Item |
Description |
Cost |
Requirement |
Type |
 Ring of Fire [i 1] |
Changes Main Weapon damage type to Fire Main Weapon: Adds a 10% Burn Chance
All Attacks: Sets 3% Burn Chance +50% Burn Damage Changes Main Weapon damage type to Fire Main Weapon: Adds a 10% Burn Chance +50% Burn Chance
All Attacks: Sets 10% Burn Chance +100% Burn Damage Changes Main Weapon damage type to Fire Main Weapon: Adds a 10% Burn Chance +100% Burn Chance Common
Changes Main Weapon damage type to Fire Main Weapon: Adds a 10% Burn Chance Uncommon Flame-Touched
All Attacks: Sets 3% Burn Chance +50% Burn Damage Flame Grip
Changes Main Weapon damage type to Fire Main Weapon: Adds a 10% Burn Chance +50% Burn Chance Rare Flame-Touched ↑
All Attacks: Sets 10% Burn Chance +100% Burn Damage Flame Grip ↑
Changes Main Weapon damage type to Fire Main Weapon: Adds a 10% Burn Chance +100% Burn Chance |
5000 |
Story: Scorched Earth: Novice ExterminatorStory: Scorched Earth Novice Exterminator |
Ring |
 Ring of Frost |
Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance
All Attacks: Sets 3% Frost Chance +50% Frost Damage Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance +50% Frost Chance
All Attacks: Sets 3% Frost Chance +100% Frost Damage Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance +100% Frost Chance Common
Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance Uncommon Frost-Touched
All Attacks: Sets 3% Frost Chance +50% Frost Damage Frost Grip
Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance +50% Frost Chance Rare Frost-Touched ↑
All Attacks: Sets 3% Frost Chance +100% Frost Damage Frost Grip ↑
Changes Main Weapon damage type to Ice Main Weapon: Adds a 10% Frost Chance +100% Frost Chance |
7000 |
Story: Cold Fury: Frost WaveStory: Cold Fury Frost Wave |
Ring |
 Copper Ring |
+50% Crit Bonus +0.5% Crit Bonus for every level gained with Copper Ring equipped.
+50% Crit Bonus +1% Crit Bonus for every level gained with Copper Ring equipped. Common
+50% Crit Bonus Uncommon Boost
+100% Crit Bonus Growth
+50% Crit Bonus +0.5% Crit Bonus for every level gained with Copper Ring equipped. Rare Boost ↑
+150% Crit Bonus Growth ↑
+50% Crit Bonus +1% Crit Bonus for every level gained with Copper Ring equipped. |
2500 |
- |
Ring |
 Necromancer's Clutch |
Summons skeletons that attack enemies. Basic Skeletons: 50 DMG, 30s Lance Skeletons: 50 DMG, 15s, Haste Mage Skeletons: 100 DMG, 30s, Ranged
Summons more skeletons that attack enemies. Basic Skeletons: 50 DMG, 30s Lance Skeletons: 50 DMG, 15s, Haste Mage Skeletons: 100 DMG, 30s, Ranged Summons stronger skeletons that attack enemies. Sturdy Skeleton: 100 DMG, 30s Mage Skeleton: 100 DMG, 30s, Ranged
Summons more skeletons that attack enemies. Basic Skeletons: 50 DMG, 30s Lance Skeletons: 50 DMG, 15s, Haste Mage Skeletons: 100 DMG, 30s, Ranged Spawns more skeletons & more can be active at once. Summons stronger skeletons that attack enemies. Sturdy Skeletons: 100 DMG, 30s Mage Skeletons: 100 DMG, 30s, Ranged Skeletons spawn more often & more can be active at once. Common
Summons skeletons that attack enemies. Basic Skeletons: 50 DMG, 30s Lance Skeletons: 50 DMG, 15s, Haste Mage Skeletons: 100 DMG, 30s, Ranged Uncommon Horde
Summons more skeletons that attack enemies. Basic Skeletons: 50 DMG, 30s Lance Skeletons: 50 DMG, 15s, Haste Mage Skeletons: 100 DMG, 30s, Ranged Trained
Summons stronger skeletons that attack enemies. Sturdy Skeleton: 100 DMG, 30s Mage Skeleton: 100 DMG, 30s, Ranged Rare Horde ↑
Summons more skeletons that attack enemies. Basic Skeletons: 50 DMG, 30s Lance Skeletons: 50 DMG, 15s, Haste Mage Skeletons: 100 DMG, 30s, Ranged Spawns more skeletons & more can be active at once. Trained ↑
Summons stronger skeletons that attack enemies. Sturdy Skeletons: 100 DMG, 30s Mage Skeletons: 100 DMG, 30s, Ranged Skeletons spawn more often & more can be active at once. |
5000 |
Chapter I: Haunted Caverns: The Skeleton LordChapter I: Haunted Caverns The Skeleton Lord |
Ring |
 Ability Signet [i 2] |
Its inscription is unreadable. There may be others out there with magic intact, allowing you to develop abilities beyond their limits.
Enables you to add an additional upgrade to [Ability Name]. Can't be unequipped! Common
Its inscription is unreadable. There may be others out there with magic intact, allowing you to develop abilities beyond their limits. Uncommon (Ability Name)
Enables you to add an additional upgrade to [Ability Name]. Can't be unequipped! |
0 |
Milestones II: Artifact CrusadeMilestones II Artifact Crusade |
Ring |
 Guiding Star [i 3] |
While attacking: +30% Attack Speed, -20% Movement Speed While moving: -20% Attack Speed, +30% Movement Speed
While attacking: +45% Attack Speed, -30% Movement Speed While moving: -30% Attack Speed, +45% Movement Speed While attacking: +60% Attack Speed, -60% Movement Speed While moving: -60% Attack Speed, +60% Movement Speed
While attacking: +60% Attack Speed, -45% Movement Speed While moving: -45% Attack Speed, +60% Movement Speed While attacking: +90% Attack Speed, -100% Movement Speed While moving: -100% Attack Speed, +90% Movement Speed Common
While attacking: +30% Attack Speed, -20% Movement Speed While moving: -20% Attack Speed, +30% Movement Speed Uncommon Enhanced
While attacking: +45% Attack Speed, -30% Movement Speed While moving: -30% Attack Speed, +45% Movement Speed Trade-Off
While attacking: +60% Attack Speed, -60% Movement Speed While moving: -60% Attack Speed, +60% Movement Speed Rare Enhanced ↑
While attacking: +60% Attack Speed, -45% Movement Speed While moving: -45% Attack Speed, +60% Movement Speed Trade-Off ↑
While attacking: +90% Attack Speed, -100% Movement Speed While moving: -100% Attack Speed, +90% Movement Speed |
6000 |
Story: Swift as an Arrow: Forward EvermoreStory: Swift as an Arrow Forward Evermore |
Ring |
 Seal of Rebirth [i 4] |
Enables you to revive once. Breaks when all usages are expended.
Enables you to revive twice. Breaks when all usages are expended. Enables you to revive once. Recovers 1 rank(s) of Agony on revive. Breaks when all usages are expended.
Enables you to revive three times. Breaks when all usages are expended. Enables you to revive once. Recovers 2 rank(s) of Agony on revive. Breaks when all usages are expended. Common
Enables you to revive once. Breaks when all usages are expended. Uncommon Blessed
Enables you to revive twice. Breaks when all usages are expended. Cursed
Enables you to revive once. Recovers 1 rank(s) of Agony on revive. Breaks when all usages are expended. Rare Blessed ↑
Enables you to revive three times. Breaks when all usages are expended. Cursed ↑
Enables you to revive once. Recovers 2 rank(s) of Agony on revive. Breaks when all usages are expended. |
5000 |
Milestones: TraderMilestones Trader |
Ring |
 Echoing Band [i 5] |
On hit with Physical damage: 20% chance to spawn a shockwave, deals 40% of the original damage in a 3.5m radius.
On hit with Physical or Magic damage: 20% chance to spawn a shockwave, deals 40% of original damage in a 3.5m radius. On hit with Physical damage: 20% chance to spawn a shockwave, deals 40% of the original damage in a 3.5m radius. Radius scales with Area modifier.
On hit with Physical or Magic damage: 20% chance to spawn a shockwave, deals 60% of original damage in a 4m radius. On hit with Physical damage: 20% chance to spawn a shockwave, deals 60% of the original damage in a 4m radius. Radius scales with Area modifier. Common
On hit with Physical damage: 20% chance to spawn a shockwave, deals 40% of the original damage in a 3.5m radius. Uncommon Magical
On hit with Physical or Magic damage: 20% chance to spawn a shockwave, deals 40% of original damage in a 3.5m radius. Reach
On hit with Physical damage: 20% chance to spawn a shockwave, deals 40% of the original damage in a 3.5m radius. Radius scales with Area modifier. Rare Magical ↑
On hit with Physical or Magic damage: 20% chance to spawn a shockwave, deals 60% of original damage in a 4m radius. Reach ↑
On hit with Physical damage: 20% chance to spawn a shockwave, deals 60% of the original damage in a 4m radius. Radius scales with Area modifier. |
8000 |
Story: Path of the Sword: Power HitterStory: Path of the Sword Power Hitter |
Ring |
 Iron Ring |
+15 Base Damage +0.15 Base Damage for every level gained with Iron Ring equipped.
+15 Base Damage +0.3 Base Damage for every level gained with Iron Ring equipped. Common
+15 Base Damage Uncommon Boost
+30 Base Damage Growth
+15 Base Damage +0.15 Base Damage for every level gained with Iron Ring equipped. Rare Boost ↑
+45 Base Damage Growth ↑
+15 Base Damage +0.3 Base Damage for every level gained with Iron Ring equipped. |
4000 |
- |
Ring |
 Pest Ring [i 6] |
Summons rats that bite up to 5 times. Bites have a 200% chance of applying debuffs. Touching enemies deals 50 damage.
Summons rats that bite up to 5 times. Bites have a 400% chance of applying debuffs. Touching enemies deals 50 damage. Summons rats that bite up to 5 times. Bites have a 200% chance of applying debuffs. Touching enemies deals 100 damage.
Summons rats that bite up to 5 times. Bites have a 400% chance of applying debuffs. Touching enemies deals 50 damage. Rats spawn more often & more can be active at once. Summons rats that bite up to 5 times. Bites have a 200% chance of applying debuffs. Touching enemies deals 100 damage. Rats spawn more often & more can be active at once. Common
Summons rats that bite up to 5 times. Bites have a 200% chance of applying debuffs. Touching enemies deals 50 damage. Uncommon Infectious
Summons rats that bite up to 5 times. Bites have a 400% chance of applying debuffs. Touching enemies deals 50 damage. Painbringer
Summons rats that bite up to 5 times. Bites have a 200% chance of applying debuffs. Touching enemies deals 100 damage. Rare Infectious ↑
Summons rats that bite up to 5 times. Bites have a 400% chance of applying debuffs. Touching enemies deals 50 damage. Rats spawn more often & more can be active at once. Painbringer ↑
Summons rats that bite up to 5 times. Bites have a 200% chance of applying debuffs. Touching enemies deals 100 damage. Rats spawn more often & more can be active at once. |
3500 |
Story: Scorched Earth: Pest KillerStory: Scorched Earth Pest Killer |
Ring |
 Ring of Thunder |
Changes Main Weapon damage type to Lightning Main Weapon: Adds a 10% Spark Chance
All Attacks: Sets 3% Spark Chance +50% Spark Damage Changes Main Weapon damage type to Lightning Main Weapon: Adds a 10% Spark Chance +50% Spark Chance
All Attacks: Sets 3% Spark Chance +100% Spark Damage Changes Main Weapon damage type to Lightning Main Weapon: Adds a 10% Spark Chance +100% Spark Chance Common
Changes Main Weapon damage type to Lightning Main Weapon: Adds a 10% Spark Chance Uncommon Thunder-Touched
All Attacks: Sets 3% Spark Chance +50% Spark Damage Thunder Grip
Changes Main Weapon damage type to Lightning Main Weapon: Adds a 10% Spark Chance +50% Spark Chance Rare Thunder-Touched ↑
All Attacks: Sets 3% Spark Chance +100% Spark Damage Thunder Grip ↑
Changes Main Weapon damage type to Lightning Main Weapon: Adds a 10% Spark Chance +100% Spark Chance |
5500 |
Story: Lightning Storm: ThunderstrikeStory: Lightning Storm Thunderstrike |
Ring |
 Holy Relic |
Every 30s when damaged: Casts Holy Light > Heals 50 HP and regenerates 0.5/s for 100s Every 30s when full health: Drops Power Up
Every 30s when damaged: Casts Holy Light > Heals 50 HP and regenerates 0.5/s for 100s Every 30s when full health: Drops Power Up On health pickup: +0.5 Base Damage Every 30s: Casts Holy Light > Heals 50 HP and regenerates 0.5/s for 100s Every 30s: Drops Power Up
Every 30s when damaged: Casts Holy Light > Heals 50 HP and regenerates 0.5/s for 100s Every 30s when full health: Drops Power Up On health pickup: +1 Base Damage Every 20s: Casts Holy Light > Heals 50 HP and regenerates 0.5/s for 100s Every 20s: Drops Power Up Common
Every 30s when damaged: Casts Holy Light > Heals 50 HP and regenerates 0.5/s for 100s Every 30s when full health: Drops Power Up Uncommon Blessing
Every 30s when damaged: Casts Holy Light > Heals 50 HP and regenerates 0.5/s for 100s Every 30s when full health: Drops Power Up On health pickup: +0.5 Base Damage Duality
Every 30s: Casts Holy Light > Heals 50 HP and regenerates 0.5/s for 100s Every 30s: Drops Power Up Rare Blessing ↑
Every 30s when damaged: Casts Holy Light > Heals 50 HP and regenerates 0.5/s for 100s Every 30s when full health: Drops Power Up On health pickup: +1 Base Damage Duality ↑
Every 20s: Casts Holy Light > Heals 50 HP and regenerates 0.5/s for 100s Every 20s: Drops Power Up |
7500 |
Story: Unholy Crusade: Trained ClericStory: Unholy Crusade Trained Cleric |
Ring |
 Demonic Bond [i 7] |
Summons imps that attack enemies. Basic Imp: 50 DMG, 10s
Summons fire imps that attack enemies. Inferno Imp: 50 DMG, 10s, 10% Burn Chance Summons stronger imps that attack enemies. Skirmish Imp: 50 DMG, 10s
Summons fire imps that attack enemies. Inferno Imps: 50 DMG, 10s, 10% Burn Chance Imps spawn more often & more can be active at once. Summons stronger imps that attack enemies. Skirmish Imps: 50 DMG, 10s Imps spawns more often & more can be active at once. Common
Summons imps that attack enemies. Basic Imp: 50 DMG, 10s Uncommon Inferno
Summons fire imps that attack enemies. Inferno Imp: 50 DMG, 10s, 10% Burn Chance Skirmish
Summons stronger imps that attack enemies. Skirmish Imp: 50 DMG, 10s Rare Inferno ↑
Summons fire imps that attack enemies. Inferno Imps: 50 DMG, 10s, 10% Burn Chance Imps spawn more often & more can be active at once. Skirmish ↑
Summons stronger imps that attack enemies. Skirmish Imps: 50 DMG, 10s Imps spawns more often & more can be active at once. |
5000 |
Chapter II: Ember Grounds: FlamedancerChapter II: Ember Grounds Flamedancer |
Ring |
 Wooden Ring |
+50% Crit Chance +0.5% Crit Chance for every level gained with Wooden Ring equipped.
+50% Crit Chance +1% Crit Chance for every level gained with Wooden Ring equipped. Common
+50% Crit Chance Uncommon Boost
+100% Crit Chance Growth
+50% Crit Chance +0.5% Crit Chance for every level gained with Wooden Ring equipped. Rare Boost ↑
+150% Crit Chance Growth ↑
+50% Crit Chance +1% Crit Chance for every level gained with Wooden Ring equipped. |
2500 |
- |
Ring |