
Items are looted from Chests in the Halls or unlocked from Quests.
There are 4 item types:
- Equipment
- Bottles
- Marks
- Artifacts
Equipment items can be equipped from the Item Stash.
Well[]
The Well is a meta-progression mechanic which allows looted items to be reused in future rounds.
Upon completing the quest Chapter II: Ember Grounds
The Wellkeeper, the Wellkeeper NPC is unlocked, and the Well in every Hall becomes active for use.
To make a looted item reusable:
- In any Hall, loot an unretrieved item from a chest.
- Move to and interact with the Well.
- Select the item, then select Retrieve.
- In the Camp, select the Wellkeeper and purchase the item.
Notes[]
- Sending an Equipment up the Well depletes it for that round. Collecting Extra Buckets increases its number of uses.
- For retrieval rules for the different Rarities, see Rarity § Retrieval.
- Upon defeating the Lord of the Hall, the Well is immediately warped near the Hero for convenience.
Bag[]
In a Hall, the Hero has a Bag which allows them to store 4 additional items, on top of what is equipped.
Equipment[]
There are 6 types of equipment:
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Only 1 equipment of each type can be equipped, except for Rings of which 2 can be equipped.
Item Stash[]
The Item Stash is a storage space where equipment items can be equipped on the Hero after they are retrieved and purchased.
Loadout[]
You can save up to 4 Loadouts in the Item Stash. Each loadout allows you to save/load a specific set of equipment.
Bottles[]
- Main article: Bottle
There is no limit to how many Bottles can be retrieved per round.
Bottles stored in the Bag after a Hall is completed are automatically acquired.
Marks[]
- Main article: Mark
Marks cannot be retrieved in a round. They are unlocked by completing certain Quests.
Artifacts[]
- Main article: Artifact
Artifacts are retrieved by defeating Lords with Agony active, then interacting with the dropped Artifact.
Use of the Well is not required.
Rarity[]
There are currently 3 item rarities:
- Common
- Uncommon
- Rare
By default, items are of Common rarity. When Agony is enabled, Uncommon or Rare items have a chance to drop in chests.
Retrieval[]
Each Rarity has different rules for retrieval:
- Common: Retrieved via the Well with a Bucket.
- Uncommon: Retrieved via the Shrine of Archeologists with a Bucket.
- The Archeologist's Thread Artifact is required to enable the Shrine of Archeologists.
- Buckets are shared across the Well and the Shrine, i.e. using a Bucket for one reduces the available Buckets for the other.
- Upon defeating the Lord of the Hall, the Shrine is immediately warped near the Hero for convenience.
- Rare: Cannot be retrieved.
Chest Rarities[]
Items rolled in Chests have their minimum and maximum rarities determined by the Torment Level (TL) & Agony Rank (AR).
- Standard & Small Chests
- Minimum Rarity:
- Maximum Rarity:
- Red Chests
- Minimum Rarity:
- Maximum Rarity:
Mechanics[]
Roll[]
A Roll occurs when a Chest is opened, which calculates the odds for each Item to appear according to these mechanics:
- Every Item has a base odds to roll determined by Rarity.
- Common: 4
- Uncommon: 2
- Rare: 1
- Certain Items automatically have 0 odds:
- Item variants under the Minimum Rarity
- Item variants above the Maximum Rarity
- Locked Items behind Quests
- Equipped Items
- Certain Items have additional odds ("Available Items" refers to unequipped variants of any Rarity):
- Common Items that are Not Sent Up:
- Variants of Equipped Items:
Growth[]
Certain items have a Growth (Uncommon) or Growth ↑ (Rare) variant, with a bonus that scales with levels gained while the item is equipped.
- For these items, the other variant is always Boost (Uncommon) or Boost ↑ (Rare).
- If the item is equipped from the start:
- Growth bonus = Boost bonus at Level 100.
- Growth ↑ bonus = Boost bonus at Level 50.
- Growth bonus = Boost ↑ bonus at Level 200.
- Growth ↑ bonus = Boost ↑ bonus at Level 100.
- Levels gained with any variant of the item (including Common) will count for the level bonus.
- For Rings, equipping 2 of the same Ring does not result in a double bonus per level.
Power Law[]
Certain items provide an Output that is related to some Input by a power law. The general formula is:
- is the value of the Input when the Output value is exactly 1 or 100%.
- is the exponent. if and only if there are diminishing returns.
The items that use this formula (or some variant) are:
Type | Item | Variant(s) |
---|---|---|
Helmet | War Chief's Visor | All |
Amulet | Maiden's Tear | All |
Duelist's Spark | All | |
Collar of Confidence | All | |
Shepherd's Boon | All | |
Blood Catcher | All | |
Chest | Hunter's Garb | All |
Blood-Soaked Shirt | All | |
Boots | Electrostatic Treads | Dynamo |
Berserker Boots | Aggregation | |
Gloves | Bloodstained Wrappings | All |
Thundercharge Gauntlets | All |
On their respective pages, the relation is graphed on a log-log plot for linearity.