There are currently 8 effects in Halls of Torment.
Elemental Effects | |||||
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Debuffs | |||||
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Other | |||||
Mechanics[]
There are 3 ways for Effects to be applied: Effect on Damage, Effect on Collision, and Fixed Effect.
Effect on Damage[]
The final chance to apply effects is affected by 4 factors:
- Base Effect Chance: Applies to all hits. Each damage source has a fixed value.
- Effect Chance Bonus: Applies to all hits.
- Effect on Hit Bonus: Applies only to non-crits.
- Effect on Crit Bonus: Applies only to crits.
On Hit[]
Effect on Hit (OnHit) Bonus is calculated by this formula:
For non-crits, the Effect Chance on Damage is calculated by this formula:
On Crit[]
Effect on Crit (OnCrit) Bonus is calculated by this formula:
For crits, the Effect Chance on Crit Damage is calculated by this formula:
Effect on Collision[]
The final chance to apply effects is affected by 3 factors:
- Base Effect Chance: Applies to all hits. Each damage source has a fixed value.
- Effect Chance Bonus: Applies to all hits.
- Effect on Hit Chance (OnHit): Applies to all hits.
Effect on Hit Chance (OnHit) is calculated by this formula:
For all hits, the final Effect Chance is calculated by this formula:
Fixed Effect[]
Sources applying effects this way have their own unique mechanics and formulas.
- Effect Chance bonuses do not apply.
- Other factors may apply (like Movement Speed for Electrified Orbs).
Glossary[]
Bonuses gained from Blessings and Traits.
Effect Chance Buff | Modifies the chance to apply effects on enemies. For every 100% chance, one stack is guaranteed. This can be combined with 'on hit', 'on crit', 'on damage', and 'on block' chances. |
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Effect on Hit Chance OnHit Chance |
Increases the chance of triggering effects that happen when an enemy is hit. For every 100% chance, one stack is guaranteed. |
Effect on Crit Chance OnCrit Chance |
Increases the chance to trigger effects that happen when an enemy is critted. For every 100% chance, one stack is guaranteed. |