Item |
Description |
Cost |
Requirement |
Type |
 Thunder Crown [i 1] |
Triggers Chain Lightning when hitting Sparked foes with Magic attacks. Deals 100 damage to 3 targets. Has a 20% chance of Spark.
Triggers Chain Lightning when hitting Sparked foes with Magic attacks. Deals 200 damage to 3 targets. Has a 20% chance of Spark. Triggers Chain Lightning when hitting Sparked foes with Physical attacks. Deals 200 damage to 3 targets. Has a 20% chance of Spark.
Triggers Chain Lightning when hitting Sparked foes with Magic attacks. Deals 300 damage to 3 targets. Has a 20% chance of Spark. Triggers Chain Lightning when hitting Sparked foes with Physical attacks. Deals 300 damage to 3 targets. Has a 20% chance of Spark. Common
Triggers Chain Lightning when hitting Sparked foes with Magic attacks. Deals 100 damage to 3 targets. Has a 20% chance of Spark.
Uncommon Magic
Triggers Chain Lightning when hitting Sparked foes with Magic attacks. Deals 200 damage to 3 targets. Has a 20% chance of Spark. Physical
Triggers Chain Lightning when hitting Sparked foes with Physical attacks. Deals 200 damage to 3 targets. Has a 20% chance of Spark. Rare Magic ↑
Triggers Chain Lightning when hitting Sparked foes with Magic attacks. Deals 300 damage to 3 targets. Has a 20% chance of Spark. Physical ↑
Triggers Chain Lightning when hitting Sparked foes with Physical attacks. Deals 300 damage to 3 targets. Has a 20% chance of Spark. |
7500 |
Story: Lightning Storm: Queen of ThunderStory: Lightning Storm Queen of Thunder |
Helmet |
 Hood |
+5 Base Defense +10% Movement Speed
+10 Base Defense +20% Movement Speed +5 Base Defense +10% Movement Speed +0.05 Base Defense & +0.1% Movement Speed for every level gained with Hood equipped.
+15 Base Defense +30% Movement Speed +5 Base Defense +10% Movement Speed +0.1 Base Defense & +0.2% Movement Speed for every level gained with Hood equipped. Common
+5 Base Defense +10% Movement Speed Uncommon Boost
+10 Base Defense +20% Movement Speed Growth
+5 Base Defense +10% Movement Speed +0.05 Base Defense & +0.1% Movement Speed for every level gained with Hood equipped. Rare Boost ↑
+15 Base Defense +30% Movement Speed Growth ↑
+5 Base Defense +10% Movement Speed +0.1 Base Defense & +0.2% Movement Speed for every level gained with Hood equipped. |
2000 |
- |
Helmet |
 Mask of Madness [i 2] |
Every 25s, take 30 damage and gain +1% Damage, Crit Chance, or Crit Bonus. Buffs remain when Mask is unequipped.
Every 25s, take 10% damage and gain +1% Damage, Crit Chance, or Crit Bonus. Additional 0.02% per HP lost. Buffs remain when Mask is unequipped. Every 25s, take 60 damage and gain +1% Attack Speed or Multistrike. Buffs remain when Mask is unequipped.
Every 25s, take 20% damage and gain +1% Damage, Crit Chance, or Crit Bonus. Additional 0.02% per HP lost. Buffs remain when Mask is unequipped. Every 25s, take 150 damage and gain +2% Attack Speed or Multistrike. Buffs remain when Mask is unequipped. Common
Every 25s, take 30 damage and gain +1% Damage, Crit Chance, or Crit Bonus. Buffs remain when Mask is unequipped. Uncommon Conversion
Every 25s, take 10% damage and gain +1% Damage, Crit Chance, or Crit Bonus. Additional 0.02% per HP lost. Buffs remain when Mask is unequipped. Rage
Every 25s, take 60 damage and gain +1% Attack Speed or Multistrike. Buffs remain when Mask is unequipped. Rare Conversion ↑
Every 25s, take 20% damage and gain +1% Damage, Crit Chance, or Crit Bonus. Additional 0.02% per HP lost. Buffs remain when Mask is unequipped. Rage ↑
Every 25s, take 150 damage and gain +2% Attack Speed or Multistrike. Buffs remain when Mask is unequipped. |
8500 |
Story: Demonic Pact: Mark of MadnessStory: Demonic Pact Mark of Madness |
Helmet |
 War Horns |
Perform a war cry every 3 seconds. Fragile Chance: 300% Range: 5.0 meters
Perform a war cry every 2 seconds. Fragile Chance: 400% Range: 5.0 meters Perform a war cry every 2 seconds. Affliction Chance: 400% Range: 4.0 meters
Perform a war cry every 1 seconds. Fragile Chance: 300% Range: 5.0 meters Perform a war cry every 1 seconds. Affliction Chance: 300% Range: 4.0 meters Common
Perform a war cry every 3 seconds. Fragile Chance: 300% Range: 5.0 meters Uncommon Fragile
Perform a war cry every 2 seconds. Fragile Chance: 400% Range: 5.0 meters Affliction
Perform a war cry every 2 seconds. Affliction Chance: 400% Range: 4.0 meters Rare Fragile ↑
Perform a war cry every 1 seconds. Fragile Chance: 300% Range: 5.0 meters Affliction ↑
Perform a war cry every 1 seconds. Affliction Chance: 300% Range: 4.0 meters |
4000 |
Chapter I: Haunted Caverns: Hellhound Slayer IChapter I: Haunted Caverns Hellhound Slayer I |
Helmet |
 Ruby Circlet |
For each Burning enemy: +1% Burn Damage
For each Burning enemy: +2% Burn Damage For each Burning enemy: +1% Effect Damage
For each Burning enemy: +3% Burn Damage For each Burning enemy: +1.5% Effect Damage Common
For each Burning enemy: +1% Burn Damage Uncommon Crimson
For each Burning enemy: +2% Burn Damage Pink
For each Burning enemy: +1% Effect Damage Rare Crimson ↑
For each Burning enemy: +3% Burn Damage Pink ↑
For each Burning enemy: +1.5% Effect Damage |
6000 |
Story: Scorched Earth: Burning MassesStory: Scorched Earth Burning Masses |
Helmet |
 Frost Dragon Helmet [i 3] |
Add: 10% Frost Chance (Melee) Every 3 second(s): Frost Breath 30% chance to apply Frost on hit
Add: 10% Frost Chance (Melee) Every 1 second(s): Frost Breath 30% chance to apply Frost on hit Add: 30% Frost Chance (Melee) If this Frost chance triggers, 1% chance to apply Frost on wearer.
Add: 10% Frost Chance (Melee) Every 0.5 second(s): Frost Breath 30% chance to apply Frost on hit Add: 50% Frost Chance (Melee) If this Frost chance triggers, 1% chance to apply Frost on wearer. Common
Add: 10% Frost Chance (Melee) Every 3 second(s): Frost Breath 30% chance to apply Frost on hit Uncommon Breath
Add: 10% Frost Chance (Melee) Every 1 second(s): Frost Breath 30% chance to apply Frost on hit Fangs
Add: 30% Frost Chance (Melee) If this Frost chance triggers, 1% chance to apply Frost on wearer. Rare Breath ↑
Add: 10% Frost Chance (Melee) Every 0.5 second(s): Frost Breath 30% chance to apply Frost on hit Fangs ↑
Add: 50% Frost Chance (Melee) If this Frost chance triggers, 1% chance to apply Frost on wearer. |
7000 |
Story: Cold Fury: Permafrost IIStory: Cold Fury Permafrost II |
Helmet |
 Fighter's Headband |
When an Elite or Boss appears: For 50s: Regenerate 0.5%/s If at full health: Spawns Power Up
When a Champion, Elite, or Boss appears: For 50s: Regenerate 0.5%/s (For Champions: 20s) If at full health: Spawns Power Up When a Champion, Elite, or Boss appears: For 20s: Regenerate 0.5%/s (For Champions: 0s) Spawns 2 Health Potion(s) If at full health: Spawns Power Up
When a Champion, Elite, or Boss appears: For 75s: Regenerate 0.5%/s (For Champions: 30s) If at full health: Spawns Power Up When a Champion, Elite, or Boss appears: For 20s: Regenerate 0.5%/s (For Champions: 0s) Spawns 3 Health Potion(s) If at full health: Spawns Power Up Common
When an Elite or Boss appears: For 50s: Regenerate 0.5%/s If at full health: Spawns Power Up Uncommon Regeneration
When a Champion, Elite, or Boss appears: For 50s: Regenerate 0.5%/s (For Champions: 20s) If at full health: Spawns Power Up Potions
When a Champion, Elite, or Boss appears: For 20s: Regenerate 0.5%/s (For Champions: 0s) Spawns 2 Health Potion(s) If at full health: Spawns Power Up Rare Regeneration ↑
When a Champion, Elite, or Boss appears: For 75s: Regenerate 0.5%/s (For Champions: 30s) If at full health: Spawns Power Up Potions ↑
When a Champion, Elite, or Boss appears: For 20s: Regenerate 0.5%/s (For Champions: 0s) Spawns 3 Health Potion(s) If at full health: Spawns Power Up |
4500 |
Story: Path of the Sword: UndauntedStory: Path of the Sword Undaunted |
Helmet |
 Gorgon Mask |
Every 1.0s: Has a 100% chance to apply Slow. Deals 20 Magic damage for each Slow effect. Covers a 3m radius in front of you.
Every 1.0s: Has a 100% chance to apply Slow. Deals 100 Magic damage for each Slow effect. Covers a 3m radius in front of you. Every 1.0s: Has a 200% chance to apply Slow. Deals 20 Magic damage for each Slow effect. Covers a 3m radius in front of you.
Every 1.0s: Has a 100% chance to apply Slow. Deals 200 Magic damage for each Slow effect. Covers a 3m radius in front of you. Every 1.0s: Has a 300% chance to apply Slow. Deals 20 Magic damage for each Slow effect. Covers a 3m radius in front of you. Common
Every 1.0s: Has a 100% chance to apply Slow. Deals 20 Magic damage for each Slow effect. Covers a 3m radius in front of you. Uncommon Pain
Every 1.0s: Has a 100% chance to apply Slow. Deals 100 Magic damage for each Slow effect. Covers a 3m radius in front of you. Heavyweight
Every 1.0s: Has a 200% chance to apply Slow. Deals 20 Magic damage for each Slow effect. Covers a 3m radius in front of you. Rare Pain ↑
Every 1.0s: Has a 100% chance to apply Slow. Deals 200 Magic damage for each Slow effect. Covers a 3m radius in front of you. Heavyweight ↑
Every 1.0s: Has a 300% chance to apply Slow. Deals 20 Magic damage for each Slow effect. Covers a 3m radius in front of you. |
7500 |
Chapter III: Forgotten Viaduct: Viaduct Survivor IIIChapter III: Forgotten Viaduct Viaduct Survivor III |
Helmet |
 Vision Crown |
Standing still: +50% Range Moving: +30% Area
Standing still: +100% Range Moving: +60% Area
Standing still: +150% Range Moving: +90% Area Common
Standing still: +50% Range Moving: +30% Area Uncommon Switching
Standing still: +100% Range Moving: +60% Area Fixed
+50% Range +30% Area Rare Switching ↑
Standing still: +150% Range Moving: +90% Area Fixed ↑
+75% Range +45% Area |
5500 |
Chapter V: Chambers of Dissonance: Construct Slayer IChapter V: Chambers of Dissonance Construct Slayer I |
Helmet |
 War Chief's Visor |
Increases Force based on damage dealt. Has diminishing returns. +50% Force at 10 000 000 damage dealt
Increases Force based on damage dealt. Has diminishing returns. +100% Force at 10 000 000 damage dealt Increases Force & Damage based on damage dealt. Has diminishing returns. +50% Force & Damage at 10 000 000 damage dealt
Increases Force based on damage dealt. Has diminishing returns. +150% Force at 10 000 000 damage dealt Increases Force & Damage based on damage dealt. Has diminishing returns. +75% Force & Damage at 10 000 000 damage dealt Common
Increases Force based on damage dealt. Has diminishing returns. +50% Force at 10 000 000 damage dealt Uncommon Force
Increases Force based on damage dealt. Has diminishing returns. +100% Force at 10 000 000 damage dealt Damage
Increases Force & Damage based on damage dealt. Has diminishing returns. +50% Force & Damage at 10 000 000 damage dealt Rare Force ↑
Increases Force based on damage dealt. Has diminishing returns. +150% Force at 10 000 000 damage dealt Damage ↑
Increases Force & Damage based on damage dealt. Has diminishing returns. +75% Force & Damage at 10 000 000 damage dealt |
6000 |
Story: Steady Shield: TowerStory: Steady Shield Tower |
Helmet |
 Helmet |
+10 Base Block Strength +0.1 Base Block Strength for every level gained with Helmet equipped.
+10 Base Block Strength +0.2 Base Block Strength for every level gained with Helmet equipped. Common
+10 Base Block Strength Uncommon Boost
+20 Base Block Strength Growth
+10 Base Block Strength +0.1 Base Block Strength for every level gained with Helmet equipped. Rare Boost ↑
+30 Base Block Strength Growth ↑
+10 Base Block Strength +0.2 Base Block Strength for every level gained with Helmet equipped. |
2000 |
- |
Helmet |
 Wind Crown |
On kill: Gain a charge. Every 1.0 second(s): Charges decrease by 33%. +0.3% Attack Speed for each charge.
On kill: Gain a charge. Every 1.0 second(s): Charges decrease by 33%. +0.5% Attack Speed for each charge. On kill: Gain a charge. Every 1.0 second(s): Charges decrease by 33%. +1% Crit Bonus for each charge.
On kill: Gain a charge. Every 1.0 second(s): Charges decrease by 33%. +0.7% Attack Speed for each charge. On kill: Gain a charge. Every 1.0 second(s): Charges decrease by 33%. +1.5% Crit Bonus for each charge. Common
On kill: Gain a charge. Every 1.0 second(s): Charges decrease by 33%. +0.3% Attack Speed for each charge. Uncommon Tailwind
On kill: Gain a charge. Every 1.0 second(s): Charges decrease by 33%. +0.5% Attack Speed for each charge. Piercing
On kill: Gain a charge. Every 1.0 second(s): Charges decrease by 33%. +1% Crit Bonus for each charge. Rare Tailwind ↑
On kill: Gain a charge. Every 1.0 second(s): Charges decrease by 33%. +0.7% Attack Speed for each charge. Piercing ↑
On kill: Gain a charge. Every 1.0 second(s): Charges decrease by 33%. +1.5% Crit Bonus for each charge. |
7000 |
Story: Swift as an Arrow: UntouchableStory: Swift as an Arrow Untouchable |
Helmet |