Halls of Torment Wiki

{ "Mask of Madness": "Damage taken cannot be reduced by Block, Defense, or Item effects.", "Thunder Crown": "Chain lightning deals Lightning Damage and does not benefit from Sorceress' Main Weapon buffs.",

"Thornfists": "

", "Fencing Gauntlets": "

  • Does not work on Sage.
  • Crit variants do not guarantee crits for Projectile Main Weapons.
  • Crit variants round down then add 100% to Crit Chance. They cannot crit when Crit Chance is negative.

", "Sparking Tips": "

",

"Guiding Star": "While attacking and moving, both bonuses stack additively.", "Seal of Rebirth": "Blessing ↑ variant only revives two times, due to a bug.", "Electrostatic Treads": "Shockwaves deal Lightning Damage.", "Firewalker Boots": "Fire patches deal Fire Damage.", "Spike Boots": "Spikes deal Physical, Projectile Damage.", "Berserker Boots": "The buff for Aggregation ↑ is weaker than stated. At 1800m, it only gives +88%.", "Blood-Soaked Shirt": "Mobile descriptions for Rare variants may be incorrect.", "Shadow Cloak": "Shadow patches deal Magic Damage.", "Defiant Plate": "Damage from Reactive variants is also considered Melee Damage.", "Echoing Band": "Shockwaves do not have any Damage Type.", "Ring of Fire": "In-game description for Flame-Touched ↑ variant may be incorrect.", "Demonic Bond": "Mobile description for Skirmish & Skirmish ↑ variant may be incorrect.",

"Pest Ring": "

  • Mobile description for Uncommon & Rare variants may be incorrect.
  • Rats deal Physical, Melee, Summon Damage.
  • Up to 5 base Summons & 1 spawn/s for Common & Uncommon variants.
  • Up to 10 base Summons & 1.5 spawns/s for Rare variants.

",

"Maiden's Tear": "Mobile description for Quick Charge ↑ variant may be incorrect.", "Frost Dragon Helmet": "Self-Frost behaves slightly differently from regular Frost. Check the linked article for more details.",

"Elemental Capacitor": "

  • Experimental Beta only.
  • Adds a scaled amount of the Damage multiplier (All Abilities / Main Weapon) to Effect Damage multiplier.

", "Ability Signet": "

  • Experimental Beta only.
  • It has one Uncommon variant for each Ability. They are listed in its page, and omitted here for brevity.
  • The Common variant does not drop, and only the Uncommon variants drop. It has no Rare variant.
  • Cannot be unequipped during a round.

",

"Beastmaster's Hide": "Experimental Beta only.", "Demonic Grasp": "Experimental Beta only." }