Frost is an Elemental Effect in Halls of Torment.
Enemies afflicted with Frost store damage, and release it as Frost Waves. It is distinct from Ice Damage, which deals direct damage.
Mechanics[]
- Frost has a lifetime of 10s.
- If this elapses before Frost Wave triggers, all stacks are cleared without triggering Frost Wave.
- If an attack that applies initial Frost kills the enemy, Frost Wave will not be triggered.
- As such, it is not advisable to increase the damage of Frost sources above enemy health.
- Frost Wave does not damage the entity it triggered from.
- Frost Wave has the following stats:
- Base Damage: 50 per stack.
- Area Radius:
.
- Not affected by bonuses to Area or Range.
- The strongest hit need not apply Frost.
- E.g., if the strongest hit dealt 100 damage, Final Area is 2.259m.
Self-Frost[]
Self-Frost from Frost Dragon Helmet (Fangs) behaves slightly differently.
- Frost Wave has the following stats:
- Base Damage: 80 per stack.
- Area Radius:
.
- Not affected by bonuses to Area or Range.
- The strongest hit need not apply Frost.
- E.g., if the strongest hit inflicted 100 damage, Final Area is 6.285m.
Graph[]
Notes[]
- ↑ Missing Elemental property, unlike Burn and Spark. The reason is unknown.
- Damage buffs do not apply to Frost Damage.
- Overkill damage does not count for the strongest hit.
- Frost sources generally perform better with low Damage but high Attack Speed and Multistrike.
- As the area of Frost Wave depends on damage dealt, it performs better on stronger enemies, thus on harder Halls or at higher Agony.
Related Items[]
Item |
Description |
Cost |
Requirement |
Type |
 Frost Dragon Helmet [i 1] |
Add: 10% Frost Chance (Melee) Every 3 second(s): Frost Breath 30% chance to apply Frost on hit
Add: 10% Frost Chance (Melee) Every 1 second(s): Frost Breath 30% chance to apply Frost on hit Add: 30% Frost Chance (Melee) If this Frost chance triggers, 1% chance to apply Frost on wearer.
Add: 10% Frost Chance (Melee) Every 0.5 second(s): Frost Breath 30% chance to apply Frost on hit Add: 50% Frost Chance (Melee) If this Frost chance triggers, 1% chance to apply Frost on wearer. Common
Add: 10% Frost Chance (Melee) Every 3 second(s): Frost Breath 30% chance to apply Frost on hit Uncommon Breath
Add: 10% Frost Chance (Melee) Every 1 second(s): Frost Breath 30% chance to apply Frost on hit Fangs
Add: 30% Frost Chance (Melee) If this Frost chance triggers, 1% chance to apply Frost on wearer. Rare Breath ↑
Add: 10% Frost Chance (Melee) Every 0.5 second(s): Frost Breath 30% chance to apply Frost on hit Fangs ↑
Add: 50% Frost Chance (Melee) If this Frost chance triggers, 1% chance to apply Frost on wearer. |
7000 |
Story: Cold Fury: Permafrost IIStory: Cold Fury Permafrost II |
Helmet |
 Elemental Resonator |
On hit with Main Weapon: Burn, Spark, and Frost gain a 2% chance of applying their own stack again.
On hit with Main Weapon: Burn, Spark, and Frost gain a 2% chance of applying any elemental stack. On hit with Main Weapon or Magic damage: Burn, Spark, and Frost gain a 2% chance of applying their own stack again.
On hit with Main Weapon: Burn, Spark, and Frost gain a 3% chance of applying any elemental stack. On hit with Main Weapon or Magic damage: Burn, Spark, and Frost gain a 3% chance of applying their own stack again. Common
On hit with Main Weapon: Burn, Spark, and Frost gain a 2% chance of applying their own stack again. Uncommon Chaos
On hit with Main Weapon: Burn, Spark, and Frost gain a 2% chance of applying any elemental stack. Magic
On hit with Main Weapon or Magic damage: Burn, Spark, and Frost gain a 2% chance of applying their own stack again. Rare Chaos ↑
On hit with Main Weapon: Burn, Spark, and Frost gain a 3% chance of applying any elemental stack. Magic ↑
On hit with Main Weapon or Magic damage: Burn, Spark, and Frost gain a 3% chance of applying their own stack again. |
9000 |
Story: Scorched Earth: Prolonged SufferingStory: Scorched Earth Prolonged Suffering |
Amulet |
 Ring of Frost |
Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance
All Attacks: Sets 3% Frost Chance +50% Frost Damage Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance +50% Frost Chance
All Attacks: Sets 3% Frost Chance +100% Frost Damage Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance +100% Frost Chance Common
Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance Uncommon Frost-Touched
All Attacks: Sets 3% Frost Chance +50% Frost Damage Frost Grip
Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance +50% Frost Chance Rare Frost-Touched ↑
All Attacks: Sets 3% Frost Chance +100% Frost Damage Frost Grip ↑
Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance +100% Frost Chance |
7000 |
Story: Cold Fury: Frost WaveStory: Cold Fury Frost Wave |
Ring |
 Bog Boots |
Leaves goo puddles when moving. 100% chance of applying Slow to up to 10 enemies.
Leaves frozen goo puddles when moving. 100% chance to apply Slow 10% chance to apply Frost Puddles can affect up to 15 enemies. Leaves goo puddles when moving. 150% chance of applying Slow to up to 15 enemies.
Leaves frozen goo puddles when moving. 150% chance to apply Slow 15% chance to apply Frost Puddles can affect up to 20 enemies. Leaves goo puddles when moving. 200% chance of applying Slow to up to 20 enemies. Common
Leaves goo puddles when moving. 100% chance of applying Slow to up to 10 enemies. Uncommon Frozen
Leaves frozen goo puddles when moving. 100% chance to apply Slow 10% chance to apply Frost Puddles can affect up to 15 enemies. Sticky
Leaves goo puddles when moving. 150% chance of applying Slow to up to 15 enemies. Rare Frozen ↑
Leaves frozen goo puddles when moving. 150% chance to apply Slow 15% chance to apply Frost Puddles can affect up to 20 enemies. Sticky ↑
Leaves goo puddles when moving. 200% chance of applying Slow to up to 20 enemies. |
4000 |
Chapter I: Haunted Caverns: Slime Slayer IChapter I: Haunted Caverns Slime Slayer I |
Boots |
 Frost Thorns |
10% chance on Main Weapon hit: Deal 50 Ice Damage per Frost stack on target.
10% chance on Main Weapon hit: Deal 500 Ice Damage per Frost stack on target. Removes all Frost stacks from target. 10% chance on Main Weapon hit: Deal 100 Ice Damage per Frost stack on target.
10% chance on Main Weapon hit: Deal 750 Ice Damage per Frost stack on target. Removes all Frost stacks from target. 10% chance on Main Weapon hit: Deal 150 Ice Damage per Frost stack on target. Common
10% chance on Main Weapon hit: Deal 50 Ice Damage per Frost stack on target. Uncommon Absorption
10% chance on Main Weapon hit: Deal 500 Ice Damage per Frost stack on target. Removes all Frost stacks from target. Power
10% chance on Main Weapon hit: Deal 100 Ice Damage per Frost stack on target. Rare Absorption ↑
10% chance on Main Weapon hit: Deal 750 Ice Damage per Frost stack on target. Removes all Frost stacks from target. Power ↑
10% chance on Main Weapon hit: Deal 150 Ice Damage per Frost stack on target. |
6500 |
Story: Cold Fury: Untouchable IIStory: Cold Fury Untouchable II |
Gloves |
- ↑ Frost Dragon Helmet: Self-Frost behaves slightly differently from regular Frost. Check the linked article for more details.
Effects[]