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The Landsknecht is a Hero whose weapons are the Arquebus and Grenades.

The Arquebus is her primary means of attack, which fires single shots at enemies.

  • Multistrike does not increase the number of shots per trigger, but acts as a multiplier to Attack Speed (0.5x scaling). More details below.

The Grenades are her secondary means of attack, which burst into area explosions when they land. They accumulate inflicted projectile damage and release them upon exploding.

  • It is not tagged as Main Weapon.
  • Its Cooldown is 3s, which does not scale with Attack Speed.
  • Damage of each Grenade is calculated based on total projectile damage inflicted during cooldown. More details below.
    • No Grenades are thrown if no projectile damage is inflicted during cooldown.
    • Stat Bonuses to Damage do not apply directly to Grenades.
    • Crits are disabled for Grenades.
  • It has the following Base Stats:
    • Multistrike: 1.00
    • Area: 2.5m (radius)
    • Range: 10.0m


Stats[]

Base Stats[]

See also: Stats
Defensive
Max Health 400
Health Regeneration 0.50/s
Defense 10
Block Strength 10
Miscellaneous
Movement Speed 5.00m/s
Pickup Range 4.0m
XP Gain 100%
Offensive
Damage 400
Attack Speed 0.50/s
Multistrike 1.00
Crit Chance 5%
Crit Bonus 400%
Force 0.5s, 4
Range 60.00m/s
Area 1°, 100%

Level Up Bonuses[]

On top of the initial stats, Landsknecht gains:

Per Level
Damage (Arquebus) + 2
Piercing (Arquebus) + 0.04
Crit Bonus + 0.5%
Defense + 0.5%

Values without "%" are Base bonuses.

Traits[]

Traits
Landsknecht
Arquebus, Grenades
Type I II III IV V
Weapon Proficiency
Arquebus
+0.1/s Base Attack Speed (Arquebus)
-15% Multistrike (Grenades)

Balanced
+20% Damage (Projectiles)

Grenades
+0.2 Base Multistrike (Grenades)
-15% Attack Speed (Main Weapon)
Arquebus
+0.1/s Base Attack Speed (Arquebus)
-15% Multistrike (Grenades)

Balanced
+20% Damage (Projectiles)

Grenades
+0.2 Base Multistrike (Grenades)
-15% Attack Speed (Arquebus)
Arquebus
+0.1/s Base Attack Speed (Arquebus)
-15% Multistrike (Grenades)

Balanced
+20% Damage (Projectiles)

Grenades
+0.2 Base Multistrike (Grenades)
-15% Attack Speed (Arquebus)
Arquebus
+0.1/s Base Attack Speed (Arquebus)
-15% Multistrike (Grenades)

Balanced
+20% Damage (Projectiles)

Grenades
+0.2 Base Multistrike (Grenades)
-15% Attack Speed (Arquebus)
Accuracy
+2 Base Pierce (Main Weapon)
+1.0 Base Crit Bonus (Main Weapon)
+0.05 Base Crit Chance (Main Weapon)
+10° Base Spread Angle (Main Weapon)

Impact
+300 Base Damage (Main Weapon)
-2.0 Base Crit Bonus (Main Weapon)
Proficient Stance
Forced March
+10% Movement Speed

Fortification
+20% Defense

Treatment
+20% Regeneration
Forced March
+10% Movement Speed

Fortification
+20% Defense

Treatment
+20% Regeneration
Forced March
+10% Movement Speed

Fortification
+20% Defense

Treatment
+20% Regeneration
Forced March
+10% Movement Speed

Fortification
+20% Defense

Treatment
+20% Regeneration
Damage
+60% Damage (Projectile)
-30% Force

Force
+30% Force
-60% Damage (Projectile)
Dedication
Grenadier
+0.5m Base Radius (Grenades)
-30% Damage (Main Weapon)

Riflewoman
+80 Base Damage (Arquebus)
-15% Area (Grenades)

Technician
+20% Force (Projectiles)
Grenadier
+0.5m Base Radius (Grenades)
-30% Damage (Main Weapon)

Riflewoman
+80 Base Damage (Arquebus)
-15% Area (Grenades)

Technician
+20% Force (Projectiles)
Grenadier
+0.5m Base Radius (Grenades)
-30% Damage (Main Weapon)

Riflewoman
+80 Base Damage (Arquebus)
-15% Area (Grenades)

Technician
+20% Force (Projectiles)
Grenadier
+0.5m Base Radius (Grenades)
-30% Damage (Main Weapon)

Riflewoman
+80 Base Damage (Arquebus)
-15% Area (Grenades)

Technician
+20% Force (Projectiles)
+1 Base Grenade

V Quests[]

Name Description Reward
Story: Forward March: Markswoman IIStory: Forward March
Markswoman II
Deal 25  000 damage with a single hit. Landsknecht Trait: Weapon Proficiency VLandsknecht Trait
Weapon Proficiency V
Story: Forward March: BulletstormStory: Forward March
Bulletstorm
Deal Projectile damage 6 000 times in one minute. Landsknecht Trait: Proficient Stance VLandsknecht Trait
Proficient Stance V
Story: Forward March: Holy GrenadeStory: Forward March
Holy Grenade
Deal 50 000 damage with a single Grenade. Landsknecht Trait: Dedication VLandsknecht Trait
Dedication V

Related Quests[]

Prerequisite
Chapter V: Chambers of Dissonance: Dissonance Survivor IIChapter V: Chambers of Dissonance
Dissonance Survivor II
+/-
Y,X Name Description Reward Restriction
1,4 Morning Star Specialist Hit 25 enemies with a single instance of Morning Star 100 times. Upgrade: Unleashed StarUpgrade
Unleashed Star
1,5 Technician I Deal 2 000 000 damage with items. Gold: 1000Gold
1000
Landsknecht
1,6 Technician II Deal 5 000 000 damage with items. Blessing: Physical DamageBlessing
Physical Damage
Landsknecht
1,7 Bulletstorm Deal Projectile damage 6 000 times in one minute. Landsknecht Trait: Proficient Stance VLandsknecht Trait
Proficient Stance V
Landsknecht
2,3 Markswoman II Deal 25  000 damage with a single hit. Landsknecht Trait: Weapon Proficiency VLandsknecht Trait
Weapon Proficiency V
Landsknecht
2,4 Morning Star Mastery II Deal 2 000 000 damage with Morning Star. Upgrade: Spiked ChainUpgrade
Spiked Chain
2,5 Morning Star Mastery III Deal 5 000 000 damage with Morning Star. Trait Types: Chain
Enchantment
Trait Types
Chain
Enchantment
2,6 Holy Grenade Deal 50 000 damage with a single Grenade. Landsknecht Trait: Dedication VLandsknecht Trait
Dedication V
Landsknecht
3,2 Markswoman Deal 10 000 damage with a single hit. Trait: Piercing Wind IIITrait
Piercing Wind III
Landsknecht
3,3 Master Landsknecht Reach Agony III in the Chambers of Dissonance. Mark of the Grenadier Landsknecht
Chambers of Dissonance
3,4 Riflewoman III Deal 10 000 000 Projectile damage in one run. Gold: 1000Gold
1000
Landsknecht
4,2 Grenadier II Deal 3 500 000 damage with Grenades. Gold: 1000Gold
1000
4,3 Riflewoman II Deal 4 000 000 Projectile damage in one run. Ability: Morning StarAbility
Morning Star
Landsknecht
4,4 Morning Star Mastery I Deal 1 000 000 damage with Morning Star. Trait Types: Handle
Multistar
Trait Types
Handle
Multistar
5,2 Grenadier I Deal 1 500 000 damage with Grenades. Gold: 1000Gold
1000
5,3 Riflewoman I Deal 1 000 000 Projectile damage in one run. Gold: 1000Gold
1000
Landsknecht
6,3 Trained Landsknecht [q 1] Reach level 80. Gold: 2000Gold
2000
Landsknecht
7,4 Novice Landsknecht [q 1] Reach level 40. Gold: 1000Gold
1000
Landsknecht
  1. 1.0 1.1 Available by default.

Mechanics[]

Arquebus Attack Speed[]

The final Arquebus Attack Speed is calculated with this formula:

Grenade Damage[]

Grenade Damage is calculated as , where is the accumulated Projectile Damage during Cooldown. It can be broken down into these 2 components for ease of understanding:

  • is referred to as the Linear Component, which dominates when Projectile Damage during Cooldown is above 759 375 (or 155).
  • is referred to as the Sublinear Component, which dominates when Projectile Damage during Cooldown is below 759 375 (or 155).
  • For Grenade Damage to exceed 1, the minimum required Projectile Damage during Cooldown is 23.

Projectile Damage during Cooldown Grenade Damage Linear / Sublinear Breakdown
1 1 6.3% / 93.7%
10 1 9.6% / 90.4%
100 6 14.3% / 85.7%
1 000 47 21.0% / 79.0%
10 000 337 29.6% / 70.4%
100 000 2 500 40.0% / 60.0%
1 000 000 19 464 51.4% / 48.6%
10 000 000 159 716 62.6% / 37.4%

Trivia[]

Heroes
Landsknecht
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