The Landsknecht is a Hero whose weapons are the Arquebus and Grenades.
The Arquebus is her primary means of attack, which fires single shots at enemies.
- Multistrike does not increase the number of shots per trigger, but acts as a multiplier to Attack Speed (0.5x scaling). More details below.
The Grenades are her secondary means of attack, which burst into area explosions when they land. They accumulate inflicted projectile damage and release them upon exploding.
- It is not tagged as Main Weapon.
- Its Cooldown is 3s, which does not scale with Attack Speed.
- Damage of each Grenade is calculated based on total projectile damage inflicted during cooldown. More details below.
- No Grenades are thrown if no projectile damage is inflicted during cooldown.
- Stat Bonuses to Damage do not apply directly to Grenades.
- Crits are disabled for Grenades.
- It has the following Base Stats:
- Multistrike: 1.00
- Area: 2.5m (radius)
- Range: 10.0m
Stats[]
Base Stats[]
- See also: Stats
Max Health | 400 |
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Health Regeneration | 0.50/s |
Defense | 10 |
Block Strength | 10 |
Movement Speed | 5.00m/s |
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Pickup Range | 4.0m |
XP Gain | 100% |
Damage | 400 |
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Attack Speed | 0.50/s |
Multistrike | 1.00 |
Crit Chance | 5% |
Crit Bonus | 400% |
Force | 0.5s, 4 |
Range | 60.00m/s |
Area | 1°, 100% |
Level Up Bonuses[]
On top of the initial stats, Landsknecht gains:
Damage (Arquebus) | + 2 |
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Piercing (Arquebus) | + 0.04 |
Crit Bonus | + 0.5% |
Defense | + 0.5% |
Values without "%" are Base bonuses.
Traits[]
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Type | I | II | III | IV | V |
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![]() Weapon Proficiency |
Arquebus Balanced Grenades |
Arquebus Balanced Grenades |
Arquebus Balanced Grenades |
Arquebus Balanced Grenades |
Accuracy Impact |
![]() Proficient Stance |
Forced March Fortification Treatment |
Forced March Fortification Treatment |
Forced March Fortification Treatment |
Forced March Fortification Treatment |
Damage Force |
![]() Dedication |
Grenadier Riflewoman Technician |
Grenadier Riflewoman Technician |
Grenadier Riflewoman Technician |
Grenadier Riflewoman Technician |
V Quests[]
Name | Description | Reward |
---|---|---|
Story: Forward March Markswoman II |
Deal 25 000 damage with a single hit. | Landsknecht Trait Weapon Proficiency V |
Story: Forward March Bulletstorm |
Deal Projectile damage 6 000 times in one minute. | Landsknecht Trait Proficient Stance V |
Story: Forward March Holy Grenade |
Deal 50 000 damage with a single Grenade. | Landsknecht Trait Dedication V |
Related Quests[]
Prerequisite | Chapter V: Chambers of Dissonance Dissonance Survivor II+/- |
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Y,X | Name | Description | Reward | Restriction |
1,4 | Morning Star Specialist | Hit 25 enemies with a single instance of Morning Star 100 times. | Upgrade Unleashed Star |
|
1,5 | Technician I | Deal 2 000 000 damage with items. | Gold 1000 |
Landsknecht |
1,6 | Technician II | Deal 5 000 000 damage with items. | Blessing Physical Damage |
Landsknecht |
1,7 | Bulletstorm | Deal Projectile damage 6 000 times in one minute. | Landsknecht Trait Proficient Stance V |
Landsknecht |
2,3 | Markswoman II | Deal 25 000 damage with a single hit. | Landsknecht Trait Weapon Proficiency V |
Landsknecht |
2,4 | Morning Star Mastery II | Deal 2 000 000 damage with Morning Star. | Upgrade Spiked Chain |
|
2,5 | Morning Star Mastery III | Deal 5 000 000 damage with Morning Star. | Trait Types Chain Enchantment |
|
2,6 | Holy Grenade | Deal 50 000 damage with a single Grenade. | Landsknecht Trait Dedication V |
Landsknecht |
3,2 | Markswoman | Deal 10 000 damage with a single hit. | Trait Piercing Wind III |
Landsknecht |
3,3 | Master Landsknecht | Reach Agony III in the Chambers of Dissonance. | Mark of the Grenadier | Landsknecht Chambers of Dissonance |
3,4 | Riflewoman III | Deal 10 000 000 Projectile damage in one run. | Gold 1000 |
Landsknecht |
4,2 | Grenadier II | Deal 3 500 000 damage with Grenades. | Gold 1000 |
|
4,3 | Riflewoman II | Deal 4 000 000 Projectile damage in one run. | Ability Morning Star |
Landsknecht |
4,4 | Morning Star Mastery I | Deal 1 000 000 damage with Morning Star. | Trait Types Handle Multistar |
|
5,2 | Grenadier I | Deal 1 500 000 damage with Grenades. | Gold 1000 |
|
5,3 | Riflewoman I | Deal 1 000 000 Projectile damage in one run. | Gold 1000 |
Landsknecht |
6,3 | Trained Landsknecht [q 1] | Reach level 80. | Gold 2000 |
Landsknecht |
7,4 | Novice Landsknecht [q 1] | Reach level 40. | Gold 1000 |
Landsknecht |
Mechanics[]
Arquebus Attack Speed[]
The final Arquebus Attack Speed is calculated with this formula:
Grenade Damage[]
Grenade Damage is calculated as , where is the accumulated Projectile Damage during Cooldown. It can be broken down into these 2 components for ease of understanding:
- is referred to as the Linear Component, which dominates when Projectile Damage during Cooldown is above 759 375 (or 155).
- is referred to as the Sublinear Component, which dominates when Projectile Damage during Cooldown is below 759 375 (or 155).
- For Grenade Damage to exceed 1, the minimum required Projectile Damage during Cooldown is 23.
Trivia[]
- The Holy Grenade Quest is likely a reference to Monty Python's Holy Hand Grenade of Antioch.
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![]() Landsknecht
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