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Gloves
Item Description Cost Requirement Type

Frost Thorns

10% chance on Main Weapon hit:
Deal 50 Ice Damage per Frost stack on target.

10% chance on Main Weapon hit:
Deal 500 Ice Damage per Frost stack on target.
Removes all Frost stacks from target.

10% chance on Main Weapon hit:
Deal 100 Ice Damage per Frost stack on target.

10% chance on Main Weapon hit:
Deal 750 Ice Damage per Frost stack on target.
Removes all Frost stacks from target.

10% chance on Main Weapon hit:
Deal 150 Ice Damage per Frost stack on target.

Common
10% chance on Main Weapon hit:
Deal 50 Ice Damage per Frost stack on target.

Uncommon
Absorption
10% chance on Main Weapon hit:
Deal 500 Ice Damage per Frost stack on target.
Removes all Frost stacks from target.

Power
10% chance on Main Weapon hit:
Deal 100 Ice Damage per Frost stack on target.

Rare
Absorption ↑
10% chance on Main Weapon hit:
Deal 750 Ice Damage per Frost stack on target.
Removes all Frost stacks from target.

Power ↑
10% chance on Main Weapon hit:
Deal 150 Ice Damage per Frost stack on target.
6500 Story: Cold Fury: Untouchable IIStory: Cold Fury
Untouchable II
Gloves

Hunting Gloves

+30% Multistrike

+60% Multistrike

+30% Multistrike
+0.3% Multistrike for every level gained with Hunting Gloves equipped.

+90% Multistrike

+30% Multistrike
+0.6% Multistrike for every level gained with Hunting Gloves equipped.

Common
+30% Multistrike

Uncommon
Boost
+60% Multistrike

Growth
+30% Multistrike
+0.3% Multistrike for every level gained with Hunting Gloves equipped.

Rare
Boost ↑
+90% Multistrike

Growth ↑
+30% Multistrike
+0.6% Multistrike for every level gained with Hunting Gloves equipped.
5000 Story: Swift as an Arrow: Piercing ThroughStory: Swift as an Arrow
Piercing Through
Gloves

Invocator's Grasp

+30% Spawns (Summon)
+50% Damage (Summon)

+60% Spawns (Summon)
+50% Damage (Summon)

+30% Spawns (Summon)
+20 Base Damage (Summon)
+50% Damage (Summon)

+90% Spawns (Summon)
+75% Damage (Summon)

+45% Spawns (Summon)
+30 Base Damage (Summon)
+75% Damage (Summon)

Common
+30% Spawns (Summon)
+50% Damage (Summon)

Uncommon
Swarm
+60% Spawns (Summon)
+50% Damage (Summon)

Elites
+30% Spawns (Summon)
+20 Base Damage (Summon)
+50% Damage (Summon)

Rare
Swarm ↑
+90% Spawns (Summon)
+75% Damage (Summon)

Elites ↑
+45% Spawns (Summon)
+30 Base Damage (Summon)
+75% Damage (Summon)
6500 Story: Demonic Pact: Trained WarlockStory: Demonic Pact
Trained Warlock
Gloves

Unholy Touch

20% chance to apply Fragile (Melee)

20% chance to apply Slow (Melee)

40% chance to apply Fragile (Melee)

30% chance to apply Slow (Melee)

60% chance to apply Fragile (Melee)

Common
20% chance to apply Fragile (Melee)

Uncommon
Slow
20% chance to apply Slow (Melee)

Fragile
40% chance to apply Fragile (Melee)

Rare
Slow ↑
30% chance to apply Slow (Melee)

Fragile ↑
60% chance to apply Fragile (Melee)
4500 Story: Unholy Crusade: Unholy TouchStory: Unholy Crusade
Unholy Touch
Gloves

Sparking Tips [i 1]

Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 100% of Burn damage + Damage buffs
Burn Chance: 20%

Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 200% of Burn damage + Damage buffs
Burn Chance: 20%

Hitting Sparked enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 100% of Spark damage + Damage buffs
Spark Chance: 20%

Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 300% of Burn damage + Damage buffs
Burn Chance: 20%

Hitting Sparked enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 150% of Spark damage + Damage buffs
Spark Chance: 20%

Common
Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 100% of Burn damage + Damage buffs
Burn Chance: 20%

Uncommon
Fire
Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 200% of Burn damage + Damage buffs
Burn Chance: 20%

Lightning
Hitting Sparked enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 100% of Spark damage + Damage buffs
Spark Chance: 20%

Rare
Fire ↑
Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 300% of Burn damage + Damage buffs
Burn Chance: 20%

Lightning ↑
Hitting Sparked enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 150% of Spark damage + Damage buffs
Spark Chance: 20%
4000 Story: Scorched Earth: FlammableStory: Scorched Earth
Flammable
Gloves

Fencing Gauntlets [i 2]

Each successful block gives a 50% chance of an additional attack that always crits.

Each successful block gives a 200% chance of an additional attack that can crit.

Each successful block gives a 100% chance of an additional attack that always crits.

Each successful block gives a 300% chance of an additional attack that can crit.

Each successful block gives a 150% chance of an additional attack that always crits.

Common
Each successful block gives a 50% chance of an additional attack that always crits.

Uncommon
Multistrike
Each successful block gives a 200% chance of an additional attack that can crit.

Crit
Each successful block gives a 100% chance of an additional attack that always crits.

Rare
Multistrike ↑
Each successful block gives a 300% chance of an additional attack that can crit.

Crit ↑
Each successful block gives a 150% chance of an additional attack that always crits.
5000 Story: Steady Shield: Direct HitsStory: Steady Shield
Direct Hits
Gloves

Thornfists [i 3]

When receiving damage:
Deals a 3 times over-crit hit to source.
(Attack Damage + 3 * Crit Bonus)
Requires Melee character/Sorceress.

When receiving damage:
Deals a 5 times over-crit hit to source.
(Attack Damage + 5 * Crit Bonus)
Requires Melee character/Sorceress.

When receiving damage:
Hits all enemies in your Pickup Range.
Deals damage that scales with max. health.
Draws enemies closer to you.

When receiving damage:
Deals a 9 times over-crit hit to source.
(Attack Damage + 9 * Crit Bonus)
Requires Melee character/Sorceress.

When receiving damage:
Hits all enemies in your Pickup Range.
Deals damage that scales with max. health.
Draws enemies closer to you.

Common
When receiving damage:
Deals a 3 times over-crit hit to source.
(Attack Damage + 3 * Crit Bonus)
Requires Melee character/Sorceress.

Uncommon
Retribution
When receiving damage:
Deals a 5 times over-crit hit to source.
(Attack Damage + 5 * Crit Bonus)
Requires Melee character/Sorceress.

Vacuum
When receiving damage:
Hits all enemies in your Pickup Range.
Deals damage that scales with max. health.
Draws enemies closer to you.

Rare
Retribution ↑
When receiving damage:
Deals a 9 times over-crit hit to source.
(Attack Damage + 9 * Crit Bonus)
Requires Melee character/Sorceress.

Vacuum ↑
When receiving damage:
Hits all enemies in your Pickup Range.
Deals damage that scales with max. health.
Draws enemies closer to you.
3000 Story: Path of the Sword: Just a Flesh WoundStory: Path of the Sword
Just a Flesh Wound
Gloves

Quickhand Gloves

+30% Attack Speed

+60% Attack Speed

+30% Attack Speed
+0.3% Attack Speed for every level gained with Quickhand Gloves equipped.

+90% Attack Speed

+30% Attack Speed
+0.6% Attack Speed for every level gained with Quickhand Gloves equipped.

Common
+30% Attack Speed

Uncommon
Boost
+60% Attack Speed

Growth
+30% Attack Speed
+0.3% Attack Speed for every level gained with Quickhand Gloves equipped.

Rare
Boost ↑
+90% Attack Speed

Growth ↑
+30% Attack Speed
+0.6% Attack Speed for every level gained with Quickhand Gloves equipped.
2000 - Gloves

Spellcaster Gloves

When not using Main Weapon:
+100% Damage

-10% Attack Speed per active ability
When not using Main Weapon:
+100% Damage * 1.33 per active ability

When not using Main Weapon:
+400% Damage * 0.66 per active ability

-10% Attack Speed per active ability
When not using Main Weapon:
+150% Damage * 1.33 per active ability

When not using Main Weapon:
+600% Damage * 0.66 per active ability

Common
When not using Main Weapon:
+100% Damage

Uncommon
Multitasking
-10% Attack Speed per active ability
When not using Main Weapon:
+100% Damage * 1.33 per active ability

Hyperfocus
When not using Main Weapon:
+400% Damage * 0.66 per active ability

Rare
Multitasking ↑
-10% Attack Speed per active ability
When not using Main Weapon:
+150% Damage * 1.33 per active ability

Hyperfocus ↑
When not using Main Weapon:
+600% Damage * 0.66 per active ability
6660 Chapter II: Ember Grounds: Additional FeesChapter II: Ember Grounds
Additional Fees
Gloves

Bloodstained Wrappings

Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.

Common
Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Charges accumulate with diminishing returns.

Uncommon
Draining
Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Vitalizing
Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.

Rare
Draining ↑
Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Vitalizing ↑
Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.
3500 Story: Beast Tracker: Blood's BlessingStory: Beast Tracker
Blood's Blessing
Gloves

Longfinger Gloves

+100% Pickup Range

+200% Pickup Range

+100% Pickup Range
+1% Pickup Range for every level gained with Longfinger Gloves equipped.

+300% Pickup Range

+100% Pickup Range
+2% Pickup Range for every level gained with Longfinger Gloves equipped.

Common
+100% Pickup Range

Uncommon
Boost
+200% Pickup Range

Growth
+100% Pickup Range
+1% Pickup Range for every level gained with Longfinger Gloves equipped.

Rare
Boost ↑
+300% Pickup Range

Growth ↑
+100% Pickup Range
+2% Pickup Range for every level gained with Longfinger Gloves equipped.
2000 - Gloves

Thundercharge Gauntlets

Modifies Crit Chance (Main Weapon).
Increases on damage with Spark.
Decreases on damage with main weapon.
Has diminishing returns.

Modifies Damage (Magic).
Increases on damage with Spark.
Decreases on damage with Magic.
Has diminishing returns.

Modifies Crit Chance (Main Weapon).
Increases on damage with Spark.
Decreases on damage with main weapon.
Has diminishing returns.

Modifies Damage (Magic).
Increases on damage with Spark.
Decreases on damage with Magic.
Has diminishing returns.

Modifies Crit Chance (Main Weapon).
Increases on damage with Spark.
Decreases on damage with main weapon.
Has diminishing returns.

Common
Modifies Crit Chance (Main Weapon).
Increases on damage with Spark.
Decreases on damage with main weapon.
Has diminishing returns.

Uncommon
Arcane
Modifies Damage (Magic).
Increases on damage with Spark.
Decreases on damage with Magic.
Has diminishing returns.

Overload
Modifies Crit Chance (Main Weapon).
Increases on damage with Spark.
Decreases on damage with main weapon.
Has diminishing returns.

Rare
Arcane ↑
Modifies Damage (Magic).
Increases on damage with Spark.
Decreases on damage with Magic.
Has diminishing returns.

Overload ↑
Modifies Crit Chance (Main Weapon).
Increases on damage with Spark.
Decreases on damage with main weapon.
Has diminishing returns.
4000 Story: Lightning Storm: Trained SorceressStory: Lightning Storm
Trained Sorceress
Gloves
  1. Sparking Tips:
  2. Fencing Gauntlets:
    • Does not work on Sage.
    • Crit variants do not guarantee crits for Projectile Main Weapons.
    • Crit variants round down then add 100% to Crit Chance. They cannot crit when Crit Chance is negative.
  3. Thornfists:

Trivia[]

  • On 30 March 2023, the Devouring Hands and Fencer Gauntlets (now Fencing Gauntlets) were revealed on stream prior to release.
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