Halls of Torment Wiki
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Game Mechanics

Damage in Halls of Torment involves Damage Types and Properties.

Each Main Weapon and Ability has a single Damage Type and multiple Properties in general.

Damage Types can be classified into 2 categories:

  • Direct Damage: These types apply damage once per hit, the moment the hit connects.
  • Elemental Effects: These types apply effects that deal damage in unconventional ways. They scale with Effect Damage bonuses instead of Damage bonuses.

Types & Properties[]

Direct Damage Types
Physical
Magic
Fire
Lightning
Ice
Elemental Effect Types
Burn
Spark
Frost
Properties
Melee
Projectile
Area
Elemental
Summon
Main Weapon
Weapon name
Abilities
Ability name
Fragile
Affliction
Slow

Mechanics[]

  • Trait bonuses are tied to certain Damage Types or Properties.
  • Damage Types do not overlap.
    • E.g., attacks that deal Fire Damage may not deal Burn Damage, and vice versa.
    • E.g., bonuses to Fire Damage do not affect Burn Damage.
  • Only Direct Damage can crit, whereas Elemental Effects cannot.

Crit[]

On Crit, Final Damage is calculated as:

Example[]

  • Damage (no crit): 50
  • Crit Chance: 310% (90% chance for 3 stacks, 10% chance for 4 stacks)
  • Crit Bonus: 220% (110 damage per Crit stack)

Final Crit Damage: 90% chance for 380 (50+330), 10% chance for 490 (50+440).

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