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Fragile is a Debuff in Halls of Torment.

It increases the damage taken from Direct Attacks by 5% per stack.

Mechanics[]

  • The increase in damage taken per Fragile stack is additive:

  • After Fragile is applied, the number of stacks is halved on every tick. Tick time is calculated as .
    • Force does not increase its lifetime.
    • This means that it is physically impossible to apply 100 stacks or more.
    • If Fragile is applied at a rate of stacks/s on a single enemy, the enemy will have stacks on average (actual value lower due to rounding).
  • Certain stats for Fragile can be improved:

Trivia[]

  • Affliction is the counterpart to Fragile for Effect Damage.
  • Prior to the update on September 5, 2023, the tick time did not decrease based on the number of stacks.

Related Items[]

Item Description Cost Requirement Type

War Horns

Perform a war cry every 3 seconds.
Fragile Chance: 300%
Range: 5.0 meters

Perform a war cry every 2 seconds.
Fragile Chance: 400%
Range: 5.0 meters

Perform a war cry every 2 seconds.
Affliction Chance: 400%
Range: 4.0 meters

Perform a war cry every 1 seconds.
Fragile Chance: 300%
Range: 5.0 meters

Perform a war cry every 1 seconds.
Affliction Chance: 300%
Range: 4.0 meters

Common
Perform a war cry every 3 seconds.
Fragile Chance: 300%
Range: 5.0 meters

Uncommon
Fragile
Perform a war cry every 2 seconds.
Fragile Chance: 400%
Range: 5.0 meters

Affliction
Perform a war cry every 2 seconds.
Affliction Chance: 400%
Range: 4.0 meters

Rare
Fragile ↑
Perform a war cry every 1 seconds.
Fragile Chance: 300%
Range: 5.0 meters

Affliction ↑
Perform a war cry every 1 seconds.
Affliction Chance: 300%
Range: 4.0 meters
4000 Chapter I: Haunted Caverns: Hellhound Slayer IChapter I: Haunted Caverns
Hellhound Slayer I
Helmet

Pest Ring [i 1]

Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 50 damage.

Summons rats that bite up to 5 times.
Bites have a 400% chance of applying debuffs.
Touching enemies deals 50 damage.

Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 100 damage.

Summons rats that bite up to 5 times.
Bites have a 400% chance of applying debuffs.
Touching enemies deals 50 damage.
Rats spawn more often & more can be active at once.

Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 100 damage.
Rats spawn more often & more can be active at once.

Common
Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 50 damage.

Uncommon
Infectious
Summons rats that bite up to 5 times.
Bites have a 400% chance of applying debuffs.
Touching enemies deals 50 damage.

Painbringer
Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 100 damage.

Rare
Infectious ↑
Summons rats that bite up to 5 times.
Bites have a 400% chance of applying debuffs.
Touching enemies deals 50 damage.
Rats spawn more often & more can be active at once.

Painbringer ↑
Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 100 damage.
Rats spawn more often & more can be active at once.
3500 Story: Scorched Earth: Pest KillerStory: Scorched Earth
Pest Killer
Ring

Shadow Cloak [i 2]

Spawns shadow patches every 2.0 seconds.
To enemies: Deals 100damage every 0.5 seconds
To player: +10 Base Block Strength

Spawns shadow patches every 1.3 seconds.
To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds.

Spawns shadow patches every 1.3 seconds.
To enemies: Deals 150damage every 0.5 seconds
To player: +15 Base Block Strength

Spawns shadow patches every 0.8 seconds.
To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds.

Spawns shadow patches every 0.8 seconds.
To enemies: Deals 150damage every 0.5 seconds
To player: +15 Base Block Strength

Common
Spawns shadow patches every 2.0 seconds.
To enemies: Deals 100damage every 0.5 seconds
To player: +10 Base Block Strength

Uncommon
Decay
Spawns shadow patches every 1.3 seconds.
To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds.

Protection
Spawns shadow patches every 1.3 seconds.
To enemies: Deals 150damage every 0.5 seconds
To player: +15 Base Block Strength

Rare
Decay ↑
Spawns shadow patches every 0.8 seconds.
To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds.

Protection ↑
Spawns shadow patches every 0.8 seconds.
To enemies: Deals 150damage every 0.5 seconds
To player: +15 Base Block Strength
5000 Story: Demonic Pact: Stepping BackStory: Demonic Pact
Stepping Back
Chest

Broker's Cape

Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Every 1.0s: Spreads a random debuff in a 6m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.

Every 1.0s: Spreads a random debuff in a 9m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Every 0.66s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.

Common
Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Uncommon
Expansive
Every 1.0s: Spreads a random debuff in a 6m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Quick Hands
Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.

Rare
Expansive ↑
Every 1.0s: Spreads a random debuff in a 9m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Quick Hands ↑
Every 0.66s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.
6500 Story: Unholy Crusade: Broken BodyStory: Unholy Crusade
Broken Body
Chest

Unholy Touch

20% chance to apply Fragile (Melee)

20% chance to apply Slow (Melee)

40% chance to apply Fragile (Melee)

30% chance to apply Slow (Melee)

60% chance to apply Fragile (Melee)

Common
20% chance to apply Fragile (Melee)

Uncommon
Slow
20% chance to apply Slow (Melee)

Fragile
40% chance to apply Fragile (Melee)

Rare
Slow ↑
30% chance to apply Slow (Melee)

Fragile ↑
60% chance to apply Fragile (Melee)
4500 Story: Unholy Crusade: Unholy TouchStory: Unholy Crusade
Unholy Touch
Gloves

Bloodstained Wrappings

Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.

Common
Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Charges accumulate with diminishing returns.

Uncommon
Draining
Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Vitalizing
Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.

Rare
Draining ↑
Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Vitalizing ↑
Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.
3500 Story: Beast Tracker: Blood's BlessingStory: Beast Tracker
Blood's Blessing
Gloves
  1. Pest Ring:
    • In-game description for Uncommon & Rare variants may be incorrect.
    • Rats deal Physical, Melee, Summon Damage.
    • Up to 5 base Summons & 1 spawn/s for Common & Uncommon variants.
    • Up to 10 base Summons & 1.5 spawns/s for Rare variants.
  2. Shadow Cloak: Shadow patches deal Magic Damage.

Effects[]

Elemental Effects
Debuffs
Fragile
Other
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