Halls of Torment Wiki

{"Ruby Circlet": {"Cost": 6000, "Requirement": "Burning Masses", "Type": 0, "ID": "head_rubycirclet", "Rarities": {"0": [{"Variant": "", "Description": "For each Burning enemy:
+1% Burn Damage"}], "1": [{"Variant": "Crimson", "Description": "For each Burning enemy:
+2% Burn Damage"}, {"Variant": "Pink", "Description": "For each Burning enemy:
+1% Effect Damage"}], "2": [{"Variant": "Crimson \u2191", "Description": "For each Burning enemy:
+3% Burn Damage"}, {"Variant": "Pink \u2191", "Description": "For each Burning enemy:
+1.5% Effect Damage"}]}}, "Helmet": {"Cost": 2000, "Requirement": "N/A", "Type": 0, "ID": "head_helmet", "Rarities": {"0": [{"Variant": "", "Description": "+10 Base Block Strength"}], "1": [{"Variant": "Boost", "Description": "+20 Base Block Strength"}, {"Variant": "Growth", "Description": "+10 Base Block Strength
+0.1 Base Block Strength for every level gained with Helmet equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+30 Base Block Strength"}, {"Variant": "Growth \u2191", "Description": "+10 Base Block Strength
+0.2 Base Block Strength for every level gained with Helmet equipped."}]}}, "Hood": {"Cost": 2000, "Requirement": "N/A", "Type": 0, "ID": "head_hood", "Rarities": {"0": [{"Variant": "", "Description": "+5 Base Defense
+10% Movement Speed"}], "1": [{"Variant": "Boost", "Description": "+10 Base Defense
+20% Movement Speed"}, {"Variant": "Growth", "Description": "+5 Base Defense
+10% Movement Speed
+0.05 Base Defense & +0.1% Movement Speed for every level gained with Hood equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+15 Base Defense
+30% Movement Speed"}, {"Variant": "Growth \u2191", "Description": "+5 Base Defense
+10% Movement Speed
+0.1 Base Defense & +0.2% Movement Speed for every level gained with Hood equipped."}]}}, "War Horns": {"Cost": 4000, "Requirement": "Hellhound Slayer I", "Type": 0, "ID": "head_warcry", "Rarities": {"0": [{"Variant": "", "Description": "Perform a war cry every 3 seconds.
Fragile Chance: 300%
Range: 5.0 meters"}], "1": [{"Variant": "Fragile", "Description": "Perform a war cry every 2 seconds.
Fragile Chance: 400%
Range: 5.0 meters"}, {"Variant": "Affliction", "Description": "Perform a war cry every 2 seconds.
Affliction Chance: 400%
Range: 4.0 meters"}], "2": [{"Variant": "Fragile \u2191", "Description": "Perform a war cry every 1 seconds.
Fragile Chance: 300%
Range: 5.0 meters"}, {"Variant": "Affliction \u2191", "Description": "Perform a war cry every 1 seconds.
Affliction Chance: 300%
Range: 4.0 meters"}]}}, "Wind Crown": {"Cost": 7000, "Requirement": "Untouchable", "Type": 0, "ID": "head_battlerage", "Rarities": {"0": [{"Variant": "", "Description": "On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+0.3% Attack Speed for each charge."}], "1": [{"Variant": "Tailwind", "Description": "On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+0.5% Attack Speed for each charge."}, {"Variant": "Piercing", "Description": "On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+1% Crit Bonus for each charge."}], "2": [{"Variant": "Tailwind \u2191", "Description": "On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+0.7% Attack Speed for each charge."}, {"Variant": "Piercing \u2191", "Description": "On kill: Gain a charge.
Every 1.0 second(s): Charges decrease by 33%.
+1.5% Crit Bonus for each charge."}]}}, "Gorgon Mask": {"Cost": 7500, "Requirement": "Viaduct Survivor III", "Type": 0, "ID": "head_gorgonmask", "Rarities": {"0": [{"Variant": "", "Description": "Every 1.0s: Has a 100% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you."}], "1": [{"Variant": "Pain", "Description": "Every 1.0s: Has a 100% chance to apply Slow.
Deals 100 Magic damage for each Slow effect.
Covers a 3m radius in front of you."}, {"Variant": "Heavyweight", "Description": "Every 1.0s: Has a 200% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you."}], "2": [{"Variant": "Pain \u2191", "Description": "Every 1.0s: Has a 100% chance to apply Slow.
Deals 200 Magic damage for each Slow effect.
Covers a 3m radius in front of you."}, {"Variant": "Heavyweight \u2191", "Description": "Every 1.0s: Has a 300% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you."}]}}, "Thunder Crown": {"Cost": 7500, "Requirement": "Queen of Thunder", "Type": 0, "ID": "head_thundercrown", "Rarities": {"0": [{"Variant": "", "Description": "Triggers Chain Lightning when hitting
Sparked foes with Magic attacks.
Deals 100 damage to 3 targets.
Has a 20% chance of Spark.
"}], "1": [{"Variant": "Magic", "Description": "Triggers Chain Lightning when hitting
Sparked foes with Magic attacks.
Deals 200 damage to 3 targets.
Has a 20% chance of Spark."}, {"Variant": "Physical", "Description": "Triggers Chain Lightning when hitting
Sparked foes with Physical attacks.
Deals 200 damage to 3 targets.
Has a 20% chance of Spark."}], "2": [{"Variant": "Magic \u2191", "Description": "Triggers Chain Lightning when hitting
Sparked foes with Magic attacks.
Deals 300 damage to 3 targets.
Has a 20% chance of Spark."}, {"Variant": "Physical \u2191", "Description": "Triggers Chain Lightning when hitting
Sparked foes with Physical attacks.
Deals 300 damage to 3 targets.
Has a 20% chance of Spark."}]}}, "Fighter's Headband": {"Cost": 4500, "Requirement": "Undaunted", "Type": 0, "ID": "head_fighterheadband", "Rarities": {"0": [{"Variant": "", "Description": "When an Elite or Boss appears:
For 50s: Regenerate 0.5%/s
If at full health: Spawns Power Up"}], "1": [{"Variant": "Regeneration", "Description": "When a Champion, Elite, or Boss appears:
For 50s: Regenerate 0.5%/s (For Champions: 20s)
If at full health: Spawns Power Up"}, {"Variant": "Potions", "Description": "When a Champion, Elite, or Boss appears:
For 20s: Regenerate 0.5%/s (For Champions: 0s)
Spawns 2 Health Potion(s)
If at full health: Spawns Power Up"}], "2": [{"Variant": "Regeneration \u2191", "Description": "When a Champion, Elite, or Boss appears:
For 75s: Regenerate 0.5%/s (For Champions: 30s)
If at full health: Spawns Power Up"}, {"Variant": "Potions \u2191", "Description": "When a Champion, Elite, or Boss appears:
For 20s: Regenerate 0.5%/s (For Champions: 0s)
Spawns 3 Health Potion(s)
If at full health: Spawns Power Up"}]}}, "Mask of Madness": {"Cost": 8500, "Requirement": "Mark of Madness", "Type": 0, "ID": "head_maskofmadness", "Rarities": {"0": [{"Variant": "", "Description": "Every 25s, take 30 damage and gain +1% Damage, Crit Chance, or Crit Bonus.
Buffs remain when Mask is unequipped."}], "1": [{"Variant": "Conversion", "Description": "Every 25s, take 10% damage and gain
+1% Damage, Crit Chance, or Crit Bonus.
Additional 0.02% per HP lost.
Buffs remain when Mask is unequipped."}, {"Variant": "Rage", "Description": "Every 25s, take 60 damage and gain +1% Attack Speed or Multistrike.
Buffs remain when Mask is unequipped."}], "2": [{"Variant": "Conversion \u2191", "Description": "Every 25s, take 20% damage and gain
+1% Damage, Crit Chance, or Crit Bonus.
Additional 0.02% per HP lost.
Buffs remain when Mask is unequipped."}, {"Variant": "Rage \u2191", "Description": "Every 25s, take 150 damage and gain +2% Attack Speed or Multistrike.
Buffs remain when Mask is unequipped."}]}}, "Frost Dragon Helmet": {"Cost": 7000, "Requirement": "Permafrost II", "Type": 0, "ID": "head_frostdragonhelmet", "Rarities": {"0": [{"Variant": "", "Description": "Add: 10% Frost Chance (Melee)
Every 3 second(s): Frost Breath
30% chance to apply Frost on hit"}], "1": [{"Variant": "Breath", "Description": "Add: 10% Frost Chance (Melee)
Every 1 second(s): Frost Breath
30% chance to apply Frost on hit"}, {"Variant": "Fangs", "Description": "Add: 30% Frost Chance (Melee)
If this Frost chance triggers, 1% chance to apply Frost on wearer."}], "2": [{"Variant": "Breath \u2191", "Description": "Add: 10% Frost Chance (Melee)
Every 0.5 second(s): Frost Breath
30% chance to apply Frost on hit"}, {"Variant": "Fangs \u2191", "Description": "Add: 50% Frost Chance (Melee)
If this Frost chance triggers, 1% chance to apply Frost on wearer."}]}}, "Vision Crown": {"Cost": 5500, "Requirement": "Construct Slayer I", "Type": 0, "ID": "head_areareange", "Rarities": {"0": [{"Variant": "", "Description": "Standing still: +50% Range
Moving: +30% Area"}], "1": [{"Variant": "Switching", "Description": "Standing still: +100% Range
Moving: +60% Area"}, {"Variant": "Fixed", "Description": "+50% Range
+30% Area"}], "2": [{"Variant": "Switching \u2191", "Description": "Standing still: +150% Range
Moving: +90% Area"}, {"Variant": "Fixed \u2191", "Description": "+75% Range
+45% Area"}]}}, "War Chief's Visor": {"Cost": 6000, "Requirement": "Tower", "Type": 0, "ID": "head_forceheadgear", "Rarities": {"0": [{"Variant": "", "Description": "Increases Force based on damage dealt.
Has diminishing returns.
+50% Force at 10 000 000 damage dealt"}], "1": [{"Variant": "Force", "Description": "Increases Force based on damage dealt.
Has diminishing returns.
+100% Force at 10 000 000 damage dealt"}, {"Variant": "Damage", "Description": "Increases Force & Damage based on damage dealt.
Has diminishing returns.
+50% Force & Damage at 10\u00a0000\u00a0000 damage dealt"}], "2": [{"Variant": "Force \u2191", "Description": "Increases Force based on damage dealt.
Has diminishing returns.
+150% Force at 10 000 000 damage dealt"}, {"Variant": "Damage \u2191", "Description": "Increases Force & Damage based on damage dealt.
Has diminishing returns.
+75% Force & Damage at 10\u00a0000\u00a0000 damage dealt"}]}}, "Hunting Gloves": {"Cost": 5000, "Requirement": "Piercing Through", "Type": 5, "ID": "hand_hunting", "Rarities": {"0": [{"Variant": "", "Description": "+30% Multistrike"}], "1": [{"Variant": "Boost", "Description": "+60% Multistrike"}, {"Variant": "Growth", "Description": "+30% Multistrike
+0.3% Multistrike for every level gained with Hunting Gloves equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+90% Multistrike"}, {"Variant": "Growth \u2191", "Description": "+30% Multistrike
+0.6% Multistrike for every level gained with Hunting Gloves equipped."}]}}, "Invocator's Grasp": {"Cost": 6500, "Requirement": "Trained Warlock", "Type": 5, "ID": "glove_invocatorsgrasp", "Rarities": {"0": [{"Variant": "", "Description": "+30% Spawns (Summon)
+50% Damage (Summon)"}], "1": [{"Variant": "Swarm", "Description": "+60% Spawns (Summon)
+50% Damage (Summon)"}, {"Variant": "Elites", "Description": "+30% Spawns (Summon)
+20 Base Damage (Summon)
+50% Damage (Summon)"}], "2": [{"Variant": "Swarm \u2191", "Description": "+90% Spawns (Summon)
+75% Damage (Summon)"}, {"Variant": "Elites \u2191", "Description": "+45% Spawns (Summon)
+30 Base Damage (Summon)
+75% Damage (Summon)"}]}}, "Unholy Touch": {"Cost": 4500, "Requirement": "Unholy Touch", "Type": 5, "ID": "gloves_unholytouch", "Rarities": {"0": [{"Variant": "", "Description": "20% chance to apply Fragile (Melee)"}], "1": [{"Variant": "Slow", "Description": "20% chance to apply Slow (Melee)"}, {"Variant": "Fragile", "Description": "40% chance to apply Fragile (Melee)"}], "2": [{"Variant": "Slow \u2191", "Description": "30% chance to apply Slow (Melee)"}, {"Variant": "Fragile \u2191", "Description": "60% chance to apply Fragile (Melee)"}]}}, "Sparking Tips": {"Cost": 4000, "Requirement": "Flammable", "Type": 5, "ID": "hand_firestarter", "Rarities": {"0": [{"Variant": "", "Description": "Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 100% of Burn damage + Damage buffs
Burn Chance: 20%"}], "1": [{"Variant": "Fire", "Description": "Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 200% of Burn damage + Damage buffs
Burn Chance: 20%"}, {"Variant": "Lightning", "Description": "Hitting Sparked enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 100% of Spark damage + Damage buffs
Spark Chance: 20%"}], "2": [{"Variant": "Fire \u2191", "Description": "Hitting Burning enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 300% of Burn damage + Damage buffs
Burn Chance: 20%"}, {"Variant": "Lightning \u2191", "Description": "Hitting Sparked enemies with Physical attacks has a 10% chance of shooting damaging sparks.
Damage: 150% of Spark damage + Damage buffs
Spark Chance: 20%"}]}}, "Thornfists": {"Cost": 3000, "Requirement": "Just a Flesh Wound", "Type": 5, "ID": "hand_thornfists", "Rarities": {"0": [{"Variant": "", "Description": "When receiving damage:
Deals a 3 times over-crit hit to source.
(Attack Damage + 3 * Crit Bonus)
Requires Melee character/Sorceress."}], "1": [{"Variant": "Retribution", "Description": "When receiving damage:
Deals a 5 times over-crit hit to source.
(Attack Damage + 5 * Crit Bonus)
Requires Melee character/Sorceress."}, {"Variant": "Vacuum", "Description": "When receiving damage:
Hits all enemies in your Pickup Range.
Deals damage that scales with max. health.
Draws enemies closer to you."}], "2": [{"Variant": "Retribution \u2191", "Description": "When receiving damage:
Deals a 9 times over-crit hit to source.
(Attack Damage + 9 * Crit Bonus)
Requires Melee character/Sorceress."}, {"Variant": "Vacuum \u2191", "Description": "When receiving damage:
Hits all enemies in your Pickup Range.
Deals damage that scales with max. health.
Draws enemies closer to you."}]}}, "Quickhand Gloves": {"Cost": 2000, "Requirement": "N/A", "Type": 5, "ID": "hand_quickhand", "Rarities": {"0": [{"Variant": "", "Description": "+30% Attack Speed"}], "1": [{"Variant": "Boost", "Description": "+60% Attack Speed"}, {"Variant": "Growth", "Description": "+30% Attack Speed
+0.3% Attack Speed for every level gained with Quickhand Gloves equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+90% Attack Speed"}, {"Variant": "Growth \u2191", "Description": "+30% Attack Speed
+0.6% Attack Speed for every level gained with Quickhand Gloves equipped."}]}}, "Longfinger Gloves": {"Cost": 2000, "Requirement": "N/A", "Type": 5, "ID": "hand_longfinger", "Rarities": {"0": [{"Variant": "", "Description": "+100% Pickup Range"}], "1": [{"Variant": "Boost", "Description": "+200% Pickup Range"}, {"Variant": "Growth", "Description": "+100% Pickup Range
+1% Pickup Range for every level gained with Longfinger Gloves equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+300% Pickup Range"}, {"Variant": "Growth \u2191", "Description": "+100% Pickup Range
+2% Pickup Range for every level gained with Longfinger Gloves equipped."}]}}, "Fencing Gauntlets": {"Cost": 5000, "Requirement": "Direct Hits", "Type": 5, "ID": "hand_riposte", "Rarities": {"0": [{"Variant": "", "Description": "Each successful block gives a 50% chance of an additional attack that always crits."}], "1": [{"Variant": "Multistrike", "Description": "Each successful block gives a 200% chance of an additional attack that can crit."}, {"Variant": "Crit", "Description": "Each successful block gives a 100% chance of an additional attack that always crits."}], "2": [{"Variant": "Multistrike \u2191", "Description": "Each successful block gives a 300% chance of an additional attack that can crit."}, {"Variant": "Crit \u2191", "Description": "Each successful block gives a 150% chance of an additional attack that always crits."}]}}, "Spellcaster Gloves": {"Cost": 6660, "Requirement": "Additional Fees", "Type": 5, "ID": "hand_calculated_strike", "Rarities": {"0": [{"Variant": "", "Description": "When not using Main Weapon:
+100% Damage"}], "1": [{"Variant": "Multitasking", "Description": "-10% Attack Speed per active ability
When not using Main Weapon:
+100% Damage * 1.33 per active ability"}, {"Variant": "Hyperfocus", "Description": "When not using Main Weapon:
+400% Damage * 0.66 per active ability"}], "2": [{"Variant": "Multitasking \u2191", "Description": "-10% Attack Speed per active ability
When not using Main Weapon:
+150% Damage * 1.33 per active ability"}, {"Variant": "Hyperfocus \u2191", "Description": "When not using Main Weapon:
+600% Damage * 0.66 per active ability"}]}}, "Frost Thorns": {"Cost": 6500, "Requirement": "Untouchable II", "Type": 5, "ID": "hand_frost", "Rarities": {"0": [{"Variant": "", "Description": "10% chance on Main Weapon hit:
Deal 50 Ice Damage per Frost stack on target."}], "1": [{"Variant": "Absorption", "Description": "10% chance on Main Weapon hit:
Deal 500 Ice Damage per Frost stack on target.
Removes all Frost stacks from target."}, {"Variant": "Power", "Description": "10% chance on Main Weapon hit:
Deal 100 Ice Damage per Frost stack on target."}], "2": [{"Variant": "Absorption \u2191", "Description": "10% chance on Main Weapon hit:
Deal 750 Ice Damage per Frost stack on target.
Removes all Frost stacks from target."}, {"Variant": "Power \u2191", "Description": "10% chance on Main Weapon hit:
Deal 150 Ice Damage per Frost stack on target."}]}}, "Thundercharge Gauntlets": {"Cost": 4000, "Requirement": "Trained Sorceress", "Type": 5, "ID": "hand_thundercharge", "Rarities": {"0": [{"Variant": "", "Description": "Modifies Crit Chance (Main Weapon).
Increases on damage with Spark.
Decreases on damage with main weapon.
Has diminishing returns."}], "1": [{"Variant": "Arcane", "Description": "Modifies Damage (Magic).
Increases on damage with Spark.
Decreases on damage with Magic.
Has diminishing returns."}, {"Variant": "Overload", "Description": "Modifies Crit Chance (Main Weapon).
Increases on damage with Spark.
Decreases on damage with main weapon.
Has diminishing returns."}], "2": [{"Variant": "Arcane \u2191", "Description": "Modifies Damage (Magic).
Increases on damage with Spark.
Decreases on damage with Magic.
Has diminishing returns."}, {"Variant": "Overload \u2191", "Description": "Modifies Crit Chance (Main Weapon).
Increases on damage with Spark.
Decreases on damage with main weapon.
Has diminishing returns."}]}}, "Bloodstained Wrappings": {"Cost": 3500, "Requirement": "Blood's Blessing", "Type": 5, "ID": "glove_wrappings", "Rarities": {"0": [{"Variant": "", "Description": "Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Charges accumulate with diminishing returns."}], "1": [{"Variant": "Draining", "Description": "Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns."}, {"Variant": "Vitalizing", "Description": "Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns."}], "2": [{"Variant": "Draining \u2191", "Description": "Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns."}, {"Variant": "Vitalizing \u2191", "Description": "Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns."}]}}, "Copper Ring": {"Cost": 2500, "Requirement": "N/A", "Type": 2, "ID": "ring_copper", "Rarities": {"0": [{"Variant": "", "Description": "+50% Crit Bonus"}], "1": [{"Variant": "Boost", "Description": "+100% Crit Bonus"}, {"Variant": "Growth", "Description": "+50% Crit Bonus
+0.5% Crit Bonus for every level gained with Copper Ring equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+150% Crit Bonus"}, {"Variant": "Growth \u2191", "Description": "+50% Crit Bonus
+1% Crit Bonus for every level gained with Copper Ring equipped."}]}}, "Iron Ring": {"Cost": 4000, "Requirement": "N/A", "Type": 2, "ID": "ring_iron", "Rarities": {"0": [{"Variant": "", "Description": "+15 Base Damage"}], "1": [{"Variant": "Boost", "Description": "+30 Base Damage"}, {"Variant": "Growth", "Description": "+15 Base Damage
+0.15 Base Damage for every level gained with Iron Ring equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+45 Base Damage"}, {"Variant": "Growth \u2191", "Description": "+15 Base Damage
+0.3 Base Damage for every level gained with Iron Ring equipped."}]}}, "Wooden Ring": {"Cost": 2500, "Requirement": "N/A", "Type": 2, "ID": "ring_wooden", "Rarities": {"0": [{"Variant": "", "Description": "+50% Crit Chance"}], "1": [{"Variant": "Boost", "Description": "+100% Crit Chance"}, {"Variant": "Growth", "Description": "+50% Crit Chance
+0.5% Crit Chance for every level gained with Wooden Ring equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+150% Crit Chance"}, {"Variant": "Growth \u2191", "Description": "+50% Crit Chance
+1% Crit Chance for every level gained with Wooden Ring equipped."}]}}, "Plated Boots": {"Cost": 2000, "Requirement": "N/A", "Type": 4, "ID": "feet_platedboots", "Rarities": {"0": [{"Variant": "", "Description": "+5 Base Defense
+5 Base Block Strength"}], "1": [{"Variant": "Boost", "Description": "+10 Base Defense
+10 Base Block Strength"}, {"Variant": "Growth", "Description": "+5 Base Defense
+5 Base Block Strength
+0.05 Base Defense & Base Block Strength for every level gained with Plated Boots equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+15 Base Defense
+15 Base Block Strength"}, {"Variant": "Growth \u2191", "Description": "+5 Base Defense
+5 Base Block Strength
+0.1 Base Defense & Base Block Strength for every level gained with Plated Boots equipped."}]}}, "Running Shoes": {"Cost": 2000, "Requirement": "N/A", "Type": 4, "ID": "feet_runnershoes", "Rarities": {"0": [{"Variant": "", "Description": "+20% Movement Speed"}], "1": [{"Variant": "Boost", "Description": "+40% Movement Speed"}, {"Variant": "Growth", "Description": "+20% Movement Speed
+0.2% Movement Speed for every 1 level(s) gained with Running Shoes equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+60% Movement Speed"}, {"Variant": "Growth \u2191", "Description": "+20% Movement Speed
+0.4% Movement Speed for every 1 level(s) gained with Running Shoes equipped."}]}}, "Chain Mail": {"Cost": 2000, "Requirement": "N/A", "Type": 3, "ID": "body_chainmail", "Rarities": {"0": [{"Variant": "", "Description": "+5 Base Defense
+25% Health"}], "1": [{"Variant": "Boost", "Description": "+10 Base Defense
+50% Health"}, {"Variant": "Growth", "Description": "+5 Base Defense
+25% Health
+0.25% Health & 0.05 Base Defense for every level gained with Chain Mail equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+15 Base Defense
+75% Health"}, {"Variant": "Growth \u2191", "Description": "+5 Base Defense
+25% Health
+0.5% Health & 0.1 Base Defense for every level gained with Chain Mail equipped."}]}}, "Plate Armor": {"Cost": 2000, "Requirement": "N/A", "Type": 3, "ID": "body_platearmor", "Rarities": {"0": [{"Variant": "", "Description": "+5 Base Block Strength
+25% Health"}], "1": [{"Variant": "Boost", "Description": "+10 Base Block Strength
+50% Health"}, {"Variant": "Growth", "Description": "+5 Base Block Strength
+25% Health
+0.25% Health & 0.05 Base Block Strength for every level gained with Plate Armor equipped."}], "2": [{"Variant": "Boost \u2191", "Description": "+15 Base Block Strength
+75% Health"}, {"Variant": "Growth \u2191", "Description": "+5 Base Block Strength
+25% Health
+0.5% Health & 0.1 Base Block Strength for every level gained with Plate Armor equipped."}]}}, "Blood-Soaked Shirt": {"Cost": 6500, "Requirement": "Blood's Taste", "Type": 3, "ID": "body_vampirism", "Rarities": {"0": [{"Variant": "", "Description": "On kill: 5% chance of +1 HP
Each kill charges it, increasing Damage with diminishing returns."}], "1": [{"Variant": "Rage", "Description": "On kill: 10% chance of +1 HP
Each kill charges it, increasing Damage with diminishing returns."}, {"Variant": "Undying", "Description": "When dealing damage: 0.5% chance to convert 1% of Damage to HP.
Dealing damage charges it, increasing Damage with diminishing returns."}], "2": [{"Variant": "Rage \u2191", "Description": "On kill: 15% chance of +1 HP
Each kill charges it, increasing Damage with diminishing returns."}, {"Variant": "Undying \u2191", "Description": "When dealing damage: 0.5% chance to convert 2% of Damage to HP.
Dealing damage charges it, increasing Damage with diminishing returns."}]}}, "Hunter's Garb": {"Cost": 6000, "Requirement": "Taking Aim", "Type": 3, "ID": "body_aiming_stance", "Rarities": {"0": [{"Variant": "", "Description": "Standing still increases Damage.
Reaches 50% after 15 seconds.
Has diminishing returns."}], "1": [{"Variant": "Boar Power", "Description": "Standing still increases Damage.
Reaches 100% after 15 seconds.
Has diminishing returns."}, {"Variant": "Hawk Eye", "Description": "Standing still increases Crit Chance & Crit Bonus.
Reaches 50% after 15 seconds.
Has diminishing returns."}], "2": [{"Variant": "Boar Power \u2191", "Description": "Standing still increases Damage.
Reaches 150% after 15 seconds.
Has diminishing returns."}, {"Variant": "Hawk Eye \u2191", "Description": "Standing still increases Crit Chance & Crit Bonus.
Reaches 75% after 15 seconds.
Has diminishing returns."}]}}, "Broker's Cape": {"Cost": 6500, "Requirement": "Broken Body", "Type": 3, "ID": "body_brokerscape", "Rarities": {"0": [{"Variant": "", "Description": "Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range."}], "1": [{"Variant": "Expansive", "Description": "Every 1.0s: Spreads a random debuff in a 6m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range."}, {"Variant": "Quick Hands", "Description": "Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed."}], "2": [{"Variant": "Expansive \u2191", "Description": "Every 1.0s: Spreads a random debuff in a 9m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range."}, {"Variant": "Quick Hands \u2191", "Description": "Every 0.66s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed."}]}}, "Blazing Shell": {"Cost": 8000, "Requirement": "Scorched Slayer I", "Type": 3, "ID": "body_blazing", "Rarities": {"0": [{"Variant": "", "Description": "Every 0.5s: 5% chance to Burn enemies.
When hit: 50% chance to Burn enemies.
3m range, increases with Pickup Range."}], "1": [{"Variant": "Heat Stroke", "Description": "When hit: 200% chance to Burn enemies.
3m range, increases with Pickup Range."}, {"Variant": "Radiation", "Description": "Every 0.5s: 20% chance to Burn enemies.
3m range, increases with Pickup Range."}], "2": [{"Variant": "Heat Stroke \u2191", "Description": "When hit: 300% chance to Burn enemies.
3m range, increases with Pickup Range."}, {"Variant": "Radiation \u2191", "Description": "Every 0.5s: 30% chance to Burn enemies.
3m range, increases with Pickup Range."}]}}, "Shadow Cloak": {"Cost": 5000, "Requirement": "Stepping Back", "Type": 3, "ID": "body_shadowcloak", "Rarities": {"0": [{"Variant": "", "Description": "Spawns shadow patches every 2.0 seconds.
To enemies: Deals 100damage every 0.5 seconds
To player: +10 Base Block Strength"}], "1": [{"Variant": "Decay", "Description": "Spawns shadow patches every 1.3 seconds.
To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds."}, {"Variant": "Protection", "Description": "Spawns shadow patches every 1.3 seconds.
To enemies: Deals 150damage every 0.5 seconds
To player: +15 Base Block Strength"}], "2": [{"Variant": "Decay \u2191", "Description": "Spawns shadow patches every 0.8 seconds.
To enemies: Deals 150damage and gives a 5% chance to apply Fragile every 0.5 seconds."}, {"Variant": "Protection \u2191", "Description": "Spawns shadow patches every 0.8 seconds.
To enemies: Deals 150damage every 0.5 seconds
To player: +15 Base Block Strength"}]}}, "Defiant Plate": {"Cost": 5000, "Requirement": "Who needs defense?", "Type": 3, "ID": "body_iron_maiden", "Rarities": {"0": [{"Variant": "", "Description": "When damaged: +1.5 Base Defense for 10s (Max. 30)
When damaged: +0.5/s Base Reg. for 10s (Max. 5/s)
For 6s undamaged: +3% Force (Max. 30%)"}], "1": [{"Variant": "Passive", "Description": "When damaged: +3 Base Defense for 10s (Max. 30)
When damaged: +1.0/s Base Reg. for 10s (Max. 5/s)
For 10s undamaged: +10% Force (Max. 50%)
For 10s undamaged: +6% Damage (Max. 30%)"}, {"Variant": "Reactive", "Description": "When damaged: +2 Base Defense for 10s (Max. 40)
and +0.6/s Base Reg. for 10s (Max. 6/s)
Physical
blast, damage based on Defense.
For 6s undamaged: +3% Force (Max. 30%)"}], "2": [{"Variant": "Passive \u2191", "Description": "When damaged: +3 Base Defense for 10s (Max. 60)
When damaged: +1.0/s Base Reg. for 10s (Max. 10/s)
For 10s undamaged: +10% Force (Max. 100%)
For 10s undamaged: +6% Damage (Max. 60%)"}, {"Variant": "Reactive \u2191", "Description": "When damaged: +2 Base Defense for 10s (Max. 60)
and +0.6/s Base Reg. for 10s (Max. 9/s)
Physical
blast, damage based on Defense.
For 6s undamaged: +3% Force (Max. 45%)"}]}}, "Spike Boots": {"Cost": 3000, "Requirement": "Forward", "Type": 4, "ID": "feet_spikeboots", "Rarities": {"0": [{"Variant": "", "Description": "When hit, drops 10 spikes that deal 100 damage and Stun enemies on contact.
Spikes also drop when moving."}], "1": [{"Variant": "Escapist", "Description": "When hit, drops 20 spikes that deal 100 damage and Stun enemies on contact.
Spikes also drop when moving."}, {"Variant": "Trapper", "Description": "Drops 10 spikes every 2 seconds.
Spikes deal 100 damage and Slow enemies on contact."}], "2": [{"Variant": "Escapist \u2191", "Description": "When hit, drops 30 spikes that deal 100 damage and Stun enemies on contact.
Spikes also drop when moving."}, {"Variant": "Trapper \u2191", "Description": "Drops 15 spikes every 2 seconds.
Spikes deal 100 damage and Slow enemies on contact."}]}}, "Elven Slippers": {"Cost": 4000, "Requirement": "Novice Archer", "Type": 4, "ID": "feet_evasion", "Rarities": {"0": [{"Variant": "", "Description": "Increases Block Strength while moving.
Up to 1.5 Block Strength per m/s."}], "1": [{"Variant": "Evasion", "Description": "Increases Block Strength while moving.
Up to 2.5 Block Strength per m/s."}, {"Variant": "Gathering", "Description": "Increases Pickup Range while moving.
Up to 30% Pickup Range per m/s."}], "2": [{"Variant": "Evasion \u2191", "Description": "Increases Block Strength while moving.
Up to 3.5 Block Strength per m/s."}, {"Variant": "Gathering \u2191", "Description": "Increases Pickup Range while moving.
Up to 45% Pickup Range per m/s."}]}}, "Pace Setter": {"Cost": 5000, "Requirement": "Fragile Stamina", "Type": 4, "ID": "feet_pacemaker", "Rarities": {"0": [{"Variant": "", "Description": "Every 5s standing still: Heal 1% of max. health
Full Health: +20% Attack Speed
Wounded: +20% Movement Speed"}], "1": [{"Variant": "Recovery", "Description": "Every 5s standing still: Heal 2% of max. health
Full Health: +20% Attack Speed
Wounded: +20% Movement Speed"}, {"Variant": "Unrest", "Description": "Every 5s standing still: Heal by 1% of max. health
Full Health: +20% Attack Speed, +30% Force
Wounded: +35% Movement Speed"}], "2": [{"Variant": "Recovery \u2191", "Description": "Every 5s standing still: Heal 3% of max. health
Full Health: +20% Attack Speed
Wounded: +20% Movement Speed"}, {"Variant": "Unrest \u2191", "Description": "Every 5s standing still: Heal by 1% of max. health
Full Health: +30% Attack Speed, +45% Force
Wounded: +45% Movement Speed"}]}}, "Firewalker Boots": {"Cost": 8000, "Requirement": "Firewalker", "Type": 4, "ID": "feet_firewalker", "Rarities": {"0": [{"Variant": "", "Description": "Leaves a patch of fire every 3 meters walked.
Deals 50 damage and has a 10% chance of inflicting Burn."}], "1": [{"Variant": "Chaos", "Description": "Places a patch of fire somewhere on screen for every 1 meters walked.
Deals 50 damage and has a 10% chance of inflicting Burn."}, {"Variant": "Focus", "Description": "Leaves a patch of fire every 2.0 meters walked.
Deals 50 damage and has a 10% chance of inflicting Burn."}], "2": [{"Variant": "Chaos \u2191", "Description": "Places a patch of fire somewhere on screen for every 0.7 meters walked.
Deals 50 damage and has a 10% chance of inflicting Burn."}, {"Variant": "Focus \u2191", "Description": "Leaves a patch of fire every 1.4 meters walked.
Deals 50 damage and has a 10% chance of inflicting Burn."}]}}, "Berserker Boots": {"Cost": 6500, "Requirement": "Trained Norseman", "Type": 4, "ID": "feet_berserker", "Rarities": {"0": [{"Variant": "", "Description": "While moving: Adds up to 1/3 of your Movement Speed multiplier to your Attack Speed."}], "1": [{"Variant": "Aggregation", "Description": "Increases your Main Weapon's Attack Speed based on distance moved.
+66% Attack Speed at 1800 meters.
Has diminishing returns."}, {"Variant": "Rage", "Description": "While moving: Adds up to 1/2 of your Movement Speed multiplier to your Attack Speed."}], "2": [{"Variant": "Aggregation \u2191", "Description": "Increases your Main Weapon's Attack Speed based on distance moved.
+100% Attack Speed at 1800 meters.
Has diminishing returns."}, {"Variant": "Rage \u2191", "Description": "While moving: Adds up to 2/3 of your Movement Speed multiplier to your Attack Speed."}]}}, "Bog Boots": {"Cost": 4000, "Requirement": "Slime Slayer I", "Type": 4, "ID": "feet_septicboots", "Rarities": {"0": [{"Variant": "", "Description": "Leaves goo puddles when moving.
100% chance of applying Slow to up to 10 enemies."}], "1": [{"Variant": "Frozen", "Description": "Leaves frozen goo puddles when moving.
100% chance to apply Slow
10% chance to apply Frost
Puddles can affect up to 15 enemies."}, {"Variant": "Sticky", "Description": "Leaves goo puddles when moving.
150% chance of applying Slow to up to 15 enemies."}], "2": [{"Variant": "Frozen \u2191", "Description": "Leaves frozen goo puddles when moving.
150% chance to apply Slow
15% chance to apply Frost
Puddles can affect up to 20 enemies."}, {"Variant": "Sticky \u2191", "Description": "Leaves goo puddles when moving.
200% chance of applying Slow to up to 20 enemies."}]}}, "Electrostatic Treads": {"Cost": 8000, "Requirement": "Electrostasis", "Type": 4, "ID": "feet_electrostatictreads", "Rarities": {"0": [{"Variant": "", "Description": "Generates shockwaves when moving.
Shockwaves deal 100 damage and have a 20% chance of applying Spark."}], "1": [{"Variant": "Dynamo", "Description": "Increases Spark damage based on distance moved.
+100% Spark damage at 1800 meters.
Has diminishing returns."}, {"Variant": "Shock", "Description": "Generates shockwaves when moving.
Shockwaves deal 200 damage and have a 40% chance of applying Spark."}], "2": [{"Variant": "Dynamo \u2191", "Description": "Increases Spark damage based on distance moved.
+150% Spark damage at 1800 meters.
Has diminishing returns."}, {"Variant": "Shock \u2191", "Description": "Generates shockwaves when moving.
Shockwaves deal 300 damage and have a 60% chance of applying Spark."}]}}, "Blood Catcher": {"Cost": 6000, "Requirement": "Fragile Body", "Type": 1, "ID": "neck_bloodcatcher", "Rarities": {"0": [{"Variant": "", "Description": "Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus.
Amount depends on damage dealt vs. your max. health.
Has diminishing returns."}], "1": [{"Variant": "Enhancement", "Description": "Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus .
Amount depends on damage dealt vs. your max. health.
Stronger heal and Damage bonus."}, {"Variant": "Life", "Description": "Triggers every 5 seconds and heals you when damaged. Otherwise get a Regeneration bonus.
Amount depends on damage dealt vs. your max. health.
Stronger heal and Regeneration bonus."}], "2": [{"Variant": "Enhancement \u2191", "Description": "Triggers every 5 seconds and heals you when damaged. Otherwise get a Damage bonus .
Amount depends on damage dealt vs. your max. health.
Stronger heal and Damage bonus."}, {"Variant": "Life \u2191", "Description": "Triggers every 5 seconds and heals you when damaged. Otherwise get a Regeneration bonus.
Amount depends on damage dealt vs. your max. health.
Stronger heal and Regeneration bonus."}]}}, "Collar of Confidence": {"Cost": 8000, "Requirement": "Confident", "Type": 1, "ID": "neck_confidence", "Rarities": {"0": [{"Variant": "", "Description": "Gain a bonus for the amount of enemies in your Pickup Range.
+50% Damage at 30 enemies.
Has diminishing returns."}], "1": [{"Variant": "Energized", "Description": "Gain a bonus for the amount of enemies in your Pickup Range.
+100% Damage at 30 enemies.
Has diminishing returns."}, {"Variant": "Pull", "Description": "Gain a bonus for the amount of enemies in your Pickup Range.
+50% Damage at 30 enemies.
Has diminishing returns.
Pulls in enemies."}], "2": [{"Variant": "Energized \u2191", "Description": "Gain a bonus for the amount of enemies in your Pickup Range.
+150% Damage at 30 enemies.
Has diminishing returns."}, {"Variant": "Pull \u2191", "Description": "Gain a bonus for the amount of enemies in your Pickup Range.
+100% Damage at 30 enemies.
Has diminishing returns.
Pulls in enemies."}]}}, "Duelist's Spark": {"Cost": 5000, "Requirement": "Duelist", "Type": 1, "ID": "neck_duellist", "Rarities": {"0": [{"Variant": "", "Description": "Grants Damage bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns."}], "1": [{"Variant": "Area", "Description": "Grants Area bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns."}, {"Variant": "Force", "Description": "Grants Force bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns."}], "2": [{"Variant": "Attack Speed", "Description": "Grants Attack Speed bonus based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns."}, {"Variant": "Crit", "Description": "Grants Crit Chance and Crit Bonus bonuses based on Champions, Elites, Bosses, and Lords killed with the Spark equipped.
Does not reset between runs.
Has diminishing returns."}]}}, "Elemental Resonator": {"Cost": 9000, "Requirement": "Prolonged Suffering", "Type": 1, "ID": "neck_elemental_resonator", "Rarities": {"0": [{"Variant": "", "Description": "On hit with Main Weapon:
Burn, Spark, and Frost gain a 2% chance of applying their own stack again."}], "1": [{"Variant": "Chaos", "Description": "On hit with Main Weapon:
Burn, Spark, and Frost gain a 2% chance of applying any elemental stack."}, {"Variant": "Magic", "Description": "On hit with Main Weapon or Magic damage:
Burn, Spark, and Frost gain a 2% chance of applying their own stack again."}], "2": [{"Variant": "Chaos \u2191", "Description": "On hit with Main Weapon:
Burn, Spark, and Frost gain a 3% chance of applying any elemental stack."}, {"Variant": "Magic \u2191", "Description": "On hit with Main Weapon or Magic damage:
Burn, Spark, and Frost gain a 3% chance of applying their own stack again."}]}}, "Gatherer's Charm": {"Cost": 0, "Requirement": "The Cupbearer", "Type": 1, "ID": "neck_gatherers_charm", "Rarities": {"0": [{"Variant": "", "Description": "Helps you locate ingredients for new potions by showing the direction to the nearest herbs.
+10% Movement Speed"}], "1": [{"Variant": "Drunkard", "Description": "+10% Movement Speed
Refills potions for every 11/22/33 Health Potions collected, depending on the potion type.
"}, {"Variant": "Recovery", "Description": "+10% Movement Speed
Refills potions every 4/8/12 minutes, depending on the potion type."}], "2": [{"Variant": "Drunkard \u2191", "Description": "+10% Movement Speed
Refills potions for every 8/16/24 Health Potions collected, depending on the potion type.
"}, {"Variant": "Recovery \u2191", "Description": "+10% Movement Speed
Refills potions every 3/6/9 minutes, depending on the potion type."}]}}, "Jade Amulet": {"Cost": 5000, "Requirement": "Novice", "Type": 1, "ID": "neck_jadeamulett", "Rarities": {"0": [{"Variant": "", "Description": "Transforms picked-up gold into XP.
Effect increases at higher levels."}], "1": [{"Variant": "Recovery", "Description": "Transforms picked-up gold into XP.
Effect increases at higher levels.
Additionally recovers some health."}, {"Variant": "Flourishing", "Description": "Transforms picked-up gold into XP.
Effect increases with higher levels.
Gain more experience per piece of gold."}], "2": [{"Variant": "Recovery \u2191", "Description": "Transforms picked-up gold into XP.
Effect increases at higher levels.
Additionally recovers some health."}, {"Variant": "Flourishing \u2191", "Description": "Transforms picked-up gold into XP.
Effect increases with higher levels.
Gain more experience per piece of gold."}]}}, "Maiden's Tear": {"Cost": 6000, "Requirement": "Maiden's Blessing", "Type": 1, "ID": "neck_maidenstear", "Rarities": {"0": [{"Variant": "", "Description": "Takes 30s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns."}], "1": [{"Variant": "Brimming", "Description": "Takes 30s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.
Stronger Damage and Force Bonuses."}, {"Variant": "Quick Charge", "Description": "Takes 15s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns."}], "2": [{"Variant": "Brimming \u2191", "Description": "Takes 30s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns.
Even stronger Damage and Force Bonuses."}, {"Variant": "Quick Charge \u2191", "Description": "Takes 15s to charge.
When hit: Negates damage, charge is used.
Gives Force and Damage bonuses when overcharged.
Has diminishing returns."}]}}, "Scars of Toil": {"Cost": 6500, "Requirement": "Novice Swordsman", "Type": 1, "ID": "neck_scarsoftoil", "Rarities": {"0": [{"Variant": "", "Description": "Per 1 HP missing:
+0.1% Damage"}], "1": [{"Variant": "Capacity", "Description": "+250 Base Health
-100% Regeneration
Per 1 HP missing:
+0.1% Damage"}, {"Variant": "Sacrifice", "Description": "-250 Base Health
Per 2 HP missing, +0.1%:
Damage, Attack Speed, Multistrike, & Force"}], "2": [{"Variant": "Capacity \u2191", "Description": "+250 Base Health
-100% Regeneration
Per 1 HP missing:
+0.2% Damage"}, {"Variant": "Sacrifice \u2191", "Description": "-250 Base Health
Per 3 HP missing, +0.2%:
Damage, Attack Speed, Multistrike, & Force"}]}}, "Shepherd's Boon": {"Cost": 9000, "Requirement": "Horde Summoner", "Type": 1, "ID": "neck_shepherdsboon", "Rarities": {"0": [{"Variant": "", "Description": "Regeneration bonus based on active Summons
At max. health: Increases Damage (Summon).
+50% Damage at 10 minutes.
Has diminishing returns."}], "1": [{"Variant": "Focus", "Description": "Regeneration and Damage (Main Weapon) bonus based on active Summons.
At max. health: Increases Damage (Summon).
+50% Damage at 10 minutes.
Has diminishing returns."}, {"Variant": "Numbers", "Description": "Regeneration bonus based on active Summons.
At max. health: Increases Damage (Summon) and Summon count.
+50% Damage & Summon count at 10 minutes.
Has diminishing returns."}], "2": [{"Variant": "Focus \u2191", "Description": "Regeneration and Damage (Main Weapon) bonus based on active Summons.
At max. health: Increases Damage (Summon).
+50% Damage at 10 minutes.
Has diminishing returns."}, {"Variant": "Numbers \u2191", "Description": "Regeneration bonus based on active Summons.
At max. health: Increases Damage (Summon) and Summon count.
+100% Damage & Summon count at 10 minutes.
Has diminishing returns."}]}}, "Warrior's Fervor": {"Cost": 7500, "Requirement": "Warrior's Fervor", "Type": 1, "ID": "neck_warriorsheart", "Rarities": {"0": [{"Variant": "", "Description": "Activates when picking up potions or healing magic.
For 15s: +100% Damage & Attack Speed"}], "1": [{"Variant": "Lingering", "Description": "Activates when picking up potions or healing magic.
For 15s: +100% Damage & Attack Speed
Permanent: +2% Movement Speed"}, {"Variant": "Potency", "Description": "Activates when picking up potions or healing magic.
For 15s: +150% Damage & Attack Speed"}], "2": [{"Variant": "Lingering \u2191", "Description": "Activates when picking up potions or healing magic.
For 15s: +100% Damage & Attack Speed
Permanent: +3% Movement Speed"}, {"Variant": "Potency \u2191", "Description": "Activates when picking up potions or healing magic.
For 15s: +200% Damage & Attack Speed"}]}}, "Echoing Band": {"Cost": 8000, "Requirement": "Power Hitter", "Type": 2, "ID": "ring_shockwave", "Rarities": {"0": [{"Variant": "", "Description": "On hit with Physical damage:
20% chance to spawn a shockwave, deals 40% of the original damage in a 3.5m radius."}], "1": [{"Variant": "Magical", "Description": "On hit with Physical or Magic damage:
20% chance to spawn a shockwave, deals 40% of original damage in a 3.5m radius."}, {"Variant": "Reach", "Description": "On hit with Physical damage: 20% chance to spawn
a shockwave, deals 40% of the original damage in
a 3.5m radius. Radius scales with Area modifier."}], "2": [{"Variant": "Magical \u2191", "Description": "On hit with Physical or Magic damage:
20% chance to spawn a shockwave, deals 60% of original damage in a 4m radius."}, {"Variant": "Reach \u2191", "Description": "On hit with Physical damage: 20% chance to spawn
a shockwave, deals 60% of the original damage in
a 4m radius. Radius scales with Area modifier."}]}}, "Demonic Bond": {"Cost": 5000, "Requirement": "Flamedancer", "Type": 2, "ID": "ring_demonicbond", "Rarities": {"0": [{"Variant": "", "Description": "Summons imps that attack enemies.
Basic Imp: 50 DMG, 10s"}], "1": [{"Variant": "Inferno", "Description": "Summons fire imps that attack enemies.
Inferno Imp: 50 DMG, 10s, 10% Burn Chance"}, {"Variant": "Skirmish", "Description": "Summons stronger imps that attack enemies.
Skirmish Imp: 50 DMG, 10s"}], "2": [{"Variant": "Inferno \u2191", "Description": "Summons fire imps that attack enemies.
Inferno Imps: 50 DMG, 10s, 10% Burn Chance
Imps spawn more often & more can be active at once."}, {"Variant": "Skirmish \u2191", "Description": "Summons stronger imps that attack enemies.
Skirmish Imps: 50 DMG, 10s
Imps spawns more often & more can be active at once."}]}}, "Guiding Star": {"Cost": 6000, "Requirement": "Forward Evermore", "Type": 2, "ID": "ring_guidingstar", "Rarities": {"0": [{"Variant": "", "Description": "While attacking: +30% Attack Speed, -20% Movement Speed
While moving: -20% Attack Speed, +30% Movement Speed"}], "1": [{"Variant": "Enhanced", "Description": "While attacking: +45% Attack Speed, -30% Movement Speed
While moving: -30% Attack Speed, +45% Movement Speed"}, {"Variant": "Trade-Off", "Description": "While attacking: +60% Attack Speed, -60% Movement Speed
While moving: -60% Attack Speed, +60% Movement Speed"}], "2": [{"Variant": "Enhanced \u2191", "Description": "While attacking: +60% Attack Speed, -45% Movement Speed
While moving: -45% Attack Speed, +60% Movement Speed"}, {"Variant": "Trade-Off \u2191", "Description": "While attacking: +90% Attack Speed, -100% Movement Speed
While moving: -100% Attack Speed, +90% Movement Speed"}]}}, "Necromancer's Clutch": {"Cost": 5000, "Requirement": "The Skeleton Lord", "Type": 2, "ID": "ring_necroclutch", "Rarities": {"0": [{"Variant": "", "Description": "Summons skeletons that attack enemies.
Basic Skeletons: 50 DMG, 30s
Lance Skeletons: 50 DMG, 15s, Haste
Mage Skeletons: 100 DMG, 30s, Ranged"}], "1": [{"Variant": "Horde", "Description": "Summons more skeletons that attack enemies.
Basic Skeletons: 50 DMG, 30s
Lance Skeletons: 50 DMG, 15s, Haste
Mage Skeletons: 100 DMG, 30s, Ranged"}, {"Variant": "Trained", "Description": "Summons stronger skeletons that attack enemies.
Sturdy Skeleton: 100 DMG, 30s
Mage Skeleton: 100 DMG, 30s, Ranged"}], "2": [{"Variant": "Horde \u2191", "Description": "Summons more skeletons that attack enemies.
Basic Skeletons: 50 DMG, 30s
Lance Skeletons: 50 DMG, 15s, Haste
Mage Skeletons: 100 DMG, 30s, Ranged
Spawns more skeletons & more can be active at once."}, {"Variant": "Trained \u2191", "Description": "Summons stronger skeletons that attack enemies.
Sturdy Skeletons: 100 DMG, 30s
Mage Skeletons: 100 DMG, 30s, Ranged
Skeletons spawn more often & more can be active at once."}]}}, "Pest Ring": {"Cost": 3500, "Requirement": "Pest Killer", "Type": 2, "ID": "ring_ratring", "Rarities": {"0": [{"Variant": "", "Description": "Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 50 damage."}], "1": [{"Variant": "Infectious", "Description": "Summons rats that bite up to 5 times.
Bites have a 400% chance of applying debuffs.
Touching enemies deals 50 damage."}, {"Variant": "Painbringer", "Description": "Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 100 damage."}], "2": [{"Variant": "Infectious \u2191", "Description": "Summons rats that bite up to 5 times.
Bites have a 400% chance of applying debuffs.
Touching enemies deals 50 damage.
Rats spawn more often & more can be active at once."}, {"Variant": "Painbringer \u2191", "Description": "Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 100 damage.
Rats spawn more often & more can be active at once."}]}}, "Ring of Fire": {"Cost": 5000, "Requirement": "Novice Exterminator", "Type": 2, "ID": "ring_pyromancy", "Rarities": {"0": [{"Variant": "", "Description": "Changes Main Weapon damage type to Fire
Main Weapon: Adds a 10% Burn Chance"}], "1": [{"Variant": "Flame-Touched", "Description": "All Attacks: Sets 3% Burn Chance
+50% Burn Damage"}, {"Variant": "Flame Grip", "Description": "Changes Main Weapon damage type to Fire
Main Weapon: Adds a 10% Burn Chance
+50% Burn Chance"}], "2": [{"Variant": "Flame-Touched \u2191", "Description": "All Attacks: Sets 3% Burn Chance
+100% Burn Damage"}, {"Variant": "Flame Grip \u2191", "Description": "Changes Main Weapon damage type to Fire
Main Weapon: Adds a 10% Burn Chance
+100% Burn Chance"}]}}, "Ring of Frost": {"Cost": 7000, "Requirement": "Frost Wave", "Type": 2, "ID": "ring_frost", "Rarities": {"0": [{"Variant": "", "Description": "Changes Main Weapon damage type to Ice
Main Weapon: Adds a 10% Frost Chance"}], "1": [{"Variant": "Frost-Touched", "Description": "All Attacks: Sets 3% Frost Chance
+50% Frost Damage"}, {"Variant": "Frost Grip", "Description": "Changes Main Weapon damage type to Ice
Main Weapon: Adds a 10% Frost Chance
+50% Frost Chance"}], "2": [{"Variant": "Frost-Touched \u2191", "Description": "All Attacks: Sets 3% Frost Chance
+100% Frost Damage"}, {"Variant": "Frost Grip \u2191", "Description": "Changes Main Weapon damage type to Ice
Main Weapon: Adds a 10% Frost Chance
+100% Frost Chance"}]}}, "Ring of Thunder": {"Cost": 5500, "Requirement": "Thunderstrike", "Type": 2, "ID": "ring_thunder", "Rarities": {"0": [{"Variant": "", "Description": "Changes Main Weapon damage type to Lightning
Main Weapon: Adds a 10% Spark Chance"}], "1": [{"Variant": "Thunder-Touched", "Description": "All Attacks: Sets 3% Spark Chance
+50% Spark Damage"}, {"Variant": "Thunder Grip", "Description": "Changes Main Weapon damage type to Lightning
Main Weapon: Adds a 10% Spark Chance
+50% Spark Chance"}], "2": [{"Variant": "Thunder-Touched \u2191", "Description": "All Attacks: Sets 3% Spark Chance
+100% Spark Damage"}, {"Variant": "Thunder Grip \u2191", "Description": "Changes Main Weapon damage type to Lightning
Main Weapon: Adds a 10% Spark Chance
+100% Spark Chance"}]}}, "Seal of Rebirth": {"Cost": 5000, "Requirement": "Trader", "Type": 2, "ID": "ring_sealofrebirth", "Rarities": {"0": [{"Variant": "", "Description": "Enables you to revive once.
Breaks when all usages are expended."}], "1": [{"Variant": "Blessed", "Description": "Enables you to revive twice.
Breaks when all usages are expended."}, {"Variant": "Cursed", "Description": "Enables you to revive once.
Recovers 1 rank(s) of Agony on revive.
Breaks when all usages are expended."}], "2": [{"Variant": "Blessed \u2191", "Description": "Enables you to revive three times.
Breaks when all usages are expended."}, {"Variant": "Cursed \u2191", "Description": "Enables you to revive once.
Recovers 2 rank(s) of Agony on revive.
Breaks when all usages are expended."}]}}, "Hallucinogenic Bottle": {"Cost": 2000, "Requirement": "N/A", "Type": 6, "ID": "bottle_hallucinogenic", "Rarities": {"0": [{"Variant": "", "Description": "When sent up and bought, allows the Cupbearer to increase the amount of available Hallucinogenic Elixirs."}]}}, "Memorizing Bottle": {"Cost": 2000, "Requirement": "N/A", "Type": 6, "ID": "bottle_memory", "Rarities": {"0": [{"Variant": "", "Description": "When sent up and bought, allows the Cupbearer to increase the amount of available Potions of Memories."}]}}, "Oblivious Bottle": {"Cost": 1200, "Requirement": "N/A", "Type": 6, "ID": "bottle_oblivion", "Rarities": {"0": [{"Variant": "", "Description": "When sent up and bought, allows the Cupbearer to increase the amount of available Potions of Oblivion."}]}}, "Renewal Bottle": {"Cost": 1200, "Requirement": "N/A", "Type": 6, "ID": "bottle_renewal", "Rarities": {"0": [{"Variant": "", "Description": "When sent up and bought, allows the Cupbearer to increase the amount of available Potions of Renewal."}]}}, "Reverberant Bottle": {"Cost": 2000, "Requirement": "N/A", "Type": 6, "ID": "bottle_reverberant", "Rarities": {"0": [{"Variant": "", "Description": "When sent up and bought, allows the Cupbearer to increase the amount of available Reverberant Tinctures."}]}}, "Wine Bottle": {"Cost": 600, "Requirement": "N/A", "Type": 6, "ID": "bottle_wine", "Rarities": {"0": [{"Variant": "", "Description": "When sent up and bought, allows the Cupbearer to increase the amount of available Strong Wine."}]}}, "Holy Relic": {"Cost": 7500, "Requirement": "Trained Cleric", "Type": 2, "ID": "ring_holyrelic", "Rarities": {"0": [{"Variant": "", "Description": "Every 30s when damaged: Casts Holy Light
> Heals 50 HP and regenerates 0.5/s for 100s
Every 30s when full health: Drops Power Up"}], "1": [{"Variant": "Blessing", "Description": "Every 30s when damaged: Casts Holy Light
> Heals 50 HP and regenerates 0.5/s for 100s
Every 30s when full health: Drops Power Up
On health pickup: +0.5 Base Damage"}, {"Variant": "Duality", "Description": "Every 30s: Casts Holy Light
> Heals 50 HP and regenerates 0.5/s for 100s
Every 30s: Drops Power Up"}], "2": [{"Variant": "Blessing \u2191", "Description": "Every 30s when damaged: Casts Holy Light
> Heals 50 HP and regenerates 0.5/s for 100s
Every 30s when full health: Drops Power Up
On health pickup: +1 Base Damage"}, {"Variant": "Duality \u2191", "Description": "Every 20s: Casts Holy Light
> Heals 50 HP and regenerates 0.5/s for 100s
Every 20s: Drops Power Up"}]}}, "Ability Signet": {"Cost": 0, "Requirement": "Artifact Crusade", "Type": 2, "ID": "ability_signet_base", "Rarities": {"0": [{"Variant": "", "Description": "Its inscription is unreadable. There may be others out there with magic intact, allowing you to develop abilities beyond their limits."}], "1": [{"Variant": "(Ability Name)", "Description": "Enables you to add an additional upgrade to [Ability Name].
Can't be unequipped!"}]}}, "Elemental Capacitor": {"Cost": 8000, "Requirement": "Dissonance Speedster", "Type": 1, "ID": "neck_elemental_capacitor", "Rarities": {"0": [{"Variant": "", "Description": "Adds Damage (All Abilities) to Effect Strength (Elemental)
Transformation Efficiency: 33%"}], "1": [{"Variant": "Sage's Guidance", "Description": "Adds Damage (All Abilities) to Effect Strength (Elemental)
Transformation Efficiency: 66%"}, {"Variant": "Leading Hand", "Description": "Adds Damage (Main Weapon) to Effect Strength (Elemental)
Transformation Efficiency: 50%"}], "2": [{"Variant": "Sage's Guidance \u2191", "Description": "Adds Damage (All Abilities) to Effect Strength (Elemental)
Transformation Efficiency: 100%"}, {"Variant": "Leading Hand \u2191", "Description": "Adds Damage (Main Weapon) to Effect Strength (Elemental)
Transformation Efficiency: 100%"}]}}, "Beastmaster's Hide": {"Cost": 7000, "Requirement": "Trained Beast Huntress", "Type": 3, "ID": "body_beasthide", "Rarities": {"0": [{"Variant": "", "Description": "Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
Defensive items/traits apply to it."}], "1": [{"Variant": "Protective", "Description": "Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
+10 Base Defense (Player/Beast)
+1.0/s Base Regeneration (Player/Beast)"}, {"Variant": "Ferocious", "Description": "Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
Can apply Affliction & Fragile
+100 Base Damage (Beast)"}], "2": [{"Variant": "Protective \u2191", "Description": "Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
+20 Base Defense (Player/Beast)
+2.0/s Base Regeneration (Player/Beast)"}, {"Variant": "Ferocious \u2191", "Description": "Summons an Ice Beast that takes damage from enemies and respawns 30s after it dies.
Can apply Affliction & Fragile
+300 Base Damage (Beast)"}]}}, "Demonic Grasp": {"Cost": 5500, "Requirement": "Observer", "Type": 4, "ID": "feet_demonicgrasp", "Rarities": {"0": [{"Variant": "", "Description": "Summons hands every 10 meters you move. Hands follow you, deal damage, pull in enemies and collect items.
3 Attacks per Second | 8s Duration"}], "1": [{"Variant": "Time", "Description": "Summons hands every 0.5 seconds. Hands follow you, deal damage, pull in enemies and collect items.
4 Attacks per Second | 10s Duration"}, {"Variant": "Distance", "Description": "Summons hands every 10 meters you move. Hands follow you, deal damage, pull in enemies and collect items.
4 Attacks per Second | 10s Duration"}], "2": [{"Variant": "Time \u2191", "Description": "Summons hands every 0.5 seconds. Hands follow you, deal damage, pull in enemies and collect items.
5 Attacks per Second | 12s Duration"}, {"Variant": "Distance \u2191", "Description": "Summons hands every 10 meters you move. Hands follow you, deal damage, pull in enemies and collect items.
5 Attacks per Second | 12s Duration"}]}}}