Halls of Torment Wiki
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Game Mechanics

Stats are quantities affecting the effectiveness of Heroes and Abilities in Halls of Torment.

Mechanics[]

There are two types of stat bonuses:

  • Base Bonuses: These get added to the base stat. Flat bonuses fall under this category.
  • Multiplier Bonuses: These get multiplied to the base stat. % bonuses fall under this category.

The final value of each stat is calculated by this formula:

Example[]

  • Base Attack Speed: 2/s
  • Attack Speed Base Bonus: +0.3/s
  • Attack Speed Multiplier Bonus: +100%

Final Attack Speed = 4.6/s

Tags[]

Certain stat bonuses have tags, e.g. Main Weapon, Summon, Physical.

  • Each tag generally corresponds to a Damage Type or Property.
  • To obtain the total Base/Multiplier Bonus for a given damage/effect source, the game follows this process:
    1. First, obtain all bonuses with that source's tags and all untagged bonuses [t 1].
    2. Then, split those into Base Bonuses and Multiplier Bonuses.
    3. Lastly, sum across all Base Bonuses and Multiplier Bonuses respectively.
  1. Strength is an exception, as it does not apply to Elemental Effects.

Glossary[]

Defensive[]

Base Health Adds a fixed value the maximum health of the player character.
Unless an increase in the base health comes from equipment, health is filled up by the additional amount.
Health Bonus Increases the bonus multiplier on the base health of a character.
Unless an increase in the bonus comes from equipment, health is filled up by the additional amount.
Regeneration Restores health over time. Health is regenerated 1 point at a time.
Stacking the effect reduces the time between regeneration ticks.
Block Strength Checks before defense.
If the block value equals the unreduced damage of an attack, the chance to block is 50%.
If the block value exceeds the damage by 4 times, the chance to block becomes 100%.
Defense Reduces damage taken by a certain ratio. Negative defense increases received damage.
Defense Bonus Increases the bonus multiplier affecting the defense value of a character.

Offensive[]

Damage Increases any damage done by direct attacks. Does not affect indirect effects.
Range Increases how far a melee attack can hit or how far projectiles can fly.
The effect is relative and depends on the attack's base values.
Area & Cone Sizes Increases the area of effect or the angle of an attack cone. Does not affect the range of a cone.
Attack Speed Increases the amount of attacks per second.
Piercing How many enemies can be hit by a projectile before it breaks.
Multistrike Adds either projectiles or attacks. Partial attacks & projectiles are added after a certain amount of attacks.
Duration Affects the duration of abilities and / or summonings, but not effects.
Force Force improves all attacks and abilities in different ways. Usually it increases stats like duration, piercing, knockback, and others.
Damage Mod. Per Hit / Damage Reduction per Second Certain Main Weapons or Abilities have a Damage Mod per Hit or Damage Reduction per Second, which modify damage and is increased by Force but cannot reach 1.00x.
Knockback If an attack's Knockback Power is at least equal to the enemy's Knockback Resistance, the Knockback Force is applied to them which increases their velocity in the direction of the attack.

Critical Hits[]

Critical Hit
Crit
Critical hits have a certain chance depending on the weapon or ability.
Critical hits deal (Normal Damage x (1 + Critical Damage Bonus)) damage.
Critical Hit Chance
Base Crit Chance
Chance to land a critical hit. Critical hits deal additional damage based on the critical damage value.
Crit Chance Multiplier Multiplies the chance to deal a critical hit.
Critical Damage Bonus
Base Crit Bonus
Increases the base damage of critical hits. Multiplicative with normal crit damage bonuses.
Crit Bonus Multiplier Percentage by which damage is increased when dealing critical hits.

Miscellaneous[]

Movement Speed Increases the relative movement speed of the character.
Each character has their own base speed.
Experience Gain
XP Gain
Increases the experience received per gem.
Pickup Range Increases the distance in which the character picks up experience, gold, and power-ups.
The base pickup range may change based on the selected character.
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