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Slow is a Debuff in Halls of Torment.

Enemies with Slow applied take a penalty to their Movement Speed.

Mechanics[]

  • After Slow is applied, 1 stack is removed on every tick. Tick time is 2s.
  • Each Slow stack multiplies enemy speed by 80%.
  • Slow has a stack limit of 10, corresponding to 10.7% Movement Speed.
  • Certain stats for Slow can be improved:

Related Items[]

Item Description Cost Requirement Type

Gorgon Mask

Every 1.0s: Has a 100% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Every 1.0s: Has a 100% chance to apply Slow.
Deals 100 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Every 1.0s: Has a 200% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Every 1.0s: Has a 100% chance to apply Slow.
Deals 200 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Every 1.0s: Has a 300% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Common
Every 1.0s: Has a 100% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Uncommon
Pain
Every 1.0s: Has a 100% chance to apply Slow.
Deals 100 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Heavyweight
Every 1.0s: Has a 200% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Rare
Pain ↑
Every 1.0s: Has a 100% chance to apply Slow.
Deals 200 Magic damage for each Slow effect.
Covers a 3m radius in front of you.

Heavyweight ↑
Every 1.0s: Has a 300% chance to apply Slow.
Deals 20 Magic damage for each Slow effect.
Covers a 3m radius in front of you.
7500 Chapter III: Forgotten Viaduct: Viaduct Survivor IIIChapter III: Forgotten Viaduct
Viaduct Survivor III
Helmet

Pest Ring [i 1]

Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 50 damage.

Summons rats that bite up to 5 times.
Bites have a 400% chance of applying debuffs.
Touching enemies deals 50 damage.

Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 100 damage.

Summons rats that bite up to 5 times.
Bites have a 400% chance of applying debuffs.
Touching enemies deals 50 damage.
Rats spawn more often & more can be active at once.

Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 100 damage.
Rats spawn more often & more can be active at once.

Common
Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 50 damage.

Uncommon
Infectious
Summons rats that bite up to 5 times.
Bites have a 400% chance of applying debuffs.
Touching enemies deals 50 damage.

Painbringer
Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 100 damage.

Rare
Infectious ↑
Summons rats that bite up to 5 times.
Bites have a 400% chance of applying debuffs.
Touching enemies deals 50 damage.
Rats spawn more often & more can be active at once.

Painbringer ↑
Summons rats that bite up to 5 times.
Bites have a 200% chance of applying debuffs.
Touching enemies deals 100 damage.
Rats spawn more often & more can be active at once.
3500 Story: Scorched Earth: Pest KillerStory: Scorched Earth
Pest Killer
Ring

Broker's Cape

Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Every 1.0s: Spreads a random debuff in a 6m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.

Every 1.0s: Spreads a random debuff in a 9m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Every 0.66s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.

Common
Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Uncommon
Expansive
Every 1.0s: Spreads a random debuff in a 6m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Quick Hands
Every 1.0s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.

Rare
Expansive ↑
Every 1.0s: Spreads a random debuff in a 9m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.

Quick Hands ↑
Every 0.66s: Spreads a random debuff in a 3m range.
Debuffs: Fragile, Affliction, Slow
Chance: 20% on each enemy in range.
Affected by Attack Speed.
6500 Story: Unholy Crusade: Broken BodyStory: Unholy Crusade
Broken Body
Chest

Unholy Touch

20% chance to apply Fragile (Melee)

20% chance to apply Slow (Melee)

40% chance to apply Fragile (Melee)

30% chance to apply Slow (Melee)

60% chance to apply Fragile (Melee)

Common
20% chance to apply Fragile (Melee)

Uncommon
Slow
20% chance to apply Slow (Melee)

Fragile
40% chance to apply Fragile (Melee)

Rare
Slow ↑
30% chance to apply Slow (Melee)

Fragile ↑
60% chance to apply Fragile (Melee)
4500 Story: Unholy Crusade: Unholy TouchStory: Unholy Crusade
Unholy Touch
Gloves

Bloodstained Wrappings

Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.

Common
Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Charges accumulate with diminishing returns.

Uncommon
Draining
Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Vitalizing
Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.

Rare
Draining ↑
Charges when dealing direct damage.
Uses all charges to heal you when taking damage.
Stored charges increase Debuff chance.
Charges accumulate with diminishing returns.

Vitalizing ↑
Charges when dealing direct damage.
Stored charges increase max. health.
Taking damage resets charges.
Charges accumulate with diminishing returns.
3500 Story: Beast Tracker: Blood's BlessingStory: Beast Tracker
Blood's Blessing
Gloves

Bog Boots

Leaves goo puddles when moving.
100% chance of applying Slow to up to 10 enemies.

Leaves frozen goo puddles when moving.
100% chance to apply Slow
10% chance to apply Frost
Puddles can affect up to 15 enemies.

Leaves goo puddles when moving.
150% chance of applying Slow to up to 15 enemies.

Leaves frozen goo puddles when moving.
150% chance to apply Slow
15% chance to apply Frost
Puddles can affect up to 20 enemies.

Leaves goo puddles when moving.
200% chance of applying Slow to up to 20 enemies.

Common
Leaves goo puddles when moving.
100% chance of applying Slow to up to 10 enemies.

Uncommon
Frozen
Leaves frozen goo puddles when moving.
100% chance to apply Slow
10% chance to apply Frost
Puddles can affect up to 15 enemies.

Sticky
Leaves goo puddles when moving.
150% chance of applying Slow to up to 15 enemies.

Rare
Frozen ↑
Leaves frozen goo puddles when moving.
150% chance to apply Slow
15% chance to apply Frost
Puddles can affect up to 20 enemies.

Sticky ↑
Leaves goo puddles when moving.
200% chance of applying Slow to up to 20 enemies.
4000 Chapter I: Haunted Caverns: Slime Slayer IChapter I: Haunted Caverns
Slime Slayer I
Boots
  1. Pest Ring:
    • In-game description for Uncommon & Rare variants may be incorrect.
    • Rats deal Physical, Melee, Summon Damage.
    • Up to 5 base Summons & 1 spawn/s for Common & Uncommon variants.
    • Up to 10 base Summons & 1.5 spawns/s for Rare variants.

Effects[]

Elemental Effects
Debuffs
Slow
Other
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