Traits are a key gameplay mechanic in Halls of Torment , providing Heroes with various buffs.
Traits have Ranks indicated by Roman numerals , which are only added to the Trait Pool upon reaching a certain level.
Notes
There is currently a bug which causes certain traits to fail to get added to the pool, or get added much later than expected. This can occur on the second round onward after starting the game. The developers are currently working on a fix.
The only current workaround is to restart the game between each round.
Certain Base Traits have variants denoted by arrows .
↑ denotes the default variant.
⇈ denotes a strong variant.
↗ denotes a weak variant.
Base Trait
Base Traits are available from the very start.
Trait
Max Rank
Level(s)
Effect
Strength
V
0, 5, 15, 30, 50
+10% Damage
Quick Hands
V
0, 5, 15, 30, 50
+6% Attack Speed
Cunning Technique
V
0, 5, 15, 30, 50
+10% Crit Chance
Ruthlessness
V
0, 5, 15, 30, 50
+10% Crit Bonus
Collateral Damage
V
0, 5, 15, 30, 50
+6% Area
Vanguard
V
0, 5, 15, 30, 50
+10% Range
Channeling
V
0, 5, 15, 30, 50
+10% Force
Vitality
V
0, 5, 15, 30, 50
↑ +40 Base Health
⇈ +50 Base Health
↗ +30 Base Health
Metabolism
V
0, 5, 15, 30, 50
↑ +0.2/s Base Regeneration
⇈ +0.25/s Base Regeneration
↗ +0.15/s Base Regeneration
Parry
V
0, 5, 15, 30, 50
↑ +4 Base Block Strength
⇈ +5 Base Block Strength
↗ +3 Base Block Strength
Thick Hide
V
0, 5, 15, 30, 50
↑ +4 Base Defense
⇈ +5 Base Defense
↗ +3 Base Defense
Long Fingers
V
0, 5, 15, 30, 50
+20% Pickup Range
Swift Feet
V
0, 5, 15, 30, 50
+0.2m/s Base Movement Speed
fast +0.3m/s Movement Speed
Fallback Trait
These traits appear when the trait pool is fully depleted.
Trait
Effect
Alms
You have learned all there is to learn... for now. Take these coins as a token of appreciation. +50 Gold
Health
You have learned all there is to learn... for now. Take this potion as a token of appreciation. +100 Health
Elevated Trait
Elevated Traits have to be unlocked through Quests .
Trait
Max Rank
Level(s)
Effect
Requirement
Piercing Wind
III
15, 30, 60
+0.15 Base Crit Bonus
Multistrike
III
15, 30, 60
+10% Multistrike
Bulwark
III
15, 30, 60
+10% Defense +10% Block Strength
Story: Steady Shield : BulwarkStory: Steady Shield Bulwark
Demonic Exchange
III
15, 30, 60
Damage +30% Damage (Summon) -10% Defense
Force +15% Force (Summon) +15% Spawn (Summon) -10% Health
Speed +15% Attack Speed (Summon) +15% Movement Speed (Summon) -5% Movement Speed
Story: Demonic Pact : Demonic ExchangeStory: Demonic Pact Demonic Exchange
Fire Affinity
III
15, 30, 60
+10% Burn Damage +10% Burn Chance
Story: Scorched Earth : Firestarter IStory: Scorched Earth Firestarter I
Lightning Affinity
III
15, 30, 60
+10% Spark Damage +10% Spark Chance
Story: Lightning Storm : Charged UpStory: Lightning Storm Charged Up
Ice Affinity
III
15, 30, 60
+10% Frost Damage +10% Frost Chance
Story: Cold Fury : Flash FreezeStory: Cold Fury Flash Freeze
False Blessing
III
15, 30, 60
+15% Fragile Chance +15% Affliction Chance
Story: Unholy Crusade : Cleric's StandStory: Unholy Crusade Cleric's Stand
Crippling Strikes
III
15, 30, 60
+15% Slow Chance
Chapter III: Forgotten Viaduct : Crippling StrikesChapter III: Forgotten Viaduct Crippling Strikes
Elemental Surge
I
50
Fire Transforms damage of summons to fire. Gives a 10% chance to burn on hit. Horde Summons are excluded.
Lightning Transforms damage of summons to lightning. Gives a 10% chance to electrify on hit. Horde Summons are excluded.
Ice Transforms damage of summons to ice. Gives a 10% chance to frost on hit. Horde Summons are excluded.
Story: Beast Tracker : Dog TrainerStory: Beast Tracker Dog Trainer
Ethereal Shift A
I
70
Melee +30% Attack Speed (Melee) -100% Damage (Projectile)
Projectile +30% Attack Speed (Projectile) -100% Damage (Melee)
Equilibrium +10% Multistrike (Projectile) +10% Multistrike (Melee)
Story: Ethereal Knowledge : Ability Focus IStory: Ethereal Knowledge Ability Focus I
Ethereal Shift B
I
70
Physical +30% Attack Speed (Physical) -100% Damage (Magic)
Magic +30% Attack Speed (Magic) -100% Damage (Physical)
Equilibrium +20% Force (Physical) +20% Force (Magic)
Story: Ethereal Knowledge : Ability Focus IIStory: Ethereal Knowledge Ability Focus II
Ability Trait
Ability Traits improve the effectiveness of Abilities , possibly at a compromise. There are 6 categories of Ability Traits:
Default : 2 categories are available by default. Their traits are available every 2 in 3 Ranks.
Mastery I : 2 categories require prior completion of the Ability's Mastery I Quest . Their traits are available every 1 in 2 Ranks.
Mastery III : 2 categories require prior completion of the Ability's Mastery III Quest . Their traits are available every 1 in 3 Ranks.
Only 1 Trait per category, Rank and Ability can be selected, unless Memory Potions are used.
For each Trait Rank, the Hero must attain a certain level for it to become available in the selection pool.
Trait Rank
I
II
III [ a 1]
IV
V
VI [ a 1]
VII
VIII
IX [ a 2]
X [ a 2]
Hero Level
8
16
24
32
40
48
56
64
72
80
↑ 1.0 1.1 Rank III & VI : Enables one more Upgrade to be picked when selected.
↑ 2.0 2.1 Rank IX & X : Default & Mastery I Traits at this rank have doubled effects.
Below is the full list of Ability Traits:
Phantom Needles
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Fire Rate
+10% Attack Speed (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Sharpness
+20% Damage (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Puncture
I
+15% Force (Ability) +15% Range (Ability)
✓
✓
✓
✓
✓[ at 1]
Spin
I
+20% Crit Bonus (Ability)
✓
✓
✓
✓
✓[ at 1]
Pinpoint
III
+0.05 Base Crit Chance (Ability)
✓
✓
✓
Power
III
+10 Base Damage (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Arcane Splinters
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Charging
+15% Attack Speed (Ability) -5% Projectile Size (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Power
+30% Damage (Ability) -10% Force (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Focus
I
+30% Range (Ability) -5% Area Radius (Ability)
✓
✓
✓
✓
✓[ at 1]
Piercing
I
+10% Crit Chance (Ability) +10% Crit Bonus (Ability)
✓
✓
✓
✓
✓[ at 1]
Fading
III
+1 Base Force (Ability) +10% Projectile Size (Ability)
✓
✓
✓
Split
III
+1 Base Multistrike (Ability) +10% Area Radius (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Astronomer's Orbs
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Roughness
+0.05 Base Crit Chance (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Speed
+15% Movement Speed (Ability) +10% Range (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Density
I
+15% Damage (Ability) +15% Crit Bonus (Ability) -10% Area Radius (Ability)
✓
✓
✓
✓
✓[ at 1]
Mass
I
+30% Damage (Ability) -10% Range (Ability)
✓
✓
✓
✓
✓[ at 1]
Bodies
III
+1 Orb (Ability)
✓
✓
✓
Material
III
+5 Base Damage (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Lightning Strikes
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Conductivity
+10% Crit Chance (Ability) +10% Area Radius (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Conversion
+10% Attack Speed (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Charges
I
+15% Multistrike (Ability) -10% Damage (Ability)
✓
✓
✓
✓
✓[ at 1]
Intensity
I
+15% Damage (Ability) +15% Crit Bonus (Ability) -5% Area Radius (Ability)
✓
✓
✓
✓
✓[ at 1]
Capacity
III
+120 Base Damage (Ability) -30% Effect on Hit Chance (Ability)
✓
✓
✓
Repercussion
III
+60% Spark Chance (Ability) -60 Base Damage (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Flame Strike
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Fury
+20% Attack Speed (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Mighty
+20% Damage (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Deadly
I
+50% Crit Bonus (Ability)
✓
✓
✓
✓
✓[ at 1]
Heated Up
I
+30% Effect Chance (Ability)
✓
✓
✓
✓
✓[ at 1]
Flow
III
-10% Charge Time (Ability)
✓
✓
✓
Overpowered
III
+20% Charge Multiplier (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Frost Avalanche
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Frost
+20% Elemental Effect Chance (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Impact
+20% Damage (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Force
I
+10% Force (Ability) +10% Range (Ability) +10% Damage (Ability)
✓
✓
✓
✓
✓[ at 1]
Frequence
I
+10% Attack Speed (Ability)
✓
✓
✓
✓
✓[ at 1]
Attraction
III
+25% Force (Ability) -30 Base Knockback Force (Ability)
✓
✓
✓
Waves
III
+0.15 Avalanche Waves (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Hailstorm
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Ice
+30% Damage (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Snow
+10% Area Radius (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Cold
I
+30% Frost Chance (Ability)
✓
✓
✓
✓
✓[ at 1]
Wind
I
+0.25m/s Base Speed (Ability) +10% Force (Ability)
✓
✓
✓
✓
✓[ at 1]
Eyes
III
+0.4 Base Object Count (Ability)
✓
✓
✓
Updraft
III
+0.05 Base Frost Chance (Ability) +75 Base Damage (Hailstorm) +15 Base Damage (Hailstorm Spikes)
✓
✓
✓
↑ Trait effect is doubled.
Ring Blades
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Big
+10% Blade Size (Ability) +15% Damage (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Ripping
+20% Crit Chance (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Fast
I
+12% Attack Speed (Ability) +5% Cone Size (Ability)
✓
✓
✓
✓
✓[ at 1]
Strong
I
+25% Damage (Ability) +5% Cone Size (Ability)
✓
✓
✓
✓
✓[ at 1]
Cruel
III
+10 Base Damage (Ability) +0.2 Base Crit Bonus (Ability)
✓
✓
✓
Reaching
III
+40% Range (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Transfixion
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Cadence
+10% Attack Speed (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Spread
+10% Multistrike (Ability) +10% Area Radius (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Accuracy
I
+10% Crit Chance (Ability) +10% Crit Bonus (Ability)
✓
✓
✓
✓
✓[ at 1]
Effectiveness
I
+20% Effect on Hit Chance (Ability)
✓
✓
✓
✓
✓[ at 1]
Deadliness
III
+10 Base Damage (Ability) +20% Range (Ability)
✓
✓
✓
Potency
III
+0.33 Base On Crit Chance (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Dragon's Breath
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Coverage
+5% Multistrike (Ability) +15% Area Radius (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Reach
+15% Range (Ability) +5% Area Radius (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Flammability
I
+20% Burn Chance (Ability)
✓
✓
✓
✓
✓[ at 1]
Recovery
I
+10% Attack Speed (Ability)
✓
✓
✓
✓
✓[ at 1]
Agony
III
+20% Base Attack Speed (Ability) -20 Base Damage (Ability)
✓
✓
✓
Incineration
III
+100 Base Damage (Ability) -0.10 Base Burn Chance (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Radiant Aura
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Blessing
+10% Damage (Ability) +10% Attack Speed (Ability) +5% Area Radius (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Focus
+40% Damage (Ability) -10% Area Radius (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Force
I
+20% Damage (Ability) +20 Base Force (Ability)
✓
✓
✓
✓
✓[ at 1]
Strength
I
+20% Area Radius (Ability) +10% Total Stacks (Ability)
✓
✓
✓
✓
✓[ at 1]
Haste
III
+0.066 Base Attack Speed (Ability) -300 Base Damage (Ability)
✓
✓
✓
Might
III
+600 Base Damage (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Clay Golem
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Acceleration
+10% Attack Speed (Ability) +5% Movement Speed (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Inertia
+20% Roll Duration (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Adjustment
I
+20% Crit Chance (Ability)
✓
✓
✓
✓
✓[ at 1]
Power
I
+20% Damage (Ability)
✓
✓
✓
✓
✓[ at 1]
Devastation
III
+30 Base Damage (Ability) +10% Attack Area (Ability) -2s Roll Duration (Ability)
✓
✓
✓
Inexorable
III
-5s Base Roll Cooldown (Ability) +3s Base Roll Duration (Ability) +10% Movement Speed (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Meteor Strike
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Blast
+10% Area Radius (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Impact
+20% Damage (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Frequency
I
+10% Attack Speed (Ability)
✓
✓
✓
✓
✓[ at 1]
Heat
I
+20% Crit Chance (Ability)
✓
✓
✓
✓
✓[ at 1]
Fusion
III
+25 Base Damage (Ability) +0.25m Base Area Radius (Ability) -0.10 Base Multistrike (Ability)
✓
✓
✓
Shower
III
+50% Multistrike (Ability) -15 Base Damage (Ability) -15% Area Radius (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Kugelblitz
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Capacity
+10% Attack Speed (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Current
+10 Base Damage (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Discharge
I
+10% Area Radius (Ability)
✓
✓
✓
✓
✓[ at 1]
Voltage
I
+20% Spark Chance (Ability)
✓
✓
✓
✓
✓[ at 1]
Peak
III
+20% Movement Speed (Ability)
✓
✓
✓
Resistance
III
+1s Rift Lifetime (Ability) -1m/s Movement Speed (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Arcane Rift
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Blast
+5% Area Radius (Ability) +10% Damage (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Bloat
+1.5m Base Area Radius (Ability) -30% Damage (Ability)
✓
✓
✓
Concentrate
+20% Damage (Ability) +20% Crit Chance (Ability) -10% Area Radius (Ability)
✓
✓
✓
✓
✓[ at 1]
Frequency
+20% Multistrike (Ability) -20% Damage (Ability)
✓
✓
✓
✓
✓[ at 1]
Occurrence
+10% Attack Speed (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Scatter
+1 Rift(s) (Ability) -30% Area Radius (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Spirit Warrior
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Cunning
+20% Crit Chance (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Strength
+20% Damage (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Coverage
I
+10% Area Radius (Ability) +10% Range (Ability)
✓
✓
✓
✓
✓[ at 1]
Ruthless
I
+20% Crit Bonus (Ability)
✓
✓
✓
✓
✓[ at 1]
Dashing
III
+25% Dash & Dash Explosion Area (Ability) +50 Base Dash Damage (Ability)
✓
✓
✓
Swift
III
+0.1 Base Attack Speed (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Morning Star
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Spikes
+10 Base Damage (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Weight
+0.1 Base Force (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Handle
I
+0.02/s Base Attack Speed (Ability)
✓
✓
✓
✓
✓[ at 1]
Multistar
I
+0.1 Base Multistrike (Ability)
✓
✓
✓
✓
✓[ at 1]
Chain
III
+0.75m Base Range (Ability) +25% Angle Size (Ability)
✓
✓
✓
Enchantment
III
+10% Damage, Force, Attack Speed & Multistrike (Ability)
✓
✓
✓
↑ Trait effect is doubled.
Spectral Fists
Name
Mastery
Description
I
II
III
IV
V
VI
VII
VIII
IX
X
Force
+20% Force (Ability)
✓
✓
✓
✓
✓
✓[ at 1]
Power
+20% Damage (Ability)
✓
✓
✓
✓
✓
✓
✓[ at 1]
Precision
I
+10% Crit Chance (Ability) +10% Crit Bonus (Ability)
✓
✓
✓
✓
✓[ at 1]
Size
I
+10% Area Radius (Ability) +10% Range (Ability)
✓
✓
✓
✓
✓[ at 1]
Adaptation
III
Converts 20% of Attack Speed and Multistrike to Damage (Ability)
✓
✓
✓
Conversion
III
+20% Base Damage (Ability) -20 Base Damage (All Other Abilities)
✓
✓
✓
↑ Trait effect is doubled.
Class Trait
Class Traits improve the effectiveness of Heroes , possibly at a compromise. There are 3 categories of Class Traits:
Weapon Proficiency
Proficient Stance
Dedication
Only 1 Trait per category, Rank & Hero can be selected, unless Memory Potions are used. Marks allow Class Traits of one Hero to be shared with another.
For each Trait Rank, the Hero must attain a certain level for it to become available in the selection pool.
Trait Rank
I
II
III
IV
V [ c 1]
Hero Level
5
15
25
40
60
↑ Rank V : These traits are special in that only one can be picked per round across all variants, per Hero.
Potions of Memories can circumvent this restriction.
Using a Mark allows a Proficient Stance V or Dedication V trait of the Mark Hero to be picked, separately from the active Hero's Rank V trait.
Using a Potion of Oblivion on any Rank V trait will banish all Rank V traits of that Hero.
Below is the full list of Class Traits:
Swordsman
Type
I
II
III
IV
V
Weapon Proficiency
Coverage +15% Area (Main Weapon) +15% Range (Main Weapon)
Power +30% Damage (Main Weapon)
Coverage +15% Area (Main Weapon) +15% Range (Main Weapon)
Power +30% Damage (Main Weapon)
Coverage +15% Area (Main Weapon) +15% Range (Main Weapon)
Power +30% Damage (Main Weapon)
Coverage +15% Area (Main Weapon) +15% Range (Main Weapon)
Power +30% Damage (Main Weapon)
Blunt Force +100 Base Damage (Main Weapon) -0.2 Base Crit Chance (Main Weapon)
Wide Swing +45° Base Area (Main Weapon) -0.2 Base Attack Speed (Main Weapon)
Proficient Stance
Dexterity +6% Attack Speed (Melee) +10% Crit Chance (Melee)
Reach +20% Range (Melee)
Dexterity +6% Attack Speed (Melee) +10% Crit Chance (Melee)
Reach +20% Range (Melee)
Dexterity +6% Attack Speed (Melee) +10% Crit Chance (Melee)
Reach +20% Range (Melee)
Dexterity +6% Attack Speed (Melee) +10% Crit Chance (Melee)
Reach +20% Range (Melee)
Damage +60% Damage (Melee) -30% Range
Range +30% Range -60% Damage (Melee)
Dedication
Health +10% Health +5% Movement Speed
Regeneration +10% Regeneration +10% Defense
Health +10% Health +5% Movement Speed
Regeneration +10% Regeneration +10% Defense
Health +10% Health +5% Movement Speed
Regeneration +10% Regeneration +10% Defense
Health +10% Health +5% Movement Speed
Regeneration +10% Regeneration +10% Defense
+250 Base Health
Archer
Type
I
II
III
IV
V
Weapon Proficiency
Pierce +20% Damage (Main Weapon) +10% Force (Main Weapon)
Pinpoint +20% Crit Bonus (Main Weapon) +10% Crit Chance (Main Weapon)
Pierce +20% Damage (Main Weapon) +10% Force (Main Weapon)
Pinpoint +20% Crit Bonus (Main Weapon) +10% Crit Chance (Main Weapon)
Pierce +20% Damage (Main Weapon) +10% Force (Main Weapon)
Pinpoint +20% Crit Bonus (Main Weapon) +10% Crit Chance (Main Weapon)
Pierce +20% Damage (Main Weapon) +10% Force (Main Weapon)
Pinpoint +20% Crit Bonus (Main Weapon) +10% Crit Chance (Main Weapon)
Taking Aim +1 Base Piercing (Main Weapon) +0.33 Base Crit Chance (Main Weapon) -0.33 Base Attack Speed (Main Weapon)
Spread +2 Base Arrows (Main Weapon) +54° Base Spread Angle (Main Weapon) -0.33 Base Attack Speed (Main Weapon)
Proficient Stance
Barrage +15% Multistrike (Main Weapon)
Quickdraw +10% Attack Speed (Main Weapon) +5% Movement Speed
Barrage +15% Multistrike (Main Weapon)
Quickdraw +10% Attack Speed (Main Weapon) +5% Movement Speed
Barrage +15% Multistrike (Main Weapon)
Quickdraw +10% Attack Speed (Main Weapon) +5% Movement Speed
Barrage +15% Multistrike (Main Weapon)
Quickdraw +10% Attack Speed (Main Weapon) +5% Movement Speed
Damage +90% Damage (Main Weapon) -30% Crit Chance
Crit Chance +30% Crit Chance -90% Damage (Main Weapon)
Dedication
Agility +0.5m/s Base Movement Speed
Survival +10% Regeneration +10% Health
Agility +0.5m/s Base Movement Speed
Survival +10% Regeneration +10% Health
Agility +0.5m/s Base Movement Speed
Survival +10% Regeneration +10% Health
Agility +0.5m/s Base Movement Speed
Survival +10% Regeneration +10% Health
+1m/s Base Movement Speed +20% Movement Speed
Exterminator
Type
I
II
III
IV
V
Weapon Proficiency
Concentration +20% Damage (Main Weapon) +10% Force (Main Weapon)
Stream +15% Attack Speed (Main Weapon)
Concentration +20% Damage (Main Weapon) +10% Force (Main Weapon)
Stream +15% Attack Speed (Main Weapon)
Concentration +20% Damage (Main Weapon) +10% Force (Main Weapon)
Stream +15% Attack Speed (Main Weapon)
Concentration +20% Damage (Main Weapon) +10% Force (Main Weapon)
Stream +15% Attack Speed (Main Weapon)
Flamestorm +3/s Base Attack Speed (Main Weapon) +36° Base Spread Angle (Main Weapon)
Overheating +0.1 Base Burn Chance (Main Weapon) -1/s Base Attack Speed (Main Weapon)
Proficient Stance
Conflagration +6% Multistrike (Fire) +6% Area (Fire)
Hellfire +10% Burn Chance +10% Burn Damage
Conflagration +6% Multistrike (Fire) +6% Area (Fire)
Hellfire +10% Burn Chance +10% Burn Damage
Conflagration +6% Multistrike (Fire) +6% Area (Fire)
Hellfire +10% Burn Chance +10% Burn Damage
Conflagration +6% Multistrike (Fire) +6% Area (Fire)
Hellfire +10% Burn Chance +10% Burn Damage
Damage +60% Damage (Fire) -30% Burn Chance
Burn Chance +30% Burn Chance -60% Damage (Fire)
Dedication
Heat +10% Regeneration +5% Movement Speed
Steeled +10% Health +10% Defense
Heat +10% Regeneration +5% Movement Speed
Steeled +10% Health +10% Defense
Heat +10% Regeneration +5% Movement Speed
Steeled +10% Health +10% Defense
Heat +10% Regeneration +5% Movement Speed
Steeled +10% Health +10% Defense
+30% Burn Damage
Warlock
Type
I
II
III
IV
V
Weapon Proficiency
Amplify +10% Damage (Main Weapon) +10% Multistrike (Main Weapon)
Channeling +10% Damage (Main Weapon) +10% Attack Speed (Main Weapon)
Amplify +10% Damage (Main Weapon) +10% Multistrike (Main Weapon)
Channeling +10% Damage (Main Weapon) +10% Attack Speed (Main Weapon)
Amplify +10% Damage (Main Weapon) +10% Multistrike (Main Weapon)
Channeling +10% Damage (Main Weapon) +10% Attack Speed (Main Weapon)
Amplify +10% Damage (Main Weapon) +10% Multistrike (Main Weapon)
Channeling +10% Damage (Main Weapon) +10% Attack Speed (Main Weapon)
Ghost Army +3 Base Ghosts (Main Weapon) +324° Base Spread Angle (Main Weapon)
Longevity +4.5s Ghost Duration (Main Weapon) -0.2/s Base Attack Speed (Main Weapon)
Proficient Stance
Sacrifice -20% Damage (Main Weapon) +20% Spawns/Projectiles (Summon)
Summon Vigor +20% Damage (Summon)
Sacrifice -20% Damage (Main Weapon) +20% Spawns/Projectiles (Summon)
Summon Vigor +20% Damage (Summon)
Sacrifice -20% Damage (Main Weapon) +20% Spawns/Projectiles (Summon)
Summon Vigor +20% Damage (Summon)
Sacrifice -20% Damage (Main Weapon) +20% Spawns/Projectiles (Summon)
Summon Vigor +20% Damage (Summon)
Damage +60% Damage (Summon) -20% Multistrike
Multistrike +20% Multistrike -60% Damage (Summon)
Dedication
Bloodletting -10% Health +20% Force
Defensive +5% Health +5% Defense +5% Movement Speed
Bloodletting -10% Health +20% Force
Defensive +5% Health +5% Defense +5% Movement Speed
Bloodletting -10% Health +20% Force
Defensive +5% Health +5% Defense +5% Movement Speed
Bloodletting -10% Health +20% Force
Defensive +5% Health +5% Defense +5% Movement Speed
+1 Base Force +20% Force
Cleric
Type
I
II
III
IV
V
Weapon Proficiency
Propagation +30% Debuff Chance (Main Weapon)
Punishment +30% Damage (Main Weapon)
Propagation +30% Debuff Chance (Main Weapon)
Punishment +30% Damage (Main Weapon)
Propagation +30% Debuff Chance (Main Weapon)
Punishment +30% Damage (Main Weapon)
Propagation +30% Debuff Chance (Main Weapon)
Punishment +30% Damage (Main Weapon)
Propagation +0.33 Base Debuff Chance (Main Weapon) -500 Base Damage (Main Weapon)
Punishment +500 Base Damage (Main Weapon) -0.33 Base Debuff Chance (Main Weapon)
Proficient Stance
Purgation +20% Damage (Magic)
Purification +10% Attack Speed (Magic)
Purgation +20% Damage (Magic)
Purification +10% Attack Speed (Magic)
Purgation +20% Damage (Magic)
Purification +10% Attack Speed (Magic)
Purgation +20% Damage (Magic)
Purification +10% Attack Speed (Magic)
Damage +60% Damage (Magic) -30% Debuff Chance
Debuff +30% Debuff Chance -60% Damage (Magic)
Dedication
Passible +10% Health +10% Defense
Penitent +20% Regeneration
Passible +10% Health +10% Defense
Penitent +20% Regeneration
Passible +10% Health +10% Defense
Penitent +20% Regeneration
Passible +10% Health +10% Defense
Penitent +20% Regeneration
+2/s Base Regeneration
Sorceress
Type
I
II
III
IV
V
Weapon Proficiency
Strength +30% Damage (Main Weapon)
Strikes +10% Force (Main Weapon) +6% Attack Speed (Main Weapon) +6% Multistrike (Main Weapon)
Strength +30% Damage (Main Weapon)
Strikes +10% Force (Main Weapon) +6% Attack Speed (Main Weapon) +6% Multistrike (Main Weapon)
Strength +30% Damage (Main Weapon)
Strikes +10% Force (Main Weapon) +6% Attack Speed (Main Weapon) +6% Multistrike (Main Weapon)
Strength +30% Damage (Main Weapon)
Strikes +10% Force (Main Weapon) +6% Attack Speed (Main Weapon) +6% Multistrike (Main Weapon)
Thunderstorm +1 Base Lightning Bolt(s) (Main Weapon) +1 Base Lightning Chain(s) (Main Weapon) -0.25/s Base Attack Speed (Main Weapon)
Fatal Spark +0.33 Base Crit Chance (Main Weapon) +0.5 Base Spark Chance (Main Weapon) -0.75 Base Lightning Bolt(s) (Main Weapon) -1 Base Lightning Chain(s) (Main Weapon)
Proficient Stance
Stability +20% Crit Chance (Lightning)
Voltage +10% Spark Chance +10% Spark Damage
Stability +20% Crit Chance (Lightning)
Voltage +10% Spark Chance +10% Spark Damage
Stability +20% Crit Chance (Lightning)
Voltage +10% Spark Chance +10% Spark Damage
Stability +20% Crit Chance (Lightning)
Voltage +10% Spark Chance +10% Spark Damage
Damage +60% Damage (Lightning) -30% Spark Chance
Spark Chance +30% Spark Chance -60% Damage (Lightning)
Dedication
Nimble +10% Movement Speed
Protection +10% Health +10% Block Strength
Nimble +10% Movement Speed
Protection +10% Health +10% Block Strength
Nimble +10% Movement Speed
Protection +10% Health +10% Block Strength
Nimble +10% Movement Speed
Protection +10% Health +10% Block Strength
+30% Spark Damage
Shield Maiden
Type
I
II
III
IV
V
Weapon Proficiency
Mace +30% Crit Bonus (Main Weapon)
Shield +5 Base Block Strength +15% Damage (Main Weapon)
Mace +30% Crit Bonus (Main Weapon)
Shield +5 Base Block Strength +15% Damage (Main Weapon)
Mace +30% Crit Bonus (Main Weapon)
Shield +5 Base Block Strength +15% Damage (Main Weapon)
Mace +30% Crit Bonus (Main Weapon)
Shield +5 Base Block Strength +15% Damage (Main Weapon)
Shield +200% Damage (Shield) -100 Base Damage (Mace)
Mace +2.5m Base Area Radius (Main Weapon) -200% Damage (Shield)
Proficient Stance
Dexterous +10% Attack Speed (Main Weapon) +10% Damage (Main Weapon)
Guarding +5 Base Defense +10% Block Strength
Dexterous +10% Attack Speed (Main Weapon) +10% Damage (Main Weapon)
Guarding +5 Base Defense +10% Block Strength
Dexterous +10% Attack Speed (Main Weapon) +10% Damage (Main Weapon)
Guarding +5 Base Defense +10% Block Strength
Dexterous +10% Attack Speed (Main Weapon) +10% Damage (Main Weapon)
Guarding +5 Base Defense +10% Block Strength
Crit Bonus +30% Crit Damage -30% Crit Chance
Crit Chance +30% Crit Chance -30% Crit Damage
Dedication
Stalwart +10% Defense +10% Regeneration
Striding +10% Block Strength +5% Movement Speed
Stalwart +10% Defense +10% Regeneration
Striding +10% Block Strength +5% Movement Speed
Stalwart +10% Defense +10% Regeneration
Striding +10% Block Strength +5% Movement Speed
Stalwart +10% Defense +10% Regeneration
Striding +10% Block Strength +5% Movement Speed
+20 Base Block Strength
Beast Huntress
Type
I
II
III
IV
V
Weapon Proficiency
Piercing +20% Force (Main Weapon) +10% Crit Chance (Main Weapon)
Power Bite +20% Damage (Main Weapon) +10% Area (Main Weapon)
Piercing +20% Force (Main Weapon) +10% Crit Chance (Main Weapon)
Power Bite +20% Damage (Main Weapon) +10% Area (Main Weapon)
Piercing +20% Force (Main Weapon) +10% Crit Chance (Main Weapon)
Power Bite +20% Damage (Main Weapon) +10% Area (Main Weapon)
Piercing +20% Force (Main Weapon) +10% Crit Chance (Main Weapon)
Power Bite +20% Damage (Main Weapon) +10% Area (Main Weapon)
Power Throw +200 Base Damage (Main Weapon) -0.2 Base Spears (Main Weapon) -0.1/s Base Attack Speed (Main Weapon)
Multithrow +0.4 Base Spears (Main Weapon) +0.15/s Base Attack Speed (Main Weapon) -33% Force (Main Weapon) -0.1 Base Crit Chance (Main Weapon)
Proficient Stance
Relentless +6% Attack Speed (Physical) +6% Multistrike (Physical)
Ruthless +10% Damage (Physical) +10% Crit Bonus (Physical)
Relentless +6% Attack Speed (Physical) +6% Multistrike (Physical)
Ruthless +10% Damage (Physical) +10% Crit Bonus (Physical)
Relentless +6% Attack Speed (Physical) +6% Multistrike (Physical)
Ruthless +10% Damage (Physical) +10% Crit Bonus (Physical)
Relentless +6% Attack Speed (Physical) +6% Multistrike (Physical)
Ruthless +10% Damage (Physical) +10% Crit Bonus (Physical)
Damage +60% Damage (Physical) +30 Base Damage (Physical) -30 Base Damage
Damage +30 Base Damage -60% Damage (Physical)
Dedication
Fight +10% Force (Main Weapon) +10% Health
Flight +5% Movement Speed +10% Regeneration
Fight +10% Force (Main Weapon) +10% Health
Flight +5% Movement Speed +10% Regeneration
Fight +10% Force (Main Weapon) +10% Health
Flight +5% Movement Speed +10% Regeneration
Fight +10% Force (Main Weapon) +10% Health
Flight +5% Movement Speed +10% Regeneration
+3m Range (Hound) +27° Attack Angle (Hound)
Norseman
Type
I
II
III
IV
V
Weapon Proficiency
Fury +8% Multistrike (Main Weapon) +8% Area (Main Weapon)
Storming +15% Range (Main Weapon) +8% Attack Speed (Main Weapon)
Fury +8% Multistrike (Main Weapon) +8% Area (Main Weapon)
Storming +15% Range (Main Weapon) +8% Attack Speed (Main Weapon)
Fury +8% Multistrike (Main Weapon) +8% Area (Main Weapon)
Storming +15% Range (Main Weapon) +8% Attack Speed (Main Weapon)
Fury +8% Multistrike (Main Weapon) +8% Area (Main Weapon)
Storming +15% Range (Main Weapon) +8% Attack Speed (Main Weapon)
Drain Shockwave +20 Base Damage (Main Weapon) -3.5m Base Shockwave Range
Drain Range +20 Base Damage (Main Weapon) -2.0m Base Range (Main Weapon)
Proficient Stance
Blizzard +10% Frost Chance +6% Attack Speed (Ice)
Frostbite +10% Frost Damage +10% Damage (Ice)
Blizzard +10% Frost Chance +6% Attack Speed (Ice)
Frostbite +10% Frost Damage +10% Damage (Ice)
Blizzard +10% Frost Chance +6% Attack Speed (Ice)
Frostbite +10% Frost Damage +10% Damage (Ice)
Blizzard +10% Frost Chance +6% Attack Speed (Ice)
Frostbite +10% Frost Damage +10% Damage (Ice)
Damage +60% Damage (Ice) -30% Frost Chance
Frost Chance +30% Frost Chance -60% Damage (Ice)
Dedication
Performance +5% Movement Speed +6% Attack Speed (Main Weapon)
Stamina +10% Regeneration +10% Defense
Performance +5% Movement Speed +6% Attack Speed (Main Weapon)
Stamina +10% Regeneration +10% Defense
Performance +5% Movement Speed +6% Attack Speed (Main Weapon)
Stamina +10% Regeneration +10% Defense
Performance +5% Movement Speed +6% Attack Speed (Main Weapon)
Stamina +10% Regeneration +10% Defense
+30% Frost Damage
Landsknecht
Type
I
II
III
IV
V
Weapon Proficiency
Arquebus +0.1/s Base Attack Speed (Arquebus) -15% Multistrike (Grenades)
Balanced +20% Damage (Projectiles)
Grenades +0.2 Base Multistrike (Grenades) -15% Attack Speed (Main Weapon)
Arquebus +0.1/s Base Attack Speed (Arquebus) -15% Multistrike (Grenades)
Balanced +20% Damage (Projectiles)
Grenades +0.2 Base Multistrike (Grenades) -15% Attack Speed (Arquebus)
Arquebus +0.1/s Base Attack Speed (Arquebus) -15% Multistrike (Grenades)
Balanced +20% Damage (Projectiles)
Grenades +0.2 Base Multistrike (Grenades) -15% Attack Speed (Arquebus)
Arquebus +0.1/s Base Attack Speed (Arquebus) -15% Multistrike (Grenades)
Balanced +20% Damage (Projectiles)
Grenades +0.2 Base Multistrike (Grenades) -15% Attack Speed (Arquebus)
Accuracy +2 Base Pierce (Main Weapon) +1.0 Base Crit Bonus (Main Weapon) +0.05 Base Crit Chance (Main Weapon) +10° Base Spread Angle (Main Weapon)
Impact +300 Base Damage (Main Weapon) -2.0 Base Crit Bonus (Main Weapon)
Proficient Stance
Forced March +10% Movement Speed
Fortification +20% Defense
Treatment +20% Regeneration
Forced March +10% Movement Speed
Fortification +20% Defense
Treatment +20% Regeneration
Forced March +10% Movement Speed
Fortification +20% Defense
Treatment +20% Regeneration
Forced March +10% Movement Speed
Fortification +20% Defense
Treatment +20% Regeneration
Damage +60% Damage (Projectile) -30% Force
Force +30% Force -60% Damage (Projectile)
Dedication
Grenadier +0.5m Base Radius (Grenades) -30% Damage (Main Weapon)
Riflewoman +80 Base Damage (Arquebus) -15% Area (Grenades)
Technician +20% Force (Projectiles)
Grenadier +0.5m Base Radius (Grenades) -30% Damage (Main Weapon)
Riflewoman +80 Base Damage (Arquebus) -15% Area (Grenades)
Technician +20% Force (Projectiles)
Grenadier +0.5m Base Radius (Grenades) -30% Damage (Main Weapon)
Riflewoman +80 Base Damage (Arquebus) -15% Area (Grenades)
Technician +20% Force (Projectiles)
Grenadier +0.5m Base Radius (Grenades) -30% Damage (Main Weapon)
Riflewoman +80 Base Damage (Arquebus) -15% Area (Grenades)
Technician +20% Force (Projectiles)
+1 Base Grenade
Sage
Type
I
II
III
IV
V
Weapon Proficiency
Spread +10% Area (Main Weapon) +10% Range (Main Weapon) +10% Force (Main Weapon)
Strengthen +0.025 Base Crit Chance (All Abilities)
Spread +10% Area (Main Weapon) +10% Range (Main Weapon) +10% Force (Main Weapon)
Strengthen +10 Base Damage (All Abilities)
Spread +10% Area (Main Weapon) +10% Range (Main Weapon) +10% Force (Main Weapon)
Strengthen +0.025 Base Crit Chance (All Abilities)
Spread +10% Area (Main Weapon) +10% Range (Main Weapon) +10% Force (Main Weapon)
Strengthen +10 Base Damage (All Abilities)
Knowledge I Select an additional ability Reverberant Tincture does not work with this trait!
Knowledge II Select an additional ability Reverberant Tincture does not work with this trait!
Proficient Stance
Concentration +100% Damage (All Abilities) -25% Attack Speed (All Abilities) -25% Movement Speed (All Abilities)
Elements +20% Elemental Effect Chance (Main Weapon)
Concentration +100% Crit Chance (All Abilities) -10% Attack Speed (All Abilities) -30% Force (All Abilities)
Elements +20% Elemental Effect Chance (Main Weapon)
Concentration +100% Crit Bonus (All Abilities) -15% Area (All Abilities) -20% Range (All Abilities)
Elements +20% Elemental Effect Chance (Main Weapon)
Concentration +100% Damage (All Abilities) -25% Multistrike (All Abilities)
Elements +20% Elemental Effect Chance (Main Weapon)
Damage +60% Damage (All Abilities) -30% Crit Bonus
Crit Bonus +30% Crit Bonus -60% Damage (All Abilities)
Dedication
Focus Mind +15% Damage (Main Weapon) +15% Force (Main Weapon)
Open Mind +1.0m Base Pickup Range +3% Experience Gain
Focus Mind +15% Damage (Main Weapon) +15% Force (Main Weapon)
Open Mind +0.5m Base Pickup Range +5% Experience Gain
Focus Mind +15% Damage (Main Weapon) +15% Force (Main Weapon)
Open Mind +7% Experience Gain
Focus Mind +15% Damage (Main Weapon) +15% Force (Main Weapon)
Open Mind +10% Experience Gain
+50% Ability Drop Chance