base Block Strength for every level gained with Plate Armor equipped. Rare Boost ↑
+15 Base Block Strength +75% Health Growth ↑
+5 Base Block Strength +25% Health +0.5% Health & 0.1 Base Block Strength for every level gained with Plate Armor equipped. |
2000 |
- |
Chest |