The Haunted Caverns is the first playable Hall.
Enemies[]
Bosses[]
Champions[]
- See also: Champion
Min. TL + AR | ID | Chance | Health | Multipliers | ||
---|---|---|---|---|---|---|
Health | Damage | Scale | ||||
0 | Skeleton | 20% | 5000 | 100% | 150% | 130% |
1 | Slime | 20% | 5000 | 100% | 150% | 130% |
2 | Hellhound | 20% | 5000 | 100% | 150% | 130% |
3 | Imp | 20% | 5000 | 100% | 150% | 130% |
4 | Toxic Slime | 20% | 5000 | 100% | 150% | 130% |
5 | Skeleton Lance | 20% | 5000 | 100% | 150% | 130% |
6 | Skeleton Mage | 20% | 5000 | 100% | 150% | 130% |
7 | Skeleton Shield | 20% | 5000 | 200% | 150% | 200% |
8 | Chaos Toxic Slime | 20% | 10000 | 200% | 150% | 200% |
9 | Skeleton Teleport Mage | 20% | 5000 | 130% | 150% | 130% |
10 | Gold Slime [c 1] | 10% | 250 | 0% | 100% | 180% |
- ↑ Gold Slime: Also dies after 250 hits. Disappears after 20s.
Waves[]
Shows the remaining time when a special enemy spawns.
Time [w 1] | Enemy | Elite? | Boss? |
---|---|---|---|
27:40 | Skeleton (Sturdy Elite) | ✔️ | - |
24:00 | Imp Chieftain | - | ✔️ |
19:45 | Skeleton (Shield Elite) | ✔️ | - |
16:00 | Skeleton Lord | - | ✔️ |
11:40 | Skeleton (Mage Elite) | ✔️ | - |
08:00 | Lich | - | ✔️ |
00:00 | Lord of Pain | - | ✔️ |
- ↑ Time Remaining: Eg: 20:00 means an enemy spawns after 10 mins have past (as runs last for 30 mins in total)
Related Quests[]
Prerequisite | -+/- |
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---|---|---|---|---|
Y,X | Name | Description | Reward | Restriction |
1,2 | Cavern Adept | Don't deal damage with abilities for 30 minutes. Must be completed before Lord spawns. | Gold 3000 |
Haunted Caverns |
1,3 | Lord of Pain | Defeat the Lord of Pain. | Haunted Caverns Agony Mode |
Haunted Caverns |
1,4 | Cavern Secret [q 1] | Collect the Protective Pendant. | Gold 2000 |
Haunted Caverns |
1,5 | Astronomer's Orbs Mastery II | Deal 1 500 000 damage with Astronomer's Orbs.
|
Upgrade Inner Orbit |
|
1,6 | Astronomer's Orbs Mastery III | Deal 3 000 000 damage with Astronomer's Orbs.
|
Trait Types Bodies Material |
|
2,1 | Lightning Strikes Mastery III | Deal 3 000 000 damage with Lightning Strikes.
|
Trait Types Capacity Repercussion |
|
2,2 | Lightning Strikes Mastery II | Deal 1 500 000 damage with Lightning Strikes.
|
Upgrade Electrifying Strikes |
|
2,3 | Lightning Strikes Mastery I | Deal 750 000 damage with Lightning Strikes.
|
Trait Types Intensity Charges |
|
2,4 | Cavern Survivor III | Survive the Haunted Caverns until there are only 2 minutes left. | Haunted Caverns Additional Elite |
Haunted Caverns |
2,5 | Astronomer's Orbs Mastery I | Deal 750 000 damage with Astronomer's Orbs.
|
Trait Types Mass Density |
|
2,6 | Cavern Berserker I | Deal 50 000 000 damage in one run. | Gold 2000 |
Haunted Caverns |
2,7 | Cavern Berserker II | Deal 150 000 000 damage in one run. | Haunted Caverns Additional Scroll |
Haunted Caverns |
3,1 | Army of the Dead [q 2] | Kill 66 600 enemies in one run. | Gold 6660 |
Haunted Caverns |
3,4 | Cavern Survivor II | Survive the Haunted Caverns until there are only 14 minutes left. | Gold 500 |
Haunted Caverns |
3,7 | Cavern Berserker III | Deal 500 000 000 damage in one run. | Gold 5000 |
Haunted Caverns |
4,1 | Cavern Dominator III | Kill 25 000 enemies in one run. | Haunted Caverns Starting Ability |
Haunted Caverns |
4,2 | Cavern Dominator II | Kill 15 000 enemies in one run. | Haunted Caverns Additional Elite |
Haunted Caverns |
4,3 | Cavern Dominator I [q 3] | Kill 5 000 enemies in one run. | Gold 500 |
Haunted Caverns |
4,4 | Cavern Survivor I [q 3] | Survive the Haunted Caverns until there are only 26 minutes left. | Character Archer |
Haunted Caverns |
4,5 | The Imp Chieftain [q 3] | Defeat the Imp Chieftain. | Stage Ember Grounds |
Haunted Caverns |
4,6 | The Skeleton Lord | Defeat the Skeleton Lord. | Items Necromancer's Clutch |
Haunted Caverns |
4,7 | The Lich | Defeat the Lich. | Character Cleric |
Haunted Caverns |
5,2 | Hellhound Slayer I | Kill 30 000 Hellhounds. | Item War Horns |
|
5,3 | Phantom Needles Mastery I | Deal 750 000 damage with Phantom Needles.
|
Trait Types Spin Puncture |
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5,5 | Arcane Splinters Mastery I | Deal 750 000 damage with Arcane Splinters.
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Trait Types Focus Piercing |
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5,6 | Slime Slayer I | Kill 25 000 Slimes. | Item Bog Boots |
|
6,3 | Phantom Needles Mastery II | Deal 1 500 000 damage with Phantom Needles.
|
Upgrade Phantom Split |
|
6,4 | Skeleton Slayer I | Kill 30 000 Skeletons. | Haunted Caverns Additional Scroll |
|
6,5 | Arcane Splinters Mastery II | Deal 1 500 000 damage with Arcane Splinters.
|
Upgrade Arcane Unrest |
|
7,3 | Phantom Needles Mastery III | Deal 3 000 000 damage with Phantom Needles.
|
Trait Types Power Pinpoint |
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7,5 | Arcane Splinters Mastery III | Deal 3 000 000 damage with Arcane Splinters.
|
Trait Types Split Fading |
Secret[]
- Main article: Secret
The Secret is a Hall gimmick which makes the Lord easier to defeat.
- There are 2 blood trails leading away from the Bloodstained Pages.
- At the end each blood trail, a Shrine of Pain can be found. One shrine has a large circle around it, the other is surrounded by three small circles.
- If you locate the middle of a blood trail, follow one of the directions to reach the shrine or Bloodstained Pages.
- Each circle is completed by slaying a certain number of enemies within it.
- Once a shrine is completed, half of the Protective Pendant will drop. Both must be completed to form the full pendant.
- The Protective Pendant fires a single projectile towards the first and second form of the Lord of Pain, dealing base damage equal to 50% of his max health.
- Fragile increases the damage dealt by the projectile.
Halls[]
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Haunted Caverns |
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![]() FINAL The Vault |