Glossary of in-game words and phrases, as displayed in their tooltips when selecting Traits.
Stats[]
- Main article: Stats
Defensive[]
Base Health | Adds a fixed value the maximum health of the player character. Unless an increase in the base health comes from equipment, health is filled up by the additional amount. |
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Health Bonus | Increases the bonus multiplier on the base health of a character. Unless an increase in the bonus comes from equipment, health is filled up by the additional amount. |
Regeneration | Restores health over time. Health is regenerated 1 point at a time. Stacking the effect reduces the time between regeneration ticks. |
Block Strength | Checks before defense. If the block value equals the unreduced damage of an attack, the chance to block is 50%. If the block value exceeds the damage by 4 times, the chance to block becomes 100%. |
Defense | Reduces damage taken by a certain ratio. Negative defense increases received damage. |
Defense Bonus | Increases the bonus multiplier affecting the defense value of a character. |
Offensive[]
Damage | Increases any damage done by direct attacks. Does not affect indirect effects. |
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Range | Increases how far a melee attack can hit or how far projectiles can fly. The effect is relative and depends on the attack's base values. |
Area & Cone Sizes | Increases the area of effect or the angle of an attack cone. Does not affect the range of a cone. |
Attack Speed | Increases the amount of attacks per second. |
Piercing | How many enemies can be hit by a projectile before it breaks. |
Multistrike | Adds either projectiles or attacks. Partial attacks & projectiles are added after a certain amount of attacks. |
Duration | Affects the duration of abilities and / or summonings, but not effects. |
Force | Force improves all attacks and abilities in different ways. Usually it increases stats like duration, piercing, knockback, and others. |
Damage Mod. Per Hit / Damage Reduction per Second | Certain Main Weapons or Abilities have a Damage Mod per Hit or Damage Reduction per Second, which modify damage and is increased by Force but cannot reach 1.00x. |
Knockback | If an attack's Knockback Power is at least equal to the enemy's Knockback Resistance, the Knockback Force is applied to them which increases their velocity in the direction of the attack. |
Critical Hits[]
Critical Hit Crit |
Critical hits have a certain chance depending on the weapon or ability. Critical hits deal (Normal Damage x (1 + Critical Damage Bonus)) damage. |
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Critical Hit Chance Base Crit Chance |
Chance to land a critical hit. Critical hits deal additional damage based on the critical damage value. |
Crit Chance Multiplier | Multiplies the chance to deal a critical hit. |
Critical Damage Bonus Base Crit Bonus |
Increases the base damage of critical hits. Multiplicative with normal crit damage bonuses. |
Crit Bonus Multiplier | Percentage by which damage is increased when dealing critical hits. |
Miscellaneous[]
Movement Speed | Increases the relative movement speed of the character. Each character has their own base speed. |
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Experience Gain XP Gain |
Increases the experience received per gem. |
Pickup Range | Increases the distance in which the character picks up experience, gold, and power-ups. The base pickup range may change based on the selected character. |
Status Effects[]
- Main article: Status Effect
Effect Chance Buff | Modifies the chance to apply effects on enemies. For every 100% chance, one stack is guaranteed. This can be combined with 'on hit', 'on crit', 'on damage', and 'on block' chances. |
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Effect on Hit Chance OnHit Chance |
Increases the chance of triggering effects that happen when an enemy is hit. For every 100% chance, one stack is guaranteed. |
Effect on Crit Chance OnCrit Chance |
Increases the chance to trigger effects that happen when an enemy is critted. For every 100% chance, one stack is guaranteed. |
Trait Types[]
General Trait | Applies to the main character and all abilities if possible. |
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Ability Trait | This trait only applies to the related ability. |
Elemental Trait | Trait applies to main weapon and abilities that have an element. (Fire, Lightning, Ice) |
Fire Trait | Trait applies to main weapon and abilities that are of the type Fire. |
Magic Trait | Trait applies to main weapon and abilities that are of the type Magic. |
Melee Trait | Trait applies to main weapon and abilities that are of the type Melee. |
Projectile Trait | Trait applies to main weapon and abilities that use projectiles. |
Summon Trait | Trait applies to main weapon and abilities that summon minions or minions directly. |
Misc[]
Main Weapon | This effect applies only to the standard attack of a character and does not apply to items and abilities. |
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Summoning | Conjure creature and others to fight for you. Summons that are projectiles do not count for summon counts. |