Halls of Torment Wiki
Advertisement
Helmet
Item Description Cost Requirement Type

Thunder Crown [i 1]

Triggers Chain Lightning when hitting
Sparked foes with Magic attacks.
Deals 100 damage to 3 targets.
Has a 20% chance of Spark.

Triggers Chain Lightning when hitting
Sparked foes with Magic attacks.
Deals 200 damage to 3 targets.
Has a 20% chance of Spark.

Triggers Chain Lightning when hitting
Sparked foes with Physical attacks.
Deals 200 damage to 3 targets.
Has a 20% chance of Spark.

Triggers Chain Lightning when hitting
Sparked foes with Magic attacks.
Deals 300 damage to 3 targets.
Has a 20% chance of Spark.

Triggers Chain Lightning when hitting
Sparked foes with Physical attacks.
Deals 300 damage to 3 targets.
Has a 20% chance of Spark.

Common
Triggers Chain Lightning when hitting
Sparked foes with Magic attacks.
Deals 100 damage to 3 targets.
Has a 20% chance of Spark.

Uncommon
Magic
Triggers Chain Lightning when hitting
Sparked foes with Magic attacks.
Deals 200 damage to 3 targets.
Has a 20% chance of Spark.

Physical
Triggers Chain Lightning when hitting
Sparked foes with Physical attacks.
Deals 200 damage to 3 targets.
Has a 20% chance of Spark.

Rare
Magic ↑
Triggers Chain Lightning when hitting
Sparked foes with Magic attacks.
Deals 300 damage to 3 targets.
Has a 20% chance of Spark.

Physical ↑
Triggers Chain Lightning when hitting
Sparked foes with Physical attacks.
Deals 300 damage to 3 targets.
Has a 20% chance of Spark.
7500 Story: Lightning Storm: Queen of ThunderStory: Lightning Storm
Queen of Thunder
Helmet

Hood

+5 Base Defense
+10% Movement Speed

+10 Base Defense
+20% Movement Speed

+5 Base Defense
+10% Movement Speed
+0.05 Base Defense & +0.1% Movement Speed for every level gained with Hood equipped.

+15 Base Defense
+30% Movement Speed

+5 Base Defense
+10% Movement Speed
+0.1 Base Defense & +0.2% Movement Speed for every level gained with Hood equipped.

Common
+5 Base Defense
+10% Movement Speed

Uncommon
Boost
+10 Base Defense
+20% Movement Speed

Growth
+5 Base Defense
+10% Movement Speed
+0.05 Base Defense & +0.1% Movement Speed for every level gained with Hood equipped.

Rare
Boost ↑
+15 Base Defense
+30% Movement Speed

Growth ↑
+5 Base Defense
+10% Movement Speed
+0.1 Base Defense & +0.2% Movement Speed for every level gained with Hood equipped.
2000 - Helmet

Mask of Madness [i 2]

Every 25s, take 30 damage and gain +1% Damage, Crit Chance, or Crit Bonus.
Buffs remain when Mask is unequipped.

Every 25s, take 10% damage and gain
+1% Damage, Crit Chance, or Crit Bonus.
Additional 0.02% per HP lost.
Buffs remain when Mask is unequipped.

Every 25s, take 60 damage and gain +1% Attack Speed or Multistrike.
Buffs remain when Mask is unequipped.

Every 25s, take 20% damage and gain
+1% Damage, Crit Chance, or Crit Bonus.
Additional 0.02% per HP lost.
Buffs remain when Mask is unequipped.

Every 25s, take 150 damage and gain +2% Attack Speed or Multistrike.
Buffs remain when Mask is unequipped.

Common
Every 25s, take 30 damage and gain +1% Damage, Crit Chance, or Crit Bonus.
Buffs remain when Mask is unequipped.

Uncommon
Conversion
Every 25s, take 10% damage and gain
+1% Damage, Crit Chance, or Crit Bonus.
Additional 0.02% per HP lost.
Buffs remain when Mask is unequipped.

Rage
Every 25s, take 60 damage and gain +1% Attack Speed or Multistrike.
Buffs remain when Mask is unequipped.

Rare
Conversion ↑
Every 25s, take 20% damage and gain
+1% Damage, Crit Chance, or Crit Bonus.
Additional 0.02% per HP lost.
Buffs remain when Mask is unequipped.

Rage ↑
Every 25s, take 150 damage and gain +2% Attack Speed or Multistrike.
Buffs remain when Mask is unequipped.
8500 Story: Demonic Pact: Mark of MadnessStory: Demonic Pact
Mark of Madness
Helmet

War Horns

Perform a war cry every 3 seconds.
Fragile Chance: 300%
Range: 5.0 meters

Perform a war cry every 2 seconds.
Fragile Chance: 400%
Range: 5.0 meters

Perform a war cry every 2 seconds.
Affliction Chance: 400%
Range: 4.0 meters

Perform a war cry every 1 seconds.
Fragile Chance: 300%
Range: 5.0 meters

Perform a war cry every 1 seconds.
Affliction Chance: 300%
Range: 4.0 meters

Common
Perform a war cry every 3 seconds.
Fragile Chance: 300%
Range: 5.0 meters

Uncommon
Fragile
Perform a war cry every 2 seconds.
Fragile Chance: 400%
Range: 5.0 meters

Affliction
Perform a war cry every 2 seconds.
Affliction Chance: 400%
Range: 4.0 meters

Rare
Fragile ↑
Perform a war cry every 1 seconds.
Fragile Chance: 300%
Range: 5.0 meters

Affliction ↑
Perform a war cry every 1 seconds.
Affliction Chance: 300%
Range: 4.0 meters
4000 Chapter I: Haunted Caverns: Hellhound Slayer IChapter I: Haunted Caverns
Hellhound Slayer I
Helmet

Ruby Circlet

For each Burning enemy:
+1% Burn Damage

For each Burning enemy:
+2% Burn Damage

For each Burning enemy:
+1% Effect Damage

For each Burning enemy:
+3% Burn Damage

For each Burning enemy:
+1.5% Effect Damage

Common
For each Burning enemy:
+1% Burn Damage

Uncommon
Crimson
For each Burning enemy:
+2% Burn Damage

Pink
For each Burning enemy:
+1% Effect Damage

Rare
Crimson ↑
For each Burning enemy:
+3% Burn Damage

Pink ↑
For each Burning enemy:
+1.5% Effect Damage
6000 Story: Scorched Earth: Burning MassesStory: Scorched Earth
Burning Masses
Helmet

Frost Dragon Helmet [i 3]

Add: 10% Frost Chance (Melee)
Every 3 second(s): Frost Breath
30% chance to apply Frost on hit

Add: 10% Frost Chance (Melee)
Every 1 second(s): Frost Breath
30% chance to apply Frost on hit

Add: 30% Frost Chance (Melee)
If this Frost chance triggers, 1% chance to apply Frost on wearer.

Add: 10% Frost Chance (Melee)
Every 0.5 second(s): Frost Breath
30% chance to apply Frost on hit

Add: 50% Frost Chance (Melee)
If this Frost chance triggers, 1% chance to apply Frost on wearer.

Common
Add: 10% Frost Chance (Melee)
Every 3 second(s): Frost Breath
30% chance to apply Frost on hit

Uncommon
Breath
Add: 10% Frost Chance (Melee)
Every 1 second(s): Frost Breath
30% chance to apply Frost on hit

Fangs
Add: 30% Frost Chance (Melee)
If this Frost chance triggers, 1% chance to apply Frost on wearer.

Rare
Breath ↑
Add: 10% Frost Chance (Melee)
Every 0.5 second(s): Frost Breath
30% chance to apply Frost on hit

Fangs ↑
Add: 50% Frost Chance (Melee)
If this Frost chance triggers, 1% chance to apply Frost on wearer.
7000 Story: Cold Fury: Permafrost IIStory: Cold Fury
Permafrost II
Helmet

Fighter's Headband

When an Elite or Boss appears:
For 50s: Regenerate 0.5%/s
If at full health: Spawns Power Up

When a Champion, Elite, or Boss appears:
For 50s: Regenerate 0.5%/s (For Champions: 20s)
If at full health: Spawns Power Up

When a Champion, Elite, or Boss appears:
For 20s: Regenerate 0.5%/s (For Champions: 0s)
Spawns 2 Health Potion(s)
If at full health: Spawns Power Up

When a Champion, Elite, or Boss appears:
For 75s: Regenerate 0.5%/s (For Champions: 30s)
If at full health: Spawns Power Up

When a Champion, Elite, or Boss appears:
For 20s: Regenerate 0.5%/s (For Champions: 0s)
Spawns 3 Health Potion(s)
If at full health: Spawns Power Up

Common
When an Elite or Boss appears:
For 50s: Regenerate 0.5%/s
If at full health: Spawns Power Up

Uncommon
Regeneration
When a Champion, Elite, or Boss appears:
For 50s: Regenerate 0.5%/s (For Champions: 20s)
If at full health: Spawns Power Up

Potions
When a Champion, Elite, or Boss appears:
For 20s: Regenerate 0.5%/s (For Champions: 0s)
Spawns 2 Health Potion(s)
If at full health: Spawns Power Up

Rare
Regeneration ↑
When a Champion, Elite, or Boss appears:
For 75s: Regenerate 0.5%/s (For Champions: 30s)
If at full health: Spawns Power Up

Potions ↑
When a Champion, Elite, or Boss appears:
For 20s: Regenerate 0.5%/s (For Champions: 0s)
Spawns 3 Health Potion(s)
If at full health: Spawns Power Up
4500 Story: Path of the Sword: UndauntedStory: Path of the Sword
Undaunted
Helmet

Gorgon Mask

Every 1.0s: Has a 100% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Every 1.0s: Has a 100% chance to apply Slow.
Deals 100 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Every 1.0s: Has a 200% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Every 1.0s: Has a 100% chance to apply Slow.
Deals 200 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Every 1.0s: Has a 300% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Common
Every 1.0s: Has a 100% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Uncommon
Pain
Every 1.0s: Has a 100% chance to apply Slow.
Deals 100 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Heavyweight
Every 1.0s: Has a 200% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Rare
Pain ↑
Every 1.0s: Has a 100% chance to apply Slow.
Deals 200 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Heavyweight ↑
Every 1.0s: Has a 300% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.
7500 Chapter III: Forgotten Viaduct: Viaduct Survivor IIIChapter III: Forgotten Viaduct
Viaduct Survivor III
Helmet

Vision Crown

Standing still: +50% Range
Moving: +30% Area

Standing still: +100% Range
Moving: +60% Area

+50% Range
+30% Area

Standing still: +150% Range
Moving: +90% Area

+75% Range
+45% Area

Common
Standing still: +50% Range
Moving: +30% Area

Uncommon
Switching
Standing still: +100% Range
Moving: +60% Area

Fixed
+50% Range
+30% Area

Rare
Switching ↑
Standing still: +150% Range
Moving: +90% Area

Fixed ↑
+75% Range
+45% Area
5500 Chapter V: Chambers of Dissonance: Construct Slayer IChapter V: Chambers of Dissonance
Construct Slayer I
Helmet

War Chief's Visor

Increases Force based on damage dealt.
Has diminishing returns.
+50% Force at 10 000 000 damage dealt

Increases Force based on damage dealt.
Has diminishing returns.
+100% Force at 10 000 000 damage dealt

Increases Force & Damage based on damage dealt.
Has diminishing returns.
+50% Force & Damage at 10 000 000 damage dealt

Increases Force based on damage dealt.
Has diminishing returns.
+150% Force at 10 000 000 damage dealt

Increases Force & Damage based on damage dealt.
Has diminishing returns.
+75% Force & Damage at 10 000 000 damage dealt

Common
Increases Force based on damage dealt.
Has diminishing returns.
+50% Force at 10 000 000 damage dealt

Uncommon
Force
Increases Force based on damage dealt.
Has diminishing returns.
+100% Force at 10 000 000 damage dealt

Damage
Increases Force & Damage based on damage dealt.
Has diminishing returns.
+50% Force & Damage at 10 000 000 damage dealt

Rare
Force ↑
Increases Force based on damage dealt.
Has diminishing returns.
+150% Force at 10 000 000 damage dealt

Damage ↑
Increases Force & Damage based on damage dealt.
Has diminishing returns.
+75% Force & Damage at 10 000 000 damage dealt
6000 Story: Steady Shield: TowerStory: Steady Shield
Tower
Helmet

Helmet

+10 Base Block Strength

+20 Base Block Strength

+10 Base Block Strength
+0.1 Base Block Strength for every level gained with Helmet equipped.

+30 Base Block Strength

+10 Base Block Strength
+0.2 Base Block Strength for every level gained with Helmet equipped.

Common
+10 Base Block Strength

Uncommon
Boost
+20 Base Block Strength

Growth
+10 Base Block Strength
+0.1 Base Block Strength for every level gained with Helmet equipped.

Rare
Boost ↑
+30 Base Block Strength

Growth ↑
+10 Base Block Strength
+0.2 Base Block Strength for every level gained with Helmet equipped.
2000 - Helmet

Wind Crown

On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+0.3% Attack Speed for each charge.

On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+0.5% Attack Speed for each charge.

On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+1% Crit Bonus for each charge.

On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+0.7% Attack Speed for each charge.

On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+1.5% Crit Bonus for each charge.

Common
On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+0.3% Attack Speed for each charge.

Uncommon
Tailwind
On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+0.5% Attack Speed for each charge.

Piercing
On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+1% Crit Bonus for each charge.

Rare
Tailwind ↑
On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+0.7% Attack Speed for each charge.

Piercing ↑
On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+1.5% Crit Bonus for each charge.
7000 Story: Swift as an Arrow: UntouchableStory: Swift as an Arrow
Untouchable
Helmet
  1. Thunder Crown: Chain lightning deals Lightning Damage and does not benefit from Sorceress' Main Weapon buffs.
  2. Mask of Madness: Damage taken cannot be reduced by Block, Defense, or Item effects.
  3. Frost Dragon Helmet: Self-Frost behaves slightly differently from regular Frost. Check the linked article for more details.

Trivia[]

  • On 30 March 2023, the Gorgon Mask and War Horns were revealed on stream prior to release.
Advertisement