Game Mechanics
Damage in Halls of Torment involves Damage Types and Properties.
Each Main Weapon and Ability has a single Damage Type and multiple Properties in general.
Damage Types can be classified into 2 categories:
- Direct Damage: These types apply damage once per hit, the moment the hit connects.
- Elemental Effects: These types apply effects that deal damage in unconventional ways. They scale with Effect Damage bonuses instead of Damage bonuses.
Types & Properties[]
Direct Damage Types |
---|
Physical |
Magic |
Fire |
Lightning |
Ice |
Properties |
---|
Melee |
Projectile |
Area |
Elemental |
Summon |
Main Weapon |
Weapon name |
Abilities |
Ability name |
Fragile |
Affliction |
Slow |
Mechanics[]
- Trait bonuses are tied to certain Damage Types or Properties.
- Damage Types do not overlap.
- E.g., attacks that deal Fire Damage may not deal Burn Damage, and vice versa.
- E.g., bonuses to Fire Damage do not affect Burn Damage.
- Only Direct Damage can crit, whereas Elemental Effects cannot.
Crit[]
On Crit, Final Damage is calculated as:
Example[]
- Damage (no crit): 50
- Crit Chance: 310% (90% chance for 3 stacks, 10% chance for 4 stacks)
- Crit Bonus: 220% (110 damage per Crit stack)
Final Crit Damage: 90% chance for 380 (50+330), 10% chance for 490 (50+440).