Item |
Description |
Cost |
Requirement |
Type |
 Frost Thorns |
10% chance on Main Weapon hit: Deal 50 Ice Damage per Frost stack on target.
10% chance on Main Weapon hit: Deal 500 Ice Damage per Frost stack on target. Removes all Frost stacks from target. 10% chance on Main Weapon hit: Deal 100 Ice Damage per Frost stack on target.
10% chance on Main Weapon hit: Deal 750 Ice Damage per Frost stack on target. Removes all Frost stacks from target. 10% chance on Main Weapon hit: Deal 150 Ice Damage per Frost stack on target. Common
10% chance on Main Weapon hit: Deal 50 Ice Damage per Frost stack on target. Uncommon Absorption
10% chance on Main Weapon hit: Deal 500 Ice Damage per Frost stack on target. Removes all Frost stacks from target. Power
10% chance on Main Weapon hit: Deal 100 Ice Damage per Frost stack on target. Rare Absorption ↑
10% chance on Main Weapon hit: Deal 750 Ice Damage per Frost stack on target. Removes all Frost stacks from target. Power ↑
10% chance on Main Weapon hit: Deal 150 Ice Damage per Frost stack on target. |
6500 |
Story: Cold Fury: Untouchable IIStory: Cold Fury Untouchable II |
Gloves |
 Hunting Gloves |
+30% Multistrike +0.3% Multistrike for every level gained with Hunting Gloves equipped.
+30% Multistrike +0.6% Multistrike for every level gained with Hunting Gloves equipped. Common
+30% Multistrike Uncommon Boost
+60% Multistrike Growth
+30% Multistrike +0.3% Multistrike for every level gained with Hunting Gloves equipped. Rare Boost ↑
+90% Multistrike Growth ↑
+30% Multistrike +0.6% Multistrike for every level gained with Hunting Gloves equipped. |
5000 |
Story: Swift as an Arrow: Piercing ThroughStory: Swift as an Arrow Piercing Through |
Gloves |
 Invocator's Grasp |
+30% Spawns (Summon) +50% Damage (Summon)
+60% Spawns (Summon) +50% Damage (Summon) +30% Spawns (Summon) +20 Base Damage (Summon) +50% Damage (Summon)
+90% Spawns (Summon) +75% Damage (Summon) +45% Spawns (Summon) +30 Base Damage (Summon) +75% Damage (Summon) Common
+30% Spawns (Summon) +50% Damage (Summon) Uncommon Swarm
+60% Spawns (Summon) +50% Damage (Summon) Elites
+30% Spawns (Summon) +20 Base Damage (Summon) +50% Damage (Summon) Rare Swarm ↑
+90% Spawns (Summon) +75% Damage (Summon) Elites ↑
+45% Spawns (Summon) +30 Base Damage (Summon) +75% Damage (Summon) |
6500 |
Story: Demonic Pact: Trained WarlockStory: Demonic Pact Trained Warlock |
Gloves |
 Unholy Touch |
20% chance to apply Fragile (Melee)
20% chance to apply Slow (Melee) 40% chance to apply Fragile (Melee)
30% chance to apply Slow (Melee) 60% chance to apply Fragile (Melee) Common
20% chance to apply Fragile (Melee) Uncommon Slow
20% chance to apply Slow (Melee) Fragile
40% chance to apply Fragile (Melee) Rare Slow ↑
30% chance to apply Slow (Melee) Fragile ↑
60% chance to apply Fragile (Melee) |
4500 |
Story: Unholy Crusade: Unholy TouchStory: Unholy Crusade Unholy Touch |
Gloves |
 Sparking Tips [i 1] |
Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks. Damage: 100% of Burn damage + Damage buffs Burn Chance: 20%
Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks. Damage: 200% of Burn damage + Damage buffs Burn Chance: 20% Hitting Sparked enemies with Physical attacks has a 10% chance of shooting damaging sparks. Damage: 100% of Spark damage + Damage buffs Spark Chance: 20%
Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks. Damage: 300% of Burn damage + Damage buffs Burn Chance: 20% Hitting Sparked enemies with Physical attacks has a 10% chance of shooting damaging sparks. Damage: 150% of Spark damage + Damage buffs Spark Chance: 20% Common
Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks. Damage: 100% of Burn damage + Damage buffs Burn Chance: 20% Uncommon Fire
Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks. Damage: 200% of Burn damage + Damage buffs Burn Chance: 20% Lightning
Hitting Sparked enemies with Physical attacks has a 10% chance of shooting damaging sparks. Damage: 100% of Spark damage + Damage buffs Spark Chance: 20% Rare Fire ↑
Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks. Damage: 300% of Burn damage + Damage buffs Burn Chance: 20% Lightning ↑
Hitting Sparked enemies with Physical attacks has a 10% chance of shooting damaging sparks. Damage: 150% of Spark damage + Damage buffs Spark Chance: 20% |
4000 |
Story: Scorched Earth: FlammableStory: Scorched Earth Flammable |
Gloves |
 Fencing Gauntlets [i 2] |
Each successful block gives a 50% chance of an additional attack that always crits.
Each successful block gives a 200% chance of an additional attack that can crit. Each successful block gives a 100% chance of an additional attack that always crits.
Each successful block gives a 300% chance of an additional attack that can crit. Each successful block gives a 150% chance of an additional attack that always crits. Common
Each successful block gives a 50% chance of an additional attack that always crits. Uncommon Multistrike
Each successful block gives a 200% chance of an additional attack that can crit. Crit
Each successful block gives a 100% chance of an additional attack that always crits. Rare Multistrike ↑
Each successful block gives a 300% chance of an additional attack that can crit. Crit ↑
Each successful block gives a 150% chance of an additional attack that always crits. |
5000 |
Story: Steady Shield: Direct HitsStory: Steady Shield Direct Hits |
Gloves |
 Thornfists [i 3] |
When receiving damage: Deals a 3 times over-crit hit to source. (Attack Damage + 3 * Crit Bonus) Requires Melee character/Sorceress.
When receiving damage: Deals a 5 times over-crit hit to source. (Attack Damage + 5 * Crit Bonus) Requires Melee character/Sorceress. When receiving damage: Hits all enemies in your Pickup Range. Deals damage that scales with max. health. Draws enemies closer to you.
When receiving damage: Deals a 9 times over-crit hit to source. (Attack Damage + 9 * Crit Bonus) Requires Melee character/Sorceress. When receiving damage: Hits all enemies in your Pickup Range. Deals damage that scales with max. health. Draws enemies closer to you. Common
When receiving damage: Deals a 3 times over-crit hit to source. (Attack Damage + 3 * Crit Bonus) Requires Melee character/Sorceress. Uncommon Retribution
When receiving damage: Deals a 5 times over-crit hit to source. (Attack Damage + 5 * Crit Bonus) Requires Melee character/Sorceress. Vacuum
When receiving damage: Hits all enemies in your Pickup Range. Deals damage that scales with max. health. Draws enemies closer to you. Rare Retribution ↑
When receiving damage: Deals a 9 times over-crit hit to source. (Attack Damage + 9 * Crit Bonus) Requires Melee character/Sorceress. Vacuum ↑
When receiving damage: Hits all enemies in your Pickup Range. Deals damage that scales with max. health. Draws enemies closer to you. |
3000 |
Story: Path of the Sword: Just a Flesh WoundStory: Path of the Sword Just a Flesh Wound |
Gloves |
 Quickhand Gloves |
+30% Attack Speed +0.3% Attack Speed for every level gained with Quickhand Gloves equipped.
+30% Attack Speed +0.6% Attack Speed for every level gained with Quickhand Gloves equipped. Common
+30% Attack Speed Uncommon Boost
+60% Attack Speed Growth
+30% Attack Speed +0.3% Attack Speed for every level gained with Quickhand Gloves equipped. Rare Boost ↑
+90% Attack Speed Growth ↑
+30% Attack Speed +0.6% Attack Speed for every level gained with Quickhand Gloves equipped. |
2000 |
- |
Gloves |
 Spellcaster Gloves |
When not using Main Weapon: +100% Damage
-10% Attack Speed per active ability When not using Main Weapon: +100% Damage * 1.33 per active ability When not using Main Weapon: +400% Damage * 0.66 per active ability
-10% Attack Speed per active ability When not using Main Weapon: +150% Damage * 1.33 per active ability When not using Main Weapon: +600% Damage * 0.66 per active ability Common
When not using Main Weapon: +100% Damage Uncommon Multitasking
-10% Attack Speed per active ability When not using Main Weapon: +100% Damage * 1.33 per active ability Hyperfocus
When not using Main Weapon: +400% Damage * 0.66 per active ability Rare Multitasking ↑
-10% Attack Speed per active ability When not using Main Weapon: +150% Damage * 1.33 per active ability Hyperfocus ↑
When not using Main Weapon: +600% Damage * 0.66 per active ability |
6660 |
Chapter II: Ember Grounds: Additional FeesChapter II: Ember Grounds Additional Fees |
Gloves |
 Bloodstained Wrappings |
Charges when dealing direct damage. Uses all charges to heal you when taking damage. Charges accumulate with diminishing returns.
Charges when dealing direct damage. Uses all charges to heal you when taking damage. Stored charges increase Debuff chance. Charges accumulate with diminishing returns. Charges when dealing direct damage. Stored charges increase max. health. Taking damage resets charges. Charges accumulate with diminishing returns.
Charges when dealing direct damage. Uses all charges to heal you when taking damage. Stored charges increase Debuff chance. Charges accumulate with diminishing returns. Charges when dealing direct damage. Stored charges increase max. health. Taking damage resets charges. Charges accumulate with diminishing returns. Common
Charges when dealing direct damage. Uses all charges to heal you when taking damage. Charges accumulate with diminishing returns. Uncommon Draining
Charges when dealing direct damage. Uses all charges to heal you when taking damage. Stored charges increase Debuff chance. Charges accumulate with diminishing returns. Vitalizing
Charges when dealing direct damage. Stored charges increase max. health. Taking damage resets charges. Charges accumulate with diminishing returns. Rare Draining ↑
Charges when dealing direct damage. Uses all charges to heal you when taking damage. Stored charges increase Debuff chance. Charges accumulate with diminishing returns. Vitalizing ↑
Charges when dealing direct damage. Stored charges increase max. health. Taking damage resets charges. Charges accumulate with diminishing returns. |
3500 |
Story: Beast Tracker: Blood's BlessingStory: Beast Tracker Blood's Blessing |
Gloves |
 Longfinger Gloves |
+100% Pickup Range +1% Pickup Range for every level gained with Longfinger Gloves equipped.
+100% Pickup Range +2% Pickup Range for every level gained with Longfinger Gloves equipped. Common
+100% Pickup Range Uncommon Boost
+200% Pickup Range Growth
+100% Pickup Range +1% Pickup Range for every level gained with Longfinger Gloves equipped. Rare Boost ↑
+300% Pickup Range Growth ↑
+100% Pickup Range +2% Pickup Range for every level gained with Longfinger Gloves equipped. |
2000 |
- |
Gloves |
 Thundercharge Gauntlets |
Modifies Crit Chance (Main Weapon). Increases on damage with Spark. Decreases on damage with main weapon. Has diminishing returns.
Modifies Damage (Magic). Increases on damage with Spark. Decreases on damage with Magic. Has diminishing returns. Modifies Crit Chance (Main Weapon). Increases on damage with Spark. Decreases on damage with main weapon. Has diminishing returns.
Modifies Damage (Magic). Increases on damage with Spark. Decreases on damage with Magic. Has diminishing returns. Modifies Crit Chance (Main Weapon). Increases on damage with Spark. Decreases on damage with main weapon. Has diminishing returns. Common
Modifies Crit Chance (Main Weapon). Increases on damage with Spark. Decreases on damage with main weapon. Has diminishing returns. Uncommon Arcane
Modifies Damage (Magic). Increases on damage with Spark. Decreases on damage with Magic. Has diminishing returns. Overload
Modifies Crit Chance (Main Weapon). Increases on damage with Spark. Decreases on damage with main weapon. Has diminishing returns. Rare Arcane ↑
Modifies Damage (Magic). Increases on damage with Spark. Decreases on damage with Magic. Has diminishing returns. Overload ↑
Modifies Crit Chance (Main Weapon). Increases on damage with Spark. Decreases on damage with main weapon. Has diminishing returns. |
4000 |
Story: Lightning Storm: Trained SorceressStory: Lightning Storm Trained Sorceress |
Gloves |